Hi Ben,

> For example, consider the two scenarios where AGI's are developed by
> a) the US Army
> b) Sony's toy division
> 
> In the one case, AGI's are introduced to the world as super-soldiers (or
> super virtual fighter pilots, super strategy analyzers,etc.); in the other
> case, as robot companions for their children...
> 
> .... the nature of the socialization the AGI gets will be quite different
> in case b from case a. 

The Sony option is starting to look good! :)

Better in fact than working as the manager of the computer players in 
most advanced computer games since so many of these games are no 
more peaceful than the US Army!

If AGIs get involved in running aspects of computer games, my feeling 
is the that the games they contribute to would have to be chosen *very* 
carefully - unless AGIs have a brilliant capacity to stop the work they do 
from significantly reshaping their ethics.  Maybe instilling this capacity 
is one essential general element in the implementation of friendliness 
regardless of what work they do.  The implementation of this capacity 
might need to be quite subtle since AGIs would need to be able to learn 
and refine their ethics in the light of experience and yet certain types of 
work that violate their ethics shouldn't result in the emergence of 
unfriendliness.  (I think some AGIs will be able to get work as ethics 
counsellors to their AGI colleagues!  In fact it could be a growth 
industry.)

Cheers, Philip

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