Stan,
I did not say that the program needs to know "everything about everything" or 
even "everything" about a narrow subject.  Those statements are exaggerations, 
straw man arguments.  The first quote is an extreme blatant exaggeration.
 
I said that a program needs to know many things in order to understand one 
simple idea.
 
People keep saying they understand what I am saying but they either just 
disagree with me or are already familiar with what I am saying, but I don't see 
it. 
 
Jim Bromer
 

 
Date: Sat, 18 May 2013 17:59:08 -0600
From: [email protected]
To: [email protected]
Subject: Re: [agi] Goal Selection


  
    
  
  
    On 05/18/2013 07:37 AM, Jim Bromer
      wrote:

    
    
      
       

        So the complication here is how do you build judgment?  Well it
        must come from a lot of experience right?  That is the presumed
        basis of good judgement in human affairs.  This corresponds to
        the idea that it takes a lot of knowledge  to really know one
        simple thing about a subject.  In the terms of text then, it
        takes a lot of statements about a subject to understand a simple
        statement of the subject.  This is only one small step towards
        understanding and the creation of sound artificial judgement,
        but it is a step you don't want to miss.

         

        Jim Bromer

        

      
    
    Hi Jim, 

    

    The reference to "creation of sound artificial judgment" is slightly
    off the track I meant to go down.  My emphasis was that we may not
    need to go down the path of "lots of experience," or the path of
    having "lots of statements about a subject."  This "lots of" path is
    a specific path that leads to producing understanding and  insight
    where there is none.  We are not in a world without understanding
    and insight.  We are flooded with advice and opinion.  

    

    If you wanted to paint a car, it isn't necessary that one know all
    about the details of paint composition.  It is enough to know that
    paints are of different compositions and that someone can recommend
    a good paint for that purpose.  We can function without knowing
    everything about everything.  And our goal should not be to know
    everything.  The goal is to recognize the good stuff, get it, and
    store it away in a "system" where it can be retrieved "as needed." 

    

    It is the system that I'm interested in, not so much the stuff that
    will flow through it.  What flows through it will change often.  The
    design and analysis of those basic pieces and their interfaces is
    the track I'm on. 

    

    As for "sound artificial judgment," I imagine it comes from sound
    artificial minds.  Too bad we start with not-so-sound imaginary
    artificial minds!

    

    Stan 

    

    

    

    

    

  


  
    
      
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