What about punishment? 

Dan Goe
----------------------------------------------------
>From : William Pearson <[EMAIL PROTECTED]>
To : [email protected]
Subject : Re: [agi] Motivational system
Date : Fri, 9 Jun 2006 23:48:07 +0100
> On 09/06/06, Dennis Gorelik <[EMAIL PROTECTED]> wrote:
> > William,
> >
> > > It is very simple and I wouldn't apply it to everything that
> > > behaviourists would (we don't get direct rewards for solving 
crossword 
> > > puzzles).
> >
> > How do you know that we don't get direct rewards on solving crossword
> > puzzles (or any other mental task)?
> 
> I don't know, I only make hypotheses. As far as my model is concerned
> the structures that give direct reward have to be pretty much in-built
> otherwise for a selectionist system allowing a selected for behaviour
> to give direct reward would quickly lead to behaviour that gives
> itself direct reward and doesn't actually do anything.
> 
> > Chances are that under certain mental condition ("achievement state"),
> > brain produces some form of pleasure signal.
> > If there is no such reward, then what's your explanation why people
> > like to solve crossword puzzles?
> >
> Why? By indirect rewards! If you will allow me to slip into my
> economics metaphor, I shall try to explain my view of things. The
> consumer is the direct reward giver, something that attempts to mold
> the system to produce certain products, it doesn't say what is wants
> just what is good, by giving money ( direct reward).
> 
> In humans this role played by the genome constructing structures that
> says nice food and sex is good, along with respect from your peers
> (probably the Hypothalamus and amygdala).
> 
> The role of raw materials is played by the information coming from the
> environment. It can be converted to products or tools.
> 
> You have retail outlets that interact directly with the consumer,
> being closest to the outputs they get directly the money that allows
> their survival. However they have to pass some of the money onto the
> companies that produced the products they passed onto the consumer.
> This network of money passing will have to carefully controlled so
> that more money isn't produced in one company than was given
> (currently I think of the network of dopaminergic neurons being this
> part).
> 
> Now with this sort of system you can make a million just so stories
> about why one program would be selected that passes reward to another,
> that is give indirect reward. This is where the complexity kicks in.
> In terms of crossword solving one possibility is that a program closer
> to the output and with lots of reward has selected for rewarding
> logical problem solving because in general it is useful for getting
> reward and so passes reward on to a program that has proven its
> ability to logical problem solve, possibly entering into a deal of
> some sort.
> 
> This is all very subconcious, as it is needed to be to be able to
> encompass and explain low level learning such as neural plasticity,
> which is very subconcious itself.
> 
>  Will Pearson
> 
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