On Fri, 6 Jul 2007, Bob Mottram wrote:

||I think laziness in teenagers has more to do with
||physiological/hormonal changes which simply won't apply to an AGI.
||Being playful does not imply laziness.  Also AGIs may have far more
||spare computational resource which they can dedicate to playful
||exploration of possible outcomes than is the case for a typical human
||mind.
||

I guess what I'm thinking is how would an AGI determine how much of it's 
time should be spent playing? If you impose a hard limit (say 30%) of it's 
time should devoted to play is the AGI actually intelligent? If it's an 
open variable left to it's own discretion, then what would stop it from 
deciding bouncing a ball is more "fun" than doing what it's intended 
purpose is and spending a 100% of it's time doing that -leaving it 
somewhat like a teenager you want off your lawn.

I'm sure there's a previous thread I missed that plainly states why this 
wouldn't happen, but I'm new here so yes to answer the question: I was 
MOSTLY kidding.

P.

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