On Sat, Mar 10, 2007 at 10:11:19AM -0500, Ben Goertzel wrote: > In a sense we do, but it's not implemented in the brain as an actual sim > world with a physics engine and so forth ... our internal sim world is a
I'm not sure we know how it's implemented. A lot of things are done by topographic maps, which are equivalent to coordinate transformations. I don't think this is a bad representation, if you're interested in minimizing gate delays to few 10 deep when processing reasonably complex stimuli in realtime. If you want to do within ~ns what biology does within ~ms you don't have a lot of choices. > lot less physically accurate (more "naive physics" than correct > equational physics), and probably gains some kinds of creativity from It's certainly good enough for monkey behaviour planning. It's rather useless for Mach 25 atmospheric reentry, or magnetar physics, agreed. > this as well as losing a lot of potential for other kinds of creativity... -- Eugen* Leitl <a href="http://leitl.org">leitl</a> http://leitl.org ______________________________________________________________ ICBM: 48.07100, 11.36820 http://www.ativel.com 8B29F6BE: 099D 78BA 2FD3 B014 B08A 7779 75B0 2443 8B29 F6BE ----- This list is sponsored by AGIRI: http://www.agiri.org/email To unsubscribe or change your options, please go to: http://v2.listbox.com/member/?list_id=303
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