In addition to what Sterling said, with gaming data use is the game software updates, this in conjunction with buying a full copy of a game on line and downloading what used to be contained on the disks. So whenever there is an update to a game package or a game console software update you will have a spike in data use. The gamers will complain if the connection is slow when all of the sudden they need to do a large update download and they wanted to get on line and play but can’t while they wait for their large downloads. Waiting for the update for a long time so they can play will generate complaints.
Thank You, Brian Webster <http://www.wirelessmapping.com> www.wirelessmapping.com www.Broadband-Mapping.com From: Af [mailto:[email protected]] On Behalf Of Sterling Jacobson Sent: Tuesday, July 11, 2017 2:44 PM To: [email protected] Subject: Re: [AFMUG] doing the math Gaming, even intensive stuff like Overwatch etc, don’t take much data. I want to say a consistent stream both ways of less than 1Mbps most of the time. But latency that changes or bursts high will cause lag and problems with gaming. From: Af [mailto:[email protected]] On Behalf Of Dave Sent: Tuesday, July 11, 2017 12:42 PM To: [email protected] Subject: Re: [AFMUG] doing the math Ok, Thats what I was looking for that magic number I know last year most didnt have an issue with 8Mbs doing what they needed. Now its another race to open up the gates On 07/11/2017 01:38 PM, Chuck McCown wrote: Voip will be low. Less than 100Kbps. Control data and management will be low too. Video is highly dependent on where it is coming from and what quality. I imagine Music will be low. No idea about Game. Data, zero to infinity. But I know, that I can survive doing all of these things on 15 Mbps without too much discomfort. From: Dave Sent: Tuesday, July 11, 2017 12:36 PM To: Animal Farm Subject: [AFMUG] doing the math Ok, I am wanting to look at performance margins on a few of our systems and I need to find out some things like Video streams Music Streams Game streams Voip Data Control data Management MAX stream per device worst case IE:55 inch Led Smart TV U4K Standard Stream per device average case IE:55in LED using Xbox to stream HD Basic Stream per device Low end case IE: Portable device stream HD I guess I am looking for a chart to give me an idea of how much bandwidth is needed to sustain these streams Thanks -- --
