Fear is avoidance behavior and pleasure is pursuit behavior. Computer programscan already reject or pursue goals.
"Running projective movies" is "mental simulation", which can already be done by computers. I think it's hard for you Mike because you have a vague definition of emotion. If a researcher operationalizes his definition, then he can create something thathas emotion. By the way, many researchers have already operationalized the definition of Emotion. ~PM ------------------ > From: [email protected] > To: [email protected] > Subject: [agi] Why Emotions are too sophisticated for early AGI robots > Date: Thu, 20 Jun 2013 10:10:59 +0100 > > Ironically, given Ben's post today, I was just thinking about emotions and > AGI robots - because I was on a vid. conference this week with Robert > Wenzel, who, also inspired by David Hanson, has some kind of AGI project > that wants to give robots emotions. > > Nah, way too sophisticated I said - you always have to look to evolution - > and you see that evolution only introduces emotions down the line. I didn't > immediately have a precise reason why, though I knew it had something to do > with the complexity of journeys/activities that a creature undertakes. The > more complex the creature, the more complex its journeys/activities. > > The more precise reason I now realise is that emotions demand *great powers > of reflection* - projective reflection of what WILL happen. > > Take simple basic emotions like fear (or pleasure). > > Ideally, you want a robot that can be afraid - afraid of a predator, say, > or simply falling off a cliff edge. > > When you see a predator, the predator isn't actually doing anything to you. > You're afraid that he WILL do something to you. Ditto, on the cliff edge, > you're not actually falling or incurring injury. You're afraid that you WILL > fall off it. > > Emotions then involve the capacity to run *projective movies* of what will > happen - the predator attacking you, your falling off the cliff. In addition > they require a bicameral mind, because the movies have to be run most of the > time in an unconscious mind , while the conscious mind attends to the > immediate situation. > > Many of you guys will think you can achieve this by just attaching a few > symbols to the brain, and linking some reflex reactions. No. You have to be > able both to learn and unlearn new emotions - and that can only happen by > storing and rerunning movies. Emotions are extremely sophisticated stuff. > > First we need general robots that can, like paramoecia or simple organisms, > creatively plot and execute many - potentially infinite - different paths > and routes to goals, by contrast with present narrow AI robots that only > have a few avenues. True autonomous mobile robots. Emotions - and emotive > robots - will come much later. > > > > ------------------------------------------- > AGI > Archives: https://www.listbox.com/member/archive/303/=now > RSS Feed: https://www.listbox.com/member/archive/rss/303/19999924-4a978ccc > Modify Your Subscription: https://www.listbox.com/member/?& > Powered by Listbox: http://www.listbox.com ------------------------------------------- AGI Archives: https://www.listbox.com/member/archive/303/=now RSS Feed: https://www.listbox.com/member/archive/rss/303/21088071-f452e424 Modify Your Subscription: https://www.listbox.com/member/?member_id=21088071&id_secret=21088071-58d57657 Powered by Listbox: http://www.listbox.com
