Hey all,

I compiled the agar library under windows with msys ( --enable-threads
--with-freetype --with-gl ).
Configure checked for OpenGL32, found it and said it's working and compiled the
library.
In my project, I use parts of the glview.c example in a c++ project.
The code part is:

--------------------------------
AG_Window *gui;
AG_GLView *glv;
AG_HBox *hb;

....

gui = AG_WindowNew(AG_WINDOW_PLAIN);
hb = AG_HBoxNew(gui, AG_HBOX_EXPAND);
AG_LabelNewString(gui, 0, "Heyho, let's go");
// Create the AG_GLView widget.
glv = AG_GLViewNew(hb, AG_GLVIEW_EXPAND);
--------------------------------

Everything compiles and links fine, but the AG_GLViewNew function seems to make
problems.
The Error output is:

--------------------------------
||=== SDLtest, Debug ===|
obj\Debug\engine.o||In function `_ZN7TEngine14T3D_OpenWindowEiib':|
D:\C++\Toast\sdltest\engine.cpp|116|undefined reference to `_AG_GLViewNew'|
D:\Programme\lib\Agar\lib\libag_gui.a(pane.o):pane.c:(.text+0x287)||undefined
reference to `_AG_WidgetParentWindow'|
||=== Build finished: 2 errors, 0 warnings ===|
--------------------------------

I got no more Agar-Gl functions in this project at this time, because I can't
use them without the AG_GLView widget.
Additionally, I had more linker errors before (about 10, the 2 mentioned above
and some functions with ..Surface.. or ..Texture..), but those went away with
the SVN version I downloaded and compiled yesterday.

Anyone got an idea what's up with Agar's GL functions under windows with msys?

Regards,

ADI64

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