Hi,

On the other hand, somewhat simpler blends can be done by simple interpolation
or mappings like the analogical quadrature I mentioned. For example, you will
instantly understand "teddy moose" to be that which is to a moose as a teddy
bear is to a bear, i.e. a stuffed-animal toy caricature. I'm fairly sure I
could define a continuous space in which such a thing would fall out of the
simple geometric formula.

Sure, I agree....  However, this is not the most interesting kind of
blending....  The question is whether your n-vector representation
makes the hard stuff any easier; making the easy stuff easier is
really not so important if your goal is genuine AGI rather than making
prototypes that look wizzy ;-)

About Teddy Meese:  a well-designed Teddy Moose is almost surely going
to have the big antlers characterizing a male moose, rather than the
head-profile of a female moose; and it would be disappointing if a
Teddy Moose had the head and upper body of a bear and the udders and
hooves of a moose; etc.  So obviously a simple blend like this is not
just **any** interpolation, it's an interpolation where the most
salient features of each item being blended are favored, wherever this
is possible without conflict.  But I agree that this should be doable
within an n-vector framework without requiring any breakthroughs...

Ben G

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