If you posit that creativity is "non-algorithmic" (regardless of whatever
that would even *mean*), you are also implying that it is uncomputable,
since it supposedly cannot be the result of a finite number of steps of a
program running on a UTM. Are you really going to crank the crackpot dial
up to the point of claims about creativity disobeying Church-Turing thesis
and requiring something more "exotic" than mere computation to get it done?
This group is well-known for stuff that explores the land of unfounded,
fringe claims in every direction but this is already becoming ridiculous.

--
http://about.me/mindbound



On Thu, Oct 11, 2012 at 1:04 PM, Mike Tintner <[email protected]>wrote:

> Ben,
>
> You seem to have gone off in flights of fancy.
>
> BEN:"It's trivial to write a single, short computer program that can
>
> generate *every possible picture* that can be displayed on a computer
> screen, one after the other -- including all the curves you like to
> draw....  This program would indeed use simple math equations.   It
> would create a digital image of every beautiful painting ever made,
> and every one that ever will be made.. for example..."
>
> No it's not "trivial" and it's never been done, and never will be done.
> What on earth gives you the basis for anything you've just written? Once
> you unquestioningly posit such a magical entity - an "all-shape assuming"
> program - you can get totally lost in the "logical" but totally "fanciful"
> consequences.
>
> Put what I wrote below into more visual program terms -
>
> the reality is that there are no visual programs whatsoever (autonomously
> form-changing programs vs  aids-to-human-artists programs) that do not have
> an EXTREMELY NARROW REPERTOIRE OF VISUAL FORMS.
>
> There are Mondrian programs that can produce endless variations on
> pseudo-Mondrians - with lines and rectangles - but THAT'S ALL THEY CAN DO.
>
> They can't suddenly mutate into producing new kinds of forms - Rothko
> rectangularish forms, or Miro "blotty" forms, or Jackson Pollock "blotting
> pad" forms - or any such diverse forms whether similar to an artist or not.
>
> They can just do their lines and rectangles. They can't mutate into
> curves. Whereas a human playing around with doodles can endlessly generate
> new species of forms.
>
> And if you think they can - PRODUCE ONE FUCKING EXAMPLE.
>
> Why is this? Because there are no formulae/algorithms that can cover
> diverse "species" of forms. I've often made this point before but there
> seems no way it can penetrate you guys -  geometry's formulae are EXTREMELY
> LIMITED - they can only produce v. limited species of geometrical forms -
> and thus there are and have to be thousands or millions of them - there
> isn't just one geometrical formula/algorithm that can produce every
> geometrical form whatsoever - triangles AND squares AND circles AND
> Mandelbrot curves...
>
> No wonder you're lost if you can even entertain such a notion as you
> started with here.
>
> It's worth taking time to understand the NON-GENERATIVITY message, because
> it applies to every kind of algorithmic program whatsoever - artistic,
> musical, building, cooking, circuit-building....
> And once you get it - and it's not hard - I will be your saviour.
>
> ************
>
> As for the "How is creativity produced?" again you've boxed yourself into
> an absurd corner.
>
> You've started with:
>
> "well of course creative programs are algorithmic - if he doesn't believe
> that he must believe in magical creativity".
>
> To repeat: there are no creative algorithms - that's as absurd as your
> quote above. But that doesn't mean for a second that creativity is
> nonmechanical/"magical"
>
> How do you actually create your own home-made stew, or improvise your own
> tune on a piano? Think visually of what you actually do, and you'll realise
> those are mechanical, physically instantiable affairs.
>
> You reach out for some foods that might be suitable, toss them into the
> pot, and see what you've got. You reach out, press some keys down and see
> what noises emerge. A machine can do that.
>
> Hey that's"improvisation." Real improvisation - which you really have not
> understood. Those musical programs you quoted before are merely
> "permutation" programs -  ditto GA's - there's no improvisation. They
> permutate a given set of elements, possibly then further permutating the
> resulting permutations. That's not improvisation.
>
> With true improvisation you physically or mentally reach out and discover
> "objets trouves". Found objects. Newly found objects. New elements. You
> physically explore the world and bring in new elements to the mix of
> whatever you're trying to produce. And there's no "prediction" involved,
> just creative, adventurous trial and error - you won't know whether
> anything works until you've tried it.
>
> Your GA's are not creative because there are NO NEW ELEMENTS. They merely
> play around with a GIVEN, FIXED SET OF ELEMENTS.
>
> Life, every which way, is creative - continually incorporating new
> elements. Sexual unions involve new mixtures of genes.
>
> Everyday, Turing-test, conversations are creative - continually
> incorporating new elements - which is one reason why they will always
> defeat algorithmic approaches. Today you're talking about Romney-Obama,
> Armstrong doping, Spain going to the ECB - and there's never been anything
> formulaically like these events.
>
> That's what it is to be a conversing human being - continually creatively
> improvising and incorporating new elements into your conversation....
>
> Algorithms are CLOSED SETS.   AGI is about endlessly mixing in new
> elements from the world (and your own infinite range of movement and
> thought) into your courses of action.
>
>
>
>
>
>
>
>
>
> -----Original Message----- From: Ben Goertzel
> Sent: Thursday, October 11, 2012 8:31 AM
>
> To: AGI
> Subject: Re: [agi] Behold your saviour, Ben
>
> Mike T,
>
> About programs to generate geometrical shapes
>
> Let me turn your question around a bit...
>
