Friday, July 6, 2007, Bob Mottram wrote:

BM> I think the purpose of play is that it allows the system to search the
BM> space of possible actions in a broad yet shallow way, and characterize
BM> the landscape under various fitness criteria.  So at a later time when
BM> some more serious task needs to be undertaken the system can quickly
BM> jump to an area (or areas) of the space which it knows is likely to be
BM> appropriate.

My current bet for drive of system's behaviour is inbuilt tendency
to explain things within its high-level perception. It tries to find
representation that is consistent. Whenever something is missing, it
fills the gap with an answer, and whenever it finds a contradiction it
tries to rebuild its perception of situation in a different way.
Such conditions work on micro-level within the reasoning engine, and
yet you can label them as emotions (anxiety, anticipation, curiosity,
boredom, unrest, agitation). Add correlation with specific semantic
situations, and you can get more.

>From this point of view, play (and research!) is a way to aquire
enough experience to perceive usual situations as consistent. Initial lack of
experience drives system into exploratory activity. It doesn't
necessarily plan at any level to use such experience for something
useful.

-- 
 Vladimir Nesov                            mailto:[EMAIL PROTECTED]

-----
This list is sponsored by AGIRI: http://www.agiri.org/email
To unsubscribe or change your options, please go to:
http://v2.listbox.com/member/?member_id=231415&id_secret=13110564-71e361

Reply via email to