My Microsoft Sidewinder keyboard (with NKRO) has taken a beating over the
years.  I think they stopped making it though or something?  Also gives you
the option to disable the windows key while playing games.  Most keyboards
that have it that I used for gaming I popped it out, but on the desktop
it's actually an entirely useful key, so having it disabled just while in
game is much better.

Even for work, there are certain situations where I'll manage to jam up my
laptop keyboard which is entirely aggravating.

-Steve D

On Mon, Mar 30, 2015 at 7:56 AM, Bill Prince <[email protected]> wrote:

>  Here's a pretty good overview of nkey rollover:
>
>
> http://www.tomshardware.com/reviews/mechanical-keyboard-razer-logitech-gigabyte,3505-6.html
>
> bp
> <part15sbs{at}gmail{dot}com>
>
>
> On 3/30/2015 7:39 AM, Simon Westlake wrote:
>
> You need a keyboard that advertises full NKRO. This will allow an infinite
> number of keypresses to be sent. I personally use
> http://www.maxkeyboard.com/max-keyboard-blackbird-tenkeyless-tkl-cherry-mx-backlit-mechanical-keyboard.html
> but I like mechanical keyboards and ten key less boards. There are cheaper
> keyboards with full NKRO.
>
> From Wikipedia:
>
> Certain high-end keyboards have "*n*-key rollover". This means that each
> key is scanned completely independently by the keyboard hardware, so that
> each keypress is correctly detected regardless of how many other keys are
> being pressed or held down at the time.[3]
> <http://en.wikipedia.org/wiki/Rollover_%28key%29#cite_note-TechWeb-3>
>
> Most music keyboards use isolation diodes in their keyboard matrix
> <http://en.wikipedia.org/wiki/Keyboard_matrix_%28music%29> to implement
> full *n*-key rollover (sometimes abbreviated NKRO), making them immune to
> both key ghosting and key jamming.[4]
> <http://en.wikipedia.org/wiki/Rollover_%28key%29#cite_note-dribin-4>
>
> However, to reduce cost and design complexity, most computer keyboards do
> not isolate all keys in this way. Instead, they use a matrix of key
> switches, without any isolation diodes, that assumes that only a limited
> number of keys will be held down at any given time. With these keyboards,
> pressing as few as three keys can cause ghosting effects,[4]
> <http://en.wikipedia.org/wiki/Rollover_%28key%29#cite_note-dribin-4> although
> care is taken when laying out the matrix arrangement that this does not
> happen for common modifier key combinations.
>
>
> On 03/29/2015 09:18 PM, Josh Luthman wrote:
>
> I never liked those as much as PS2 Logitech's I used entirely before this
> one.  They did have the problem, though...
>
> Josh Luthman
> Office: 937-552-2340
> Direct: 937-552-2343
> 1100 Wayne St
> Suite 1337
> Troy, OH 45373
> On Mar 29, 2015 10:13 PM, "TJ Trout" <[email protected]> wrote:
>
>> I use a standard dell usb keyboard for gaming and it works great. Like
>> $15 new on ebay and it's one of the best keyboards I've ever owned
>> On Mar 29, 2015 6:59 PM, "Josh Luthman" <[email protected]>
>> wrote:
>>
>>> Personally I wanted PS2 only keyboards for the longest time because it
>>> always worked.  Even up to XP I found issues with USB keyboards (gone with
>>> 7 and 8).
>>>
>>>  The PS2 keyboards I had most definitely had the problem you're talking
>>> about.  Definitely in UT2004 where it was VERY noticeable.  I believe this
>>> G19s is my first USB keyboard as far as I can recall.
>>>
>>>
>>>  Josh Luthman
>>> Office: 937-552-2340
>>> Direct: 937-552-2343
>>> 1100 Wayne St
>>> Suite 1337
>>> Troy, OH 45373
>>>
>>> On Sun, Mar 29, 2015 at 9:54 PM, Nate Burke <[email protected]> wrote:
>>>
>>>>  That's what I saw, it was something about the groups of keys that they
>>>> put into the same 'read' pattern.  So you can't have multiple keypresses
>>>> from the same 'group', but USB had a limit of 6 simultaneous events.  Some
>>>> high end keyboards get around that by having a Hub built into the keyboard,
>>>> and presenting it to the OS as 2 keyboards so they can get 12 events.  PS2
>>>> did not have this limitation.  There seems to be a ton of bad information
>>>> floating around though.
>>>>
>>>> This PC Came with a USB Keyboard that's still in the box.  Maybe I'll
>>>> put that out and try it.
>>>>
>>>> On 3/29/2015 8:46 PM, Josh Luthman wrote:
>>>>
>>>> The bus has nothing to do with what key combinations you can or can not
>>>> push.  It's in the keyboard itself.  At least that's what my research told
>>>> me.
>>>>
>>>>  I've used the G19s for quite some time, but honestly the only PC game
>>>> I've played in the last ~12 months is Diablo 3.  I absolutely love this
>>>> keyboard for everything else, if that helps.
>>>>
>>>>
>>>>  Josh Luthman
>>>> Office: 937-552-2340
>>>> Direct: 937-552-2343
>>>> 1100 Wayne St
>>>> Suite 1337
>>>> Troy, OH 45373
>>>>
>>>>  On Sun, Mar 29, 2015 at 9:36 PM, Nate Burke <[email protected]>
>>>> wrote:
>>>>
>>>>> I've acquired a new PC which is better than my old box, but It doesn't
>>>>> have any PS2 ports on it.  I've always used a PS2 Keyboard for gaming, but
>>>>> now have to use a USB to PS2 adapter, and I'm running into what I guess is
>>>>> called 'N-Key' Issues.  Apparently this is an issue with USB Keyboards
>>>>> where only a certain number of keys (or combinations) can be pressed at 
>>>>> the
>>>>> same time.  It seems like PS2 doesn't have these problems.  There are many
>>>>> many sites on it, and lots of talk about fake reviews/ bad specs for
>>>>> keyboards.
>>>>>
>>>>> So, Anyone here have a recomendation for a good Gaming keyboard (USB)
>>>>> that doesn't cost $100's?  Or is there a special USB to PS2 adapter to
>>>>> use?  I just loaded up one of my racing games, and found that I can't
>>>>> accelerate turn, and hit the Ebrake at the same time.
>>>>>
>>>>> Nate
>>>>>
>>>>>
>>>>
>>>>
>>>
> --
> Simon Westlake
> Powercode - The smart choice in ISP billing and OSS
> powercode.com
> P: 920-351-1010
> E: [email protected]
>
>
>

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