Thanks for the response,

The current code on the website won't compile for me.  I fixed an
obvious missing parenthesis, but after fixing that, there seems to still
be a problem with the use of AG_Driver & AG_DriverSw... and I don't know
agar well enough to figure out how to solve that yet.


Julien Nadeau wrote:
Hi,

I've just updated that article (along with other articles on the wiki)
to reflect agar-1.4.

I wouldn't recommend staying with 1.3. Integration into existing SDL/gl
applications works just as well in 1.4, but some (trivial) changes are
needed to the event loop. Most importantly, event processing is done
in a "driver-independent" fashion, so you need use AG_PendingEvents()
to check for events, AG_GetNextEvent() to retrieve them, and then
AG_ProcessEvent() to process them. This is documented under:
http://libagar.org/man3/AG_Driver.

On Sun, Apr 11, 2010 at 11:13:40AM -0400, Tim Oertel wrote:
I've been trying to integrate agar with an existing SDL/opengl program
of mine.  I wasn't getting too far, so backed off that for the moment,
and tried to just get OpenGL working with agar.

I was trying to follow: http://wiki.libagar.org/wiki/Integrating_Agar_in_an_existing_GL_application
but that seems to be quite a bit out of date (compared with svn trunk).

I replaced most of the MyEventLoop() code with the MyEventLoop() code from the
customeventloop in the demos.

I got it to compile, but it doesn't display any opengl stuff, and the one window that
seems to be displayed doesn't respond to the mouse...

(I've attached my version for reference.)

Is there a better starting point?  My goal is to use agar for widgets on top
of my SDL/opengl program.  I'd prefer to continue to use the SDL interface,
so perhaps I'd be better off using agar 1.3 (just a guess) instead?




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