Hi.
> I've thought this type of representation might be most efficiently
> achieved with a vector-driven internal representation. That is,
> Novamente's internal construction and representation of such a
> "demonstration model" might be done with vectors ("animated" by schema
> procedures), using pixels only in the final representation (unless of
> course a native vector display were used, but I doubt these are more
> practical than using a pixel translation).
>
> This is easy to conceptualize with the running-man model; the idea of a
> "man running" might be conveyed with only a small number of vectors
> (perhaps as few as 10 or 14, considering the major points & lines
> involved for arms, legs and torso) and a compound of simple algorithms
> that repeat in a cycle. Fine-tuning interaction with an operator seems a
> very tractable problem for combo-BOA, as the entire cycling compound
> action model can be represented by a single CombinatorTree.
>
> Vector models are used as the basis for all complex CGI we see in film,
> particularly with respect to motion (e.g. Gollum), with shape and
> texture filling added later to the vector model.
Did you consider using some standard 3d vector format to communicate
data, similar to what SVG is for 2d ? I think that one of the standards that
is most worked on for the web is X3D, http://www.web3d.org/x3d/.
Perhaps we should try to adopt a subset of it for the interfaces ?
- lk
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