On Sun, May 04, 2008 at 11:35:40PM +0000, Jason Schmidlapp wrote:
> 
> I'm interested in porting Agar to the Playstation Portable (PSP) platform, and
> would like some pointers to getting started.  For instance, which subversion
> path should I be looking at (1.4 branch or trunk).

If you have a working SDL or OpenGL, the trunk will be fine. If you need
to use another API, I'd recommend the 1.4 branch.

> Also, I don't see the files
> used to generate the configure file, in order to add PSP arch.

The configure script is generated from configure.in using BSDBuild
(http://hypertriton.com/bsdbuild/). You don't need to do anything to
add support for a new arch, though. If you are using a cross-compiler,
just setting CC/CFLAGS accordingly should do it.

> Finally, on the
> website it says that ports to PS2, Wii, etc are in progress -  where is the 
> code
> for these ports?  Seems like these could be helpful to me.

Support for these platforms in the 1.3 series requires an operating system
such as Linux. The porting effort mainly involves removing that requirement,
so that Agar can be used to produce standalone roms, and this one of the
main goals of the 1.4 series. Right now, we are still working on abstracting
the OpenGL/SDL code in the 1.4 branch and there is no driver for these
platforms in the tree yet.

Whether this is relevant to the PSP depends on the graphics API you have
to use.

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