One thing I would require there is a strict system of grading and how true the facts are so we can have a basis on how much to trust the facts, and I think alot of that can be done by comparing the answers across the board and learning about "trusted users".
I am working on another piece now that will scan through news articles and pull small bits of information out of them, such as:
Iran's nuclear program is only aimed at generating power.
The process of uranium enrichment can be used to generate electricity.
Iran's uranium enrichment program aims only to generate electricty.
This simple statement repeated over and over in 50 different ways allows us to look and generalize and to say things like an "uranium enrichment program" is probably the "process of uranium enrichment" and generating power is equivalent to generating electricity in this context.
This would simplify many of the more complex sentences, and allow easier word sense disambiguity by giving more examples of the same types of facts.
This type of system could then feed back into the Verb game or an IQ game as well, and have humans verify the data.
I believe it really needs be a good mix of high-user interactions with systems, as well as a smart ability to get in a large amount of facts and information.
One other interesting one, is the ability of chatbots to be corrected, I think if that was expanded a bit to be more easy, or natural, then correcting the robots as they speak could possibly gather quite a large amount of information about the idiosyncracies of speaking languages.
James Ratcliff
"Neil H." <[EMAIL PROTECTED]> wrote:
On 10/17/06, James Ratcliff <[EMAIL PROTECTED]> wrote:
> I think there is no shortcut to knowledge acquisition. Doug Lanet has
> argued that much of common sense knowledge is missing from the internet.
> For example a Google search of "water flowing downhill" returns 987 hits
> versus 1480 hits for "water flowing uphill". He argued that adult speech
> assumes common sense knowledge and thus is a bad source of common sense.
Regarding the easy acquisition of common-sense knowledge, what about
something like Luis von Ahn's Verbosity webgame?
http://www.cs.cmu.edu/~biglou/Verbosity.pdf
Abstract: "We address the problem of collecting a database of
"common-sense facts" using a computer game. Informally,
a common-sense fact is a true statement about the world
that is known to most humans: "milk is white," "touching
hot metal hurts," etc. Several efforts have been devoted to
collecting common-sense knowledge for the purpose of
making computer programs more intelligent. Such efforts,
however, have not succeeded in amassing enough data
because the manual process of entering these facts is
tedious. We therefore introduce Verbosity, a novel
interactive system in the form of an enjoyable game. People
play Verbosity because it is fun, and as a side effect of them
playing, we collect accurate common-sense knowledge.
Verbosity is an example of a game that not only brings
people together for leisure, but also collects useful data for
computer science."
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Thank You
James Ratcliff
http://falazar.com
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