Friday, July 6, 2007, Bob Mottram wrote: BM> I think the purpose of play is that it allows the system to search the BM> space of possible actions in a broad yet shallow way, and characterize BM> the landscape under various fitness criteria. So at a later time when BM> some more serious task needs to be undertaken the system can quickly BM> jump to an area (or areas) of the space which it knows is likely to be BM> appropriate.
My current bet for drive of system's behaviour is inbuilt tendency to explain things within its high-level perception. It tries to find representation that is consistent. Whenever something is missing, it fills the gap with an answer, and whenever it finds a contradiction it tries to rebuild its perception of situation in a different way. Such conditions work on micro-level within the reasoning engine, and yet you can label them as emotions (anxiety, anticipation, curiosity, boredom, unrest, agitation). Add correlation with specific semantic situations, and you can get more. >From this point of view, play (and research!) is a way to aquire enough experience to perceive usual situations as consistent. Initial lack of experience drives system into exploratory activity. It doesn't necessarily plan at any level to use such experience for something useful. -- Vladimir Nesov mailto:[EMAIL PROTECTED] ----- This list is sponsored by AGIRI: http://www.agiri.org/email To unsubscribe or change your options, please go to: http://v2.listbox.com/member/?member_id=231415&id_secret=13110564-71e361
