Mike, Mike wrote: >What kind of problems have you designed this to solve? Can you give some >examples? Natural language understanding, path finding, game playing Any problems that can be represented as a situation in the four component domain (value - role - relation - feature models) can be 3-C (compared, contrast, combined) to give a resulting situation (frame pattern). What is combined/compared/or contrast?: only the regions under attention, including its focus detail level are examined. What is placed and represented in the regions determines what component can be 3-C analyzed... as a general computing paradigm using 3-C (AND - OR - NOT). Example: Here's a pattern example you may not have seen before, but by 3C you discover the pattern and how to make an example: As spoken aloud: five and nine [is] fine two and six [is] twix five and seven [is] fiven Take the "five and seven = fiven". when the system compares the resultant of "fiven" to "five" ..the result is that "five" is at the start of the situation. When it compares "fiven" and "seven"... the result is that "ven" is at the end position. resulting situation PATTERN = [situation 1 ][ focus inward ] [ start-position ] combined with [situation 2 ][ focus inward ] [ end position ] (Spatial and sequence positions are a key part of the representation system) How was the correct (reasoning) method chosen? This result was was by comparison; it could have been by contrasting. All three Compare, Contrast and Combine happen symultaneously. The winner is whichever resulting situation makes sense to the system has the most activation in the value area (some direct or indirect value from past experience or value given by the "authority system" in the value region: e.g. fearful or attractive spectrum). How was the correct region and focus detail level chosen? The attention region in the example was on the sound region, the focus detail was on the phoneme level (syllable), it could have looked for patterns in the number values or the emotions related to each word, or the letter patterns, or hand motions, eye position when spoken, etc). The regions are biased by the value system's current index (amygdala/septum analog): e.g. when you see "five" the quantity region will be given a lower threshold, and the focus level associated will give the content on the 1 - 10 scale. The index region weights are re-organized only by stronger reward/failure (authority system), 3-C results can on the index changing the content connections weights. Now you compare apples to oranges for an encore; what do you get? a color, a taste, a mass, a new fruit..your attention determines te result All regions are being matched for patterns in the 2 primary index modules (action selection, emotional value,..others can be integrated seamlessly). Five and seven is not "fiven", it is twelve, but in this situation it makes sense to the circumstances. Sense and meaning are contextual for the model, for humans. Hope this sheds light. Detailed paper has been in the works. Robert --- On Sun, 12/28/08, Mike Tintner <[email protected]> wrote:
From: Mike Tintner <[email protected]> Subject: Re: Human-centric AGI approach-paper (was Re: Indexing and Re: [agi] AGI Preschool: sketch of an evaluation framework for early stage AGI systems aimed at human-level, roughly humanlike AGI To: [email protected] Date: Sunday, December 28, 2008, 4:49 PM Robert, What kind of problems have you designed this to solve? Can you give some examples? Robert: A brief paper on an AGI system for human-level ...had only 2 pages to fit in. If you are working on a system, you probably hope it will one day help design a better world, better tools, better inventions. The better is a subjective human value. A place for or human-like representation of at least rough, general human values (bias, likes) in the AGI is essential. The paper give a quick view of the Human-centric representation and behavioral systems approach for problem-solving, reasoning as giving meaning (human values) to stories and games...Indexing relations via spatially related registers is it's simulated substrate. Happy Holidays, Robert ...all the human values were biased, unlike the very objective AGI systems designed on the Mudfish's home planet; AGI systems that objectively knew that sticky mud is beautiful, large oceans of gooey mud..how enchanting! Pure clean water, now that's fishy!" -------------------------------------------------------------------------------- agi | Archives | Modify Your Subscription --- On Sun, 12/28/08, Mike Tintner <[email protected]> wrote: From: Mike Tintner <[email protected]> Subject: Re: Human-centric AGI approach-paper (was Re: Indexing and Re: [agi] AGI Preschool: sketch of an evaluation framework for early stage AGI systems aimed at human-level, roughly humanlike AGI To: [email protected] Date: Sunday, December 28, 2008, 4:49 PM Robert, What kind of problems have you designed this to solve? Can you give some examples? Robert: A brief paper on an AGI system for human-level ...had only 2 pages to fit in. If you are working on a system, you probably hope it will one day help design a better world, better tools, better inventions. The better is a subjective human value. A place for or human-like representation of at least rough, general human values (bias, likes) in the AGI is essential. The paper give a quick view of the Human-centric representation and behavioral systems approach for problem-solving, reasoning as giving meaning (human values) to stories and games...Indexing relations via spatially related registers is it's simulated substrate. Happy Holidays, Robert ...all the human values were biased, unlike the very objective AGