Hi James,

Thanks for the suggestion!  This is not something I plan to pursue right now
(for reasons of cost and focus), but I will follow the links you suggested
and do some more research.

As I said, we are now developing a kind of simplified visual system for
Novamente that works in a simulation world where the visual sense perceives
polygons.  So I want to understand better what would be involved in creating
a "lower level visual cortex" to feed polygons into this sort of visual
system based on real-world data.  But for now we have plenty of work to do
with the simulation world, without worrying about real cameras...

-- Ben

> -----Original Message-----
> From: James Anderson [mailto:[EMAIL PROTECTED]
> Sent: Tuesday, October 18, 2005 11:40 AM
> To: [email protected]
> Subject: RE: [agi] Image to wireframe model conversion
>
>
> In response to Ben Goertzel's question about obtaining 3D data by
> an optical
> method and processing it in an artificial "visual cortex."
>
> Here is a web site of suppliers of devices that measure 3D data.
>
> http://www.simple3d.com/
>
> Polhemus is widely recognised as the market leader in position sensing so,
> if you have $20K to burn, check out http://www.polhemus.com/fastscan.htm
>
> Alternatively "structured light" is a cheaper option than "laser
> scanning".
> Google also gives good hits with "3D scanners." However, I have no
> particular advice to give about which device would be most
> suitable for you.
>
> If you do buy a device you are certainly going to want integrated software
> that returns a triangular mesh for the measured surface. But if
> you want to
> connect meshes up into 2D manifolds to model the 2D surface of a
> 3D object,
> then you are going to have to work quite hard at joining all the
> surfaces up
> so that there are no gaps. You will also have to cut out self-intersecting
> parts of the mesh. All of this is quite a lot of topology for a programmer
> or a "visual cortex" to do. But there is an easier way.
>
> I am a fan of simplifying things. I would supply each triangle of the mesh
> with a vertex in depth, making a model using individual tetrahedra. Just
> adding tetrahedra together, even with gaps and self-intersections, still
> gives a topological valid result with no processing. It looks
> good too, but
> risks using far more tetrahedra than a manifold.
>
> If you think that the human brain uses masses of memory and simple
> computations then my suggestion might put you on a good path. It will
> certainly save you many sleepless nights of programming.
>
> I hope this helps, and I am sorry I was too busy to answer earlier.
>
> James Anderson
>
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