Kevin,

 

My impression was also that Unreal probably has everything we need.  Which is good … the presence of toolkits like this one is what makes it plausible to create a sim world for AGI training without massive expenditure of resources.

 

However, I’m sure there will be plenty of kinks to work out in actualizing the idea of using an Unreal-based simulation world for automated AGI training. 

 

I think it makes sense to work out these kinks using something relatively simple like GP-powered AI agents.  Then once the simulation-world-based-training-and-teaching framework is all debugged and operational and funky, we can set about the work of tailoring Novamente to operate in the environment (starting with giving it elementary SchemaNodes and PredicateNodes corresponding to the particular types of actions and perceptions in the simulated world).

 

Some folks on this list may not have been on the list when I first posted my thoughts on simulation worlds for training Novamentes and other AGI’s, which are online at

 

http://www.goertzel.org/dynapsyc/2003/NovamenteSimulations.htm

 

As a side note, I think it’s quite possible that a really cool – and marketable – computer game could come out of work on this kind of AGI simulation environment.  However, I also think that the best way to turn this sort of thing into a game will only emerge after we’ve played with the AI’s in the environment for a little while.  [The game business is a nasty one, I know, yet there is definitely some opportunity for a radical new idea to spread quickly....]  But this is truly just a side comment – the main point is to have a way of teaching/training AGI’s that is less annoying than robotics but provides richer sensorimotor and interaction possibilities than text-based modalities.

 

-- Ben G

 

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin
Sent:
Sunday, March 07, 2004 9:59 AM
To: [EMAIL PROTECTED]
Subject: Re: [agi] Novamente project seeking volunteers

 

Ben,

 

I've done a cursory review of Unreal's capabilities and it really has all you need for your initial simulation world.  Violence is not a required part of the game :)  So you can setup a benign world with an Unreal controlled bot and your AI interacting with eachother and the world itself.  The interface routines give you alot of access...assuming you know C fairly well..

 

As you well know, I don't have time to set this up..but someone with good C skills could do something on short order..

 

--Kevin

----- Original Message -----

From: Ben Goertzel

Sent: Saturday, March 06, 2004 8:47 AM

Subject: RE: [agi] Novamente project seeking volunteers

 

 

Mike,

 

I guess that’s true … although, initially, we’ll be seeking pretty primitive qualities of intelligence, and attempting to get the programs to climb up the proverbial ladder of brilliance and wisdom ;-)

 

Ben g

 

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of deering
Sent:
Saturday, March 06, 2004 2:14 AM
To: [EMAIL PROTECTED]
Subject: Re: [agi] Novamente project seeking volunteers

 

Ben, your AGISIM project is analogous to western religious ideas of reality.

 

In western religious philosophy God creates people in his own image and places them in a physical world to interact with other people, animals, and HIS word.  The ones that demonstrate certain qualities get to go to heaven, i.e.. a metaphysical plane where GOD lives.

 

In you AGISIM project, you (GOD) create AGI programs roughly patterned after the only extant example of intelligence, people, and place them in a metaphysical world to interact with other AGI's, animal bots, and your goals.  The ones that demonstrate advanced qualities in intelligence may be graduated into the real world, where you and I live.

 

 

 


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