>Well, I intentionally **didn't** suggest just passing the exams.
>My version of the University of Phoenix test requires some
>real-time human social interaction as well -- some classes require
>participation in discussions online...
>Also, some writing of essays is required, not just exams...
This really gets back to the Turing test then.
Just not the *slightly twisted* Turing test where junk is inputed... I think
the heart of the Turing test, to hold a conversation as a human then, is fine,
and the "real-time social interaction" would have to do this as well.
For Below:
Given a single goal and environment below, and finding the complexity or
hardness of achieving, could you not generate a list of these, with ranging
complexity levels, and then grade an AGI based on the list.
A sample test could be, of the 1000 tasks, test the AGI on 100 different ones,
and see how well it does.
We coudl then determine what thigns are in common for many of the cases, and
what actual use cases are the most important from there as well.
I am kind of stuck (as you were I guess when considering the 3D avatars) on
what exact usage of the AGI should be. I know we all want intelligence, but
what exactly it is supposed to do, other than either a limited single task
(compression) or the overwhelming goal of Everything, is eluding me.
Benjamin Goertzel <[EMAIL PROTECTED]> wrote:
Well, in my 1993 book "The Structure of Intelligence" I defined intelligence as
"The ability to achieve complex goals in complex environments."
I followed this up with a mathematical definition of complexity grounded in
algorithmic information theory (roughly: the complexity of X is the amount of
pattern immanent in X or emergent between X and other Y's in its environment).
This was closely related to what Hutter and Legg did last year, in a more
rigorous
paper that gave an algorithmic information theory based definition of
intelligence.
Having put some time into this sort of definitional work, I then moved on to
more
interesting things like figuring out how to actually make an intelligent
software system
given feasible computational resources.
The catch with the above definition is that a truly general intelligence is
possible
only w/ infinitely many computational resources. So, different AGIs may be able
to achieve different sorts of complex goals in different sorts of complex
environments.
And if an AGI is sufficiently different from us humans, we may not even be able
to comprehend the complexity of the goals or environments that are most
relevant
to it.
So, there is a general theory of what AGI is, it's just not very useful.
To make it pragmatic one has to specify some particular classes of goals and
environments. For example
goal = getting good grades
environment = online universities
Then, to connect this kind of pragmatic definition with the mathematical
definition, one would have the prove the complexity of the goal (getting good
grades) and the environment (online universities) based on some relevant
computational model. But the latter seems very tedious and boring work...
And IMO, all this does not move us very far toward AGI, though it may help
avoid some conceptual pitfalls that could have been fallen into otherwise...
-- Ben G
On 4/24/07, Mike Tintner <[EMAIL PROTECTED]> wrote: Hi,
I strongly disagree - there is a need to provide a definition of AGI - not
necessarily the right or optimal definition, but one that poses concrete
challenges and focusses the mind - even if it's only a starting-point. The
reason the Turing Test has been such a successful/ popular idea is that it
focusses the mind.
(BTW I immediately noticed your lack of a good definition on going through
your site and papers, and it immediately raised doubts in my mind. In general,
the more or less focussed your definition/ mission statement, I would argue,
the more or less seriously people will tend to take you).
Ironically, I was just trying to take Marvin Minsky to task for this on
another forum. I suddenly realised that although he has been talking about the
problem of AGI for decades, he has only waved at it, and not really engaged
with it. He talks about how having different ways of thinking about a
problem like the human mind does, is important for AGI - and that's certainly
one central problem/ goal - but he doesn't really focus it.
Here's my first crack at a definition - very crude - offered strictly in
brainstorming mode - but I think it does focus a couple of AGI challenges at
least - and fits with some of the stuff you say.
AN AGI MACHINE - a truly adaptive, truly learning machine - is one that will
be able to:
1) conduct a set of goal-seeking activities
- where it starts with only a rough, incomplete idea of how to reach its
goals,
- i.e. knows only some of the steps it must take, & some of the rules that
govern those steps
- and can find its way to its goals "making it up as it goes along"
- by finding new ways round more or less unfamiliar obstacles.
To do this it must be able to:
2) Change its steps and rules -
-not just revising them according to predetermined formulae but
-adding new steps and rules, & even
-creating new rules, that break existing ones.
3) can learn new related activities
[[The key things in this definition for me are that it focusses on the need
for AGI to be able to radically change the steps and rules of any activity it
undertakes].
EXAMPLE: {again a very crude one - first that came to mind]:
An AGI machine would be a SPORTING ROBOT that first could learn to play
soccer, as we do, by being taught a few basic principles [like "try to score
a goal by running towards the goal with the ball, or passing it to other team
members, ...." and shown a few soccer games.
It would then be able to learn the game as it goes along, by playing. And
should be able to find and learn new routes to goal, new passes, new kicks
(with perhaps new spins and backswings), It should even be able to adapt its
rules, - adding new ones like "you can move back towards your own goal when
you have the ball, as well as forwards towards the opponent's"
And having learned soccer, it should be able to learn OTHER FIELD/ COURT
SPORTS in similar fashion, - like Gaelic football, hockey, basketball, etc.
etc.
[Comment: Perhaps much too extravagant a starting-goal - maybe better to have
a maze-running robot that can learn to run radically different and suprising
kinds of mazes - but once objections are considered, more realistic goals can
be set]
----- Original Message -----
From: Benjamin Goertzel
To: [EMAIL PROTECTED]
Sent: Tuesday, April 24, 2007 9:50 PM
Subject: Re: [singularity] Why do you think your AGI design will work?
Hi,
We don't have any solid **proof** that Novamente will "work" in the sense of
leading to powerful AGI.
We do have a set of mathematical conjectures that look highly plausible and
that, if true, would imply that Novamente will work (if properly implemented
and a bunch of details are gotten right, etc.). But we have not proved
these conjectures and are not currently focusing on proving them, as that is
a big hard job in itself.... We have decided to seek proof via practical
construction and experimentation rather than proof via formal mathematics.
Wright Bros. did not prove their airplane would work before building it.
But they were confident based on their intuitive theoretical model of
aerodynamics, which turned out to be correct. The case with Novamente is a
bit more rigorous than this because we have gotten to the point of stating
but not proving mathematical conjectures that would imply the workability of
the system...
As for Matt Mahoney's point about "definining AGI" being the bottleneck, I
really think that is a red herring. Rigorously defining any natural
language term is a pain. You can play for hours with the definition of
"cup" versus "bowl", or the definition of "flight" versus "leaping" versus
"floating in space", etc. Big deal!
-- Ben G
-- Ben G
On 4/24/07, Joshua Fox <[EMAIL PROTECTED]> wrote:
Ben has confidently stated that he
believes Novamente will work (
http://www.kurzweilai.net/meme/frame.html?m=3 and others).
AGI builders, what evidence do you have that your design will work?
This is an oft-repeated question, but I'd like to focus on two possible
bases for saying that an invention will work before it does.
1. A clear, simple, mathematical theory, verified by experiment. The
experiments can be "pure science" rather than technology tests.
2. Functional tests of component parts or of crude prototypes.
Maybe I am missing something in the articles I have read, but do
contemporary AGI builders have a verified theory and/or verified
components and prototypes?
Joshua
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