Charles D Hixson wrote:
...I think the mistake here is presuming that intelligence is some particular set of tools that can solve everything. It is my belief that OTOH intelligence is a framework into which can be slotted a (perhaps) almost infinite set of tools. Most of them will be special purpose, some will be more general in capabilities. As just one example people have some built-in hardware for recognizing faces. It appears to be rather specialized, though it can be adapted to a few other uses...but doing so often causes the thing being thus dealt with to be anthropomorphized. Language is one of the more general tools. So is an intuitive set of rules for judging trajectories. (This set of tools is quite limited, but handles unpowered objects in flight with remarkable efficiency.) And there are *LOTS* of other specialized tools. None of them is intelligent, but they slot into a framework that uses them. It's this framework that's intelligent...though I will freely admit I don't understand exactly what intelligent means. I'm rather sure it doesn't mean predicate logic. That's one of the special tools (probably a sub-module of language).

My general schema uses a four-way decomposition of the interface along the lines of purpose, technique, costs/value, and model. (Sometimes I use other descriptive words. They have to do with the data structures that I believe are employed by the schema-face. As general terms I use water, air, fire earth in homage to CGJung. (Water-purpose, air-technique, fire-cost/value, earth-model). Of these only Water is teleological. I normally call these goals...but others use that word to mean very different things than I mean, so water is a better general term.

NOTE: I'm *NOT* saying that these define intelligence. I'm saying that this is the shape of the interface between intelligence and the specialized tools...including language as one of the specialized tools.
I apologize for replying to my own post...but I left out the point:
Many of the tools are NP-hard to design. But the tools can be add-ons. You don't need to wait until all the tools are built to build the interface and the intelligence that deals with them. Unfortunately, it's much less clear exactly what the intelligence does. It is the coordination system between the relatively independent tools...but it's techniques don't show on the surface. Generally it's only the specialized tools that render themselves evident, because they handle all, or nearly all, of the outwards facing operations. It's quite plausible that the intelligence itself is much simpler than many of the more complex tools that it uses. It's *possible* that designing the intelligence is NP hard ... but I don't see any grounds for making that claim. Making that claim for the tools, yes. Several of them do seem to be NP hard...or rather special purpose solutions that are "generally good enough" to deal with several problems that in their general form are NP hard. Note, however, how we deal with trajectories. To catch a ball flying through the air we do the equivalent of solving a *linear* equation. We do this by moving our head a known distance to get a snapshot to work with and then running in the indicated direction. Then we take another snapshot and compare them. It's more complex, and I don't remember all the details. But it doesn't handle the generalized trajectory problem, only the version that our ancestors were most likely to encounter. So frisbies generate trajectories that are quite difficult to calculate, and so does a drop-ball pitch, or a curve ball. We handle THOSE cases in the same way that we learn to play the piano. I.e., we can't depend on the "special trajectory tool", but we can combine it with the "learn repetitive actions" (cerebellum) tool in a very effective way. And this STILL doesn't give us a general solution. There's just a larger number of special cases that we can handle.



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