>     I have gathered that induction of the rule behind a sequence of
data
> is
> in general completely intractable, perhaps it is possible to show that
if
> the source of that data follows a rule that is constrained by
locality, it
> is perhaps practical? Could there be an efficient general agent for 3D
> worlds?

3D worlds in general are just as uncomputable and intractable as linear
sequences.

The point is, rather, that our brains are built with biases
corresponding to the PARTICULAR patterns in the PARTICULAR environments
in which humans tend to exist.  So we are efficient semi-specialized
agents for the class of environments in which we've evolved.  Because
this class of environments is not all THAT narrow, we've evolved some
truly general pattern-recognition and synthesis and enaction capability,
coupled with a lot of more specialized capability of this nature.  Much
of the complexity of the brain has to do with the need to keep
specialized and more generalized capabilities smoothly functioning
together.

>     Interfacing an AGI to the real world seems like a good idea to me,
the
> real world has a huge amount of patterns in it, from the
straightforward
> (walking into walls hurts) to the extremely subtle, and a wide range
> between
> the two, and I am not sure if a good enough spread can be easily
achieved
> in
> a virtual world - an AGI's development may stall due to the lack of a
> suitable stepping stones, stepping stones that the real world provides
in
> ways that are perhaps very subtle?

It's true that making a virtual world with the richness of the real
world is damn tough.  I agree that giving an AGI access to real-world
sensors and actuators is important, yet I also believe that a lot of
teaching and learning of AGI's can be done in simulated worlds.  IMO,
the practical hassles of robotics are larger as the benefits, for the
current stage of AGI work.  However, this is largely an issue of
financing -- with bucks to hire a team of robotics engineers to solve
the various niggling problems that inevitably arise when messing around
with robots, the AGI-robotics option would probably seem a lot more
appealing!

-- Ben G

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