Eugen> Groan. The whole network computes. The synapse is just an
Eugen> element.  Also: you're missing on connectivity,
Eugen> reconfigurability, synapse type and strength issues.

I'll definitely grant you reconfigurability. Might be fairer
to compare to a programmable array.

>> On a related subject, I argued in What is Thought? that the hard
>> problem was not processor speed for running the AI, but coding the software.

Eugen> Trust me, the speed is. Your biggest problem is memory
Eugen> bandwidth, actually.

Well, on this we differ. I can appreciate how you might think memory
bandwidth was important for some tasks, although I don't, but
I'm curious why you think its important for planning problems like
Sokoban or Go, or a new planning game I present your AI on the fly,
or whether you think whatever your big memory intensive
approach is will solve those.


Ben> However, evolution is not doing software design using anywhere
Ben> near the same process that we human scientists are.  So I don't
Ben> think these sorts of calculations [of evolution's computational power]
Ben> are very directly relevant...

As you know, I argued that the problem of designing the relevant software
is NP-hard at least, so it is not clear that it can be cracked without
employing massive computation in its design, anymore than a team of
experts could solve a large TSP problem by hand.

However, I have an open mind on this, which I regard as the critical
issue for AGI.


Mark> VERY few Xeon transistors are used per clock tick.  Many, many,
Mark> MANY more brain synapses are firing at a time.

How many Xeon transistors per clock tick? Any idea?
I recall estimating .001 of neurons were firing at any given time
(although I no longer recall how I reached that rough guesstimate.)
And remember, the Xeon has a big speed factor.

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