Hi,
If you're using a virtual environment for AGI testing,
are you rolling your own (if yes, open-sourced?), or
using an off-shelf one?
A little of both... we have built our own (open source) 3D simulation
world environment, AGISim
sourceforge.net/projects/agisim/
but it's based on the CrystalSpace open-source game engine, which does
all the graphics "heavy lifting"...
Are you using massive parallelism, and clusters, or
hardware acceleration (either game physics, or GPU), or
are you running one instance/machine?
One instance/machine
What is your ratio of wall clock:simulation time (are
you at all over realtime, or do you prefer 1:1 for
better observation/interactivity?
AGISim has a mode called AGISimSim, which suppresses visualization and
runs much faster than real-time. Or in the regular visual mode,
AGISim is real-time.
In the Novamente project, our rate-limiting factor is the ability of
our AI (which interacts with AGISim) to process perceptual data
quickly enough, rather than the speed of the simulation world.
AGISim still needs a **lot** of work, and volunteers are actively
sought. While we have developed it initially for use with Novamente,
our intention is that it should be helpful for other AGI projects as
well.
-- Ben
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