Hi,
On the other hand, somewhat simpler blends can be done by simple interpolation or mappings like the analogical quadrature I mentioned. For example, you will instantly understand "teddy moose" to be that which is to a moose as a teddy bear is to a bear, i.e. a stuffed-animal toy caricature. I'm fairly sure I could define a continuous space in which such a thing would fall out of the simple geometric formula.
Sure, I agree.... However, this is not the most interesting kind of blending.... The question is whether your n-vector representation makes the hard stuff any easier; making the easy stuff easier is really not so important if your goal is genuine AGI rather than making prototypes that look wizzy ;-) About Teddy Meese: a well-designed Teddy Moose is almost surely going to have the big antlers characterizing a male moose, rather than the head-profile of a female moose; and it would be disappointing if a Teddy Moose had the head and upper body of a bear and the udders and hooves of a moose; etc. So obviously a simple blend like this is not just **any** interpolation, it's an interpolation where the most salient features of each item being blended are favored, wherever this is possible without conflict. But I agree that this should be doable within an n-vector framework without requiring any breakthroughs... Ben G ----- This list is sponsored by AGIRI: http://www.agiri.org/email To unsubscribe or change your options, please go to: http://v2.listbox.com/member/?list_id=303
