I think that linguistic interaction with human beings is going to be what lifts Second Life proto-AGI's beyond the glass ceiling...
Our first SL agents won't have language generation or language learning capability, but I think that introducing it is really essential, esp. given the limitations of SL as a purely physical environment... ben On Nov 15, 2007 1:38 PM, Bob Mottram <[EMAIL PROTECTED]> wrote: > Which raises the question of whether the same complexity glass ceiling > will be encountered when running AGI controlled agents within Second > Life. SL is probably more complex than polyworld, although that could > be debatable depending upon your definition of complexity. One factor > which would raise the bar would be the additional baggage being > introduced into the virtual world from the first life of human > participants. > > > On 15/11/2007, Bryan Bishop <[EMAIL PROTECTED]> wrote: > > On Thursday 15 November 2007 02:30, Bob Mottram wrote: > > > I think the main problem here is the low complexity of the > > > environment > > > > Complex programs can only be written in an environment capable of > > bearing that complexity: > > > > http://sl4.org/archive/0710/16880.html > > > > - Bryan > > > > ----- > > This list is sponsored by AGIRI: http://www.agiri.org/email > > To unsubscribe or change your options, please go to: > > http://v2.listbox.com/member/?& > > > > ----- > This list is sponsored by AGIRI: http://www.agiri.org/email > To unsubscribe or change your options, please go to: > http://v2.listbox.com/member/?& > ----- This list is sponsored by AGIRI: http://www.agiri.org/email To unsubscribe or change your options, please go to: http://v2.listbox.com/member/?member_id=8660244&id_secret=65511033-66e22b