Yup - it's definitely something to do with where the project file folder
resides. I tried this at work just now and it ran perfectly - just a shell
project. I guess I'm so used to GLPRO that I've been trying to keep my
projects in the afterGrasp directory - and that just does not work.  

Thanks Erwin for jumping in with another good suggestion. Perhaps a quick
start guide bundled into the releases would help folks with some of the
blind alleys (no offense to John - this is a great list) for us occational
(read - would like to get paid to create software with this tool) users. 

Regards,

Tom N.
New News Productions

-----Original Message-----
From: [email protected] [mailto:[EMAIL PROTECTED] On
Behalf Of Erwin
Sent: Tuesday, May 16, 2006 1:22 AM
To: [email protected]
Subject: RE: Unable To Compile


Hi,

I noticed some time before that the path of your project schould be without
spaces (\program files does not work, \progam_files does)

Regards,

Erwin Eliveld



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--------- Oorspronkelijk bericht --------
Van: [email protected]
Naar: [email protected] <[email protected]>
Onderwerp: RE: Unable To Compile
Datum: 15/05/06 23:59

> 
> Hello again,
> 
> I tried option number 1. Same problem.
> 
> Then I tried option number 2, and felt like I was getting farther away
from
> the solution. 
> 
> So I tried option number 1 again. 
> This time I deleted the AfterGrasp directory, and double checked that 
> the registry was deleted properly. Then I rebooted.
> 
> Next I created a new project, and for some reason decided to try the
folder
> where the AG editor wanted to put it, which was C:testproject (instead 
> of inside the AG directory) That worked.
> Next I tried the exact same project but inside the AG directory (
c:program
> filesaftergrasptest.  That returned an error of &quot;an unnamed file 
> was
not
> found&quot;.  
> 
> Back to my memory - Did I remember reading somewhere that AG projects 
> need to be in the root directory?
> 
> Thanks for your help. 
> 
> Tom N.
> New News Productions
> 
> -----Original Message-----
> From: [email protected] [mailto:[EMAIL PROTECTED] 
> On Behalf Of John Bridges
> Sent: Monday, May 15, 2006 7:38 AM
> To: [email protected]
> Subject: Re: Unable To Compile
> 
> 
> On 5/14/06, TNovotny &lt;[EMAIL PROTECTED]&gt; wrote:
> &gt;
> &gt; Hello,
> &gt;
> &gt; I am getting the &quot;unable to compile&quot; message on the 
> latest
build.
> &gt; I uninstalled the old version, and reinstalled the latest
&quot;mother's day
> &gt; build&quot; just released. I seem to remember a post where the
registry had to
> be
> &gt; tweaked or something.
> &gt;
> &gt; I'm running XP Home, with SP2
> &gt;
> &gt; Thanks in advance for any help in getting this up and running.
> &gt;
> &gt; Regards,
> &gt;
> &gt; Tom N.
> &gt;
> 
> I just downloaded the install, and ran it on a fresh machine (one that 
> never had AfterGRASP installed on it).  I then ran the script editor, 
> started a new project called tested, let it create the default script, 
> and ran it using F10.
> 
> I'm pretty confident the build up there right now works on a clean
machine.
> 
> Are you trying a default blank project, or something more complex?
> 
> If it's the default blank project, then I'm going to assume something 
> is left over from a previous install that is causing a problem.
> 
> Two things to try.
> 
> 1. Uninstall AfterGRASP, then go into the registry with REGEDIT, and 
> delete the Pallas Press registry branch:
> [HKEY_CURRENT_USERSoftwarePallas Press]
> 
> Reinstall AfterGRASP and see if it works.
> 
> 2. Rename C:GLPROGLBIND32.EXE to C:GLPROGLBIND32.ORIGINAL. Then copy 
> AGEXE.EXE into C:GLPROGLBIND32.EXE. Now try compiling and running your 
> script with GLPRO (CTRL-F10, F10 won't work). (substitute whatever 
> directory you have GLPRO installed to if it's not C:GLPRO).
> 
> 
> If it's truely a compile error, I suggest using the GLPRO editor with 
> AGEXE as GLBIND32 since AGEDIT doesn't display compiler errors. But 
> AGEXE does.
> 
> 
> 
> 
> > 
> 
> 





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