Ben Goertzel <[EMAIL PROTECTED]> wrote:
> > While AIXI is all a bit pie in the sky, "mathematical philosophy" if you
> > like,
> > I think the above does however highlight something of practical importance:
> > Even if your AI is incomputably super powerful, like AIXI, the training and
> > education of the AI is still really important. Very few people spend time
> > thinking about how to teach and train a baby AI. I think this is a greatly
> > ignored aspect of AI.
>
> Agree, but there is a reason: before a "baby AI" is actually built,
> not to much can be said about its education. For example, assume both
> AIXI and NARS are successfully built, they will need to be educated in
> quite different ways (though there will be some similarity), given the
> different design. I'll worry about education after the details of the
> system are relatively stable.

Ben Goertzel <[EMAIL PROTECTED]> wrote:
> > While AIXI is all a bit pie in the sky, "mathematical philosophy" if you
> > like,
> > I think the above does however highlight something of practical importance:
> > Even if your AI is incomputably super powerful, like AIXI, the training and
> > education of the AI is still really important. Very few people spend time
> > thinking about how to teach and train a baby AI. I think this is a greatly
> > ignored aspect of AI.
>
> Agree, but there is a reason: before a "baby AI" is actually built,
> not to much can be said about its education. For example, assume both
> AIXI and NARS are successfully built, they will need to be educated in
> quite different ways (though there will be some similarity), given the
> different design. I'll worry about education after the details of the
> system are relatively stable.

Pei,

I think you are right that the process of education and mental
development is going to be different for different types of AGI
systems.

However, I don't think it has to be dramatically different for each
very specific AGI design. And I don't think one has to wait till one
has a working AGI to put serious analysis into its psychological
development and instruction.

In the context of Novamente, I have put a lot of thought into how
mental development should occur for AGI systems that are

-- heavily based on uncertain inference
-- embodied in a real or simulated world where they get to interact
with other agents

Novamente falls into this category, but so do other AGI designs.

A few of my and Stephan Bugaj's thoughts on this are described here:

http://www.agiri.org/forum/index.php?showtopic=158

and here:

http://www.novamente.net/engine/

(see "Stage of Cognitive Development...")

I have a whole lot of informal notes written down on AGI Developmental
Psychology, extending the general ideas in this presentation/paper,
and will probably write them up as a manuscript one day...

-- Ben

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Pei,

I think you are right that the process of education and mental
development is going to be different for different types of AGI
systems.

However, I don't think it has to be dramatically different for each
very specific AGI design. And I don't think one has to wait till one
has a working AGI to put serious analysis into its psychological
development and instruction.

In the context of Novamente, I have put a lot of thought into how
mental development should occur for AGI systems that are

-- heavily based on uncertain inference
-- embodied in a real or simulated world where they get to interact
with other agents

Novamente falls into this category, but so do other AGI designs.

A few of my and Stephan Bugaj's thoughts on this are described here:

http://www.agiri.org/forum/index.php?showtopic=158

and here:

http://www.novamente.net/engine/

(see "Stage of Cognitive Development...")

I have a whole lot of informal notes written down on AGI Developmental
Psychology, extending the general ideas in this presentation/paper,
and will probably write them up as a manuscript one day...

-- Ben

Ben,
  Thanks for the resources, I needed those for some more in depth of NM system.  (Havn't read them yet but...)

How far have you investigated into the simulated world?  This is becoming more interesting to me as I believe that any reasonable AI agent will need to be situated in a much more complex environment than the standard operating system executable.  I created a bot at one time for Everquest, but most of the large 3d games are too complicated for the level of AI I need.  For now I will use a simple 2 graphic, and later can move into a VRML type web page.

What do you think about some type of Public Learning/Training? I am mocking up a model of AI that would be essentially open to the public to modify in certain restricted ways, therby allowing them to create simple things in the environment, and to define processes, and to reward behavior.

  I think if this was modeled correctly this could be a boon to middle stage growth of an AI, and would utalize the users at large in the world for many possible man hours.

James Ratcliff


Thank You
James Ratcliff
http://falazar.com


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