> It's trivial to write a single, short computer program that can
> generate *every possible picture* that can be displayed on a computer
> screen, one after the other -- including all the curves you like to
> draw....  This program would indeed use simple math equations.   It
> would create a digital image of every beautiful painting ever made,
> and every one that ever will be made.. for example...
>
> The question is then how to filter down the program's output, so that
> it generates only the shapes you want it to.  If you have, say, 10 or
> 20 example shapes, then current machine learning tech can learn a
> model of these 10-20 shapes, and try to create new shapes in their
> same spirit...
>
> For simple classes like circles or lines, this would work fine...
>
> For more complex classes of shapes like, seashells or dog faces, a
> simple machine learning approach won't work unless you give it
> insanely many training examples.  To deal with systematically
> generating these more complex classes of shapes you need a more
> complex and subtle AI system than anyone has created to far.
>
> However, one could prove a theorem that: For any category of shapes
> that can be shown on a computer screen, there is some computer program
> that will generate all and only the shapes in that category...
>
> The fact that we don't currently know the exact program for
> generating, say, the set of all images of dog faces -- doesn't mean
> that there is no such program.  In fact we can prove via mathematics
> that such a program exists.
>
> Even if I knew that exact program (for generating the set of all
> images of dog faces), it would be large and complex and too much to
> paste into an email.  And if I did so, you wouldn't know enough to
> read the program anyway...
>
> As far as creativity goes -- I think you misunderstand it.   A mind is
> a complex thing, with explicitly, acutely conscious aspects plus less
> acutely conscious (commonly called "unconscious") aspects.   Some new
> creative idea may seem to the conscious mind to have popped
> miraculously out of the blue.  But actually it was created by the
> unconscious mind via combining and abstracting from and mutating
> various previously existing ideas and percepts and actions -- which
> then delivered it to the conscious mind.  By looking only at the
> conscious image of an act of creation, you see it as more
> miraculous/mysterious than it is.
>
> -- Ben G
>
>
>
> On Thu, Oct 11, 2012 at 1:26 PM, Mike Tintner <[email protected]>
> wrote:
>
>> Mike A:
>> Surely you'd have to concede that there are some rules which persist
>> over time and are static?
>>
>> Absolutely. All mathematical and logical and algorithmic systems  (in
>> themselves) are completely, eternally non-creative, non-generative. They
>> are
>> all dead recipes with rigid rules that have never and could never produce
>> a
>> single new ingredient or element - because quite obviously they are not
>> designed to be creative. They are recipes with set, exclusive mixtures of
>> ingredients.
>>
>> (This is the crux of creativity - the capacity to add new hitherto unknown
>> elements to a course of action or its product).
>>
>> If you add new unknown elements to a recipe, the recipe collapses and
>> could
>> get v. nasty. If you allow a building algorithm that produces lego block
>> structures, to introduce any new building blocks - rocks, say, or chunks
>> of
>> mud, -  its buildings could literally collapse. And no one tries this.
>> These
>> systems are designed to produce precisely predetermined results with
>> precisely predetermined mixes of known elements.
>>
>> These systems are wonderful if you want to be a narrow AI cook who can
>> cook
>> one specialist dish or set of dishes. They're useless if you want to be a
>> creative cook, who can endlessly generate new dishes, as humans can.
>>
>> Now surely you can concede that no one anywhere in the entire history of
>> the
>> world has produced a single exception to this general rule of the
>> non-generativity of formulaic, rulebound, set-ingredients systems? There
>> are
>> no algorithms, formulae or logics that are creative. No one has ever
>> produced an example here. No one ever will.... And there are zillions of
>> possible examples.
>>
>> What we do have is the most amazing amount of logical gobbledygook that
>> argues how these systems might be creative - but neither a) explains how
>> they can introduce new elements or b) provides a single instance of a
>> program etc that ever has.
>>
>> Nada. But an awful lot of shameful assertions that of course there are
>> such
>> systems - and of course people have produced millions of examples of them
>> in
>> the past - and how could you, Mike, be so stupid as to think there are
>> not -
>> and ROFL at you - oh absolutely ridiculous - but now, right now, the
>> speaker
>> is just too busy, you understand, to produce a single example. Oh of
>> course
>> he could produce *so many* examples, and he will, he will, but now right
>> now, he can't.  (Basically all people who argue thus are lying gits).
>>
>> If you or Ben can grasp this simple obvious truth of the non-generativity,
>> non-new-element-ality of formulaic, rulebound systems with set mixtures of
>> ingredients, I will indeed be your saviour.
>>
>> What you et al are trying to maintain is a scientific, material absurdity
>> -
>> and something of which you will come to be v. v. ashamed. Produce ONE
>> FUCKING EXAMPLE. Or admit you can't.
>>
>> P.S. And I've heard all the shit about sophisticated, evolving systems and
>> GA's etc - they cannot and never have introduced a single new hitherto
>> unknown element They have no novelty. Demonstrably. They are mindblowingly
>> narrow in their products except to AGI suckers who actually half believe
>> their own hype - and AGI is nothing but failed hype.
>>
>>
>>
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>
>
> --
> Ben Goertzel, PhD
> http://goertzel.org
>
> "My humanity is a constant self-overcoming" -- Friedrich Nietzsche
>
>
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