Fear is avoidance behavior and pleasure is pursuit behavior.  Computer 
programscan already reject or pursue goals.

"Running projective movies" is "mental simulation", which can already be done 
by computers. 

I think it's hard for you Mike because you have a vague definition of emotion. 
If a researcher operationalizes his definition, then he can create something 
thathas emotion.   By the way, many researchers have already operationalized 
the definition of Emotion.
~PM
------------------

> From: [email protected]
> To: [email protected]
> Subject: [agi] Why Emotions are too sophisticated for early AGI robots
> Date: Thu, 20 Jun 2013 10:10:59 +0100
> 
> Ironically, given Ben's post today, I was just thinking about emotions and 
> AGI robots - because I was on a vid. conference this week with Robert 
> Wenzel, who, also inspired by David Hanson, has some kind of AGI project 
> that wants to give robots emotions.
> 
> Nah, way too sophisticated I said - you always have to look to evolution - 
> and you see that evolution only introduces emotions down the line. I didn't 
> immediately have a precise reason why, though I knew it had something to do 
> with the complexity of journeys/activities that a creature undertakes. The 
> more complex the creature, the more complex its journeys/activities.
> 
> The more precise reason I now realise is that emotions demand *great powers 
> of reflection* - projective reflection of what WILL happen.
> 
> Take simple basic emotions like fear (or pleasure).
> 
> Ideally, you want a robot that can be afraid  - afraid of a predator, say, 
> or simply falling off a cliff edge.
> 
> When you see a predator, the predator isn't actually doing anything to you. 
> You're afraid that he WILL do something to you. Ditto, on the cliff edge, 
> you're not actually falling or incurring injury. You're afraid that you WILL 
> fall off it.
> 
> Emotions then involve the capacity to run *projective movies* of what will 
> happen - the predator attacking you, your falling off the cliff. In addition 
> they require a bicameral mind, because the movies have to be run most of the 
> time in an unconscious mind , while the conscious mind attends to the 
> immediate situation.
> 
> Many of you guys will think you can achieve this by just attaching a few 
> symbols to the brain, and linking some reflex reactions. No. You have to be 
> able both to learn and unlearn new emotions - and that can only happen by 
> storing and rerunning movies. Emotions are extremely sophisticated stuff.
> 
> First we need general robots that can, like paramoecia or simple organisms, 
> creatively plot and execute many - potentially infinite -  different paths 
> and routes to goals, by contrast with present narrow AI robots that only 
> have a few avenues. True autonomous mobile robots.  Emotions - and emotive 
> robots - will come much later. 
> 
> 
> 
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