On Sat, Mar 10, 2007 at 10:11:19AM -0500, Ben Goertzel wrote:

> In a sense we do, but it's not implemented in the brain as an actual sim 
> world with a physics engine and so forth ... our internal sim world is a 

I'm not sure we know how it's implemented. A lot of things are done
by topographic maps, which are equivalent to coordinate transformations.
I don't think this is a bad representation, if you're interested
in minimizing gate delays to few 10 deep when processing reasonably
complex stimuli in realtime. If you want to do within ~ns what
biology does within ~ms you don't have a lot of choices.

> lot less physically accurate (more "naive physics" than correct 
> equational physics), and probably gains some kinds of creativity from 

It's certainly good enough for monkey behaviour planning. It's rather
useless for Mach 25 atmospheric reentry, or magnetar physics, agreed.

> this as well as losing a lot of potential for other kinds of creativity...

-- 
Eugen* Leitl <a href="http://leitl.org";>leitl</a> http://leitl.org
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