In addition to what Sterling said, with gaming data use is the game software 
updates, this in conjunction with buying a full copy of a game on line and 
downloading what used to be contained on the disks. So whenever there is an 
update to a game package or a game console software update you will have a 
spike in data use. The gamers will complain if the connection is slow when all 
of the sudden they need to do a large update download and they wanted to get on 
line and play but can’t while they wait for their large downloads. Waiting for 
the update for a long time so they can play will generate complaints.

 

Thank You,

Brian Webster

 <http://www.wirelessmapping.com> www.wirelessmapping.com

www.Broadband-Mapping.com

 

From: Af [mailto:[email protected]] On Behalf Of Sterling Jacobson
Sent: Tuesday, July 11, 2017 2:44 PM
To: [email protected]
Subject: Re: [AFMUG] doing the math

 

Gaming, even intensive stuff like Overwatch etc, don’t take much data.

I want to say a consistent stream both ways of less than 1Mbps most of the time.

 

But latency that changes or bursts high will cause lag and problems with gaming.

 

 

 

From: Af [mailto:[email protected]] On Behalf Of Dave
Sent: Tuesday, July 11, 2017 12:42 PM
To: [email protected]
Subject: Re: [AFMUG] doing the math

 

Ok,
Thats what I was looking for that magic number
 I know last year most didnt have an issue with 8Mbs doing what they needed.
Now its another race to open up the gates

On 07/11/2017 01:38 PM, Chuck McCown wrote:

Voip will be low.  Less than 100Kbps.  

Control data and management will be low too.

Video is highly dependent on where it is coming from and what quality.  

I imagine Music will be low.  

No idea about Game.

 

Data, zero to infinity.  

 

But I know, that I can survive doing all of these things on 15 Mbps without too 
much discomfort.  

 

From: Dave 

Sent: Tuesday, July 11, 2017 12:36 PM

To: Animal Farm 

Subject: [AFMUG] doing the math

 

Ok, 
I am wanting to look at performance margins on a few of our systems and 
I need to find out some things like
Video streams 
Music Streams
Game streams
Voip
Data
Control data
Management

MAX stream per device worst case IE:55 inch Led Smart TV U4K 
Standard Stream per device average case IE:55in LED using Xbox to stream HD 
Basic Stream per device Low end case IE: Portable device stream HD

I guess I am looking for a chart to give me an idea of how much bandwidth is 
needed to sustain these streams

Thanks

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