On Tuesday 12 June 2007 12:49:12 pm Derek Zahn wrote:
> Often I see AGI types referring to physical embodiment as a costly sideshow 
or as something that would be nice if a team of roboticists were available.  
But really, a simple robot is trivial to build, and even a camera on a 
pan/tilt base pointed at an interesting physical location is way easier to 
build than a detailed simulation world.  

Hear, hear. It took me two days to build two successive versions of Tommy 
complete with dual Firewire cameras. Right now I'm grovelling thru swamps of 
low-level software, but that's because I'm trying to use a GPGPU on one 
machine and 8-way SMP on another and have them work together :-)

> The next objection is that "image processing" is too expensive and 
difficult.  I guess my only thought about that it doesn't inspire confidence 
in an approach if the very first layer of neural processing is too hard.  I 
suspect the real issue is that even if you do the "image processing", then 
what?  What do you do with the output?

In my approach there isn't a boundary -- the same basic algorithms get used 
for image segmentation and concept formation. One can make things as 
different as one likes by optimizing for common cases/dimensionalities, but 
I'm nowhere near far enough along to worry about that. "Premature 
optimization is the root of all evil."

Josh

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