In terms of MMOs, I suppose you could think of Selmer's approach as allowing
"scripting in a highly customized variant of Prolog" ... which might not be
a bad
thing, but is different from creating learning systems..

-- Ben G

On Sun, Nov 2, 2008 at 10:51 PM, Trent Waddington <
[EMAIL PROTECTED]> wrote:

> On Mon, Nov 3, 2008 at 1:22 PM, Ben Goertzel <[EMAIL PROTECTED]> wrote:
> > So, yes, his stuff is not ELIZA-like, it's based on a fairly
> sophisticated
> > crisp-logic-theorem-prover back end, and a well-thought-out cognitive
> > architecture.
> >
>
> From what I saw in the presentation, it looks like this is an entirely
> engineered system.  Complete from NL-to-temporal-logic conversion down
> to theorem proving.  If the system does any second order learning then
> he didn't mention it in that presentation, and you'd expect him to do
> so if it does.
>
> The part I found most amusing was the "applications" slide.  It was
> sort of a "I don't need to tell you that there are lots of
> applications".. which is not something one can comment on without
> knowing the capabilities of the system.  But from what I saw, I'm
> pretty sure its use in MMOs would be only slightly better than
> scripting, and would require a LOT more processing power.
>
> On the other hand, if it can do significant learning then I can
> imagine it would do well in the applications he listed.
>
> Trent
>
>
> -------------------------------------------
> agi
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-- 
Ben Goertzel, PhD
CEO, Novamente LLC and Biomind LLC
Director of Research, SIAI
[EMAIL PROTECTED]

"A human being should be able to change a diaper, plan an invasion, butcher
a hog, conn a ship, design a building, write a sonnet, balance accounts,
build a wall, set a bone, comfort the dying, take orders, give orders,
cooperate, act alone, solve equations, analyze a new problem, pitch manure,
program a computer, cook a tasty meal, fight efficiently, die gallantly.
Specialization is for insects."  -- Robert Heinlein



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agi
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