New release of critterdrug for Linux. Particle fountains were added
that are almost as much fun to watch as the psychic discourse between
high-neuron-count infovores. Also race and the hill-climbing world are
back

http://arbornet.org/~flamoot/telepathic-critterdrug.html

I really like having these particles in there -- there is no sound in
their world, so having these fountain up or skitter away from
important events is a good way for them to find out what's going on
nearby. It's also a new class of object to deal with -- the pebbles
are temporary obstacles for the small, flat animals I've got thus far,
and I'm hoping their proliferation will encourage limbed movement. The
hill world certainly might

Every new feature or mechanic that affects the animals makes
intelligence either more or less likely to appear. I'm hoping the
particle sprays, which convey information via colour and direction,
will encourage it. Much of the survival game is solveable by rote
means that are evolveable. Looking towards the source of a spray could
appear as a reflex. But the same ability could arise as an effect of
rudimentary curiousity and learning, which would then pay off in other
ways. Well. "Should"

Cheers
flamoot


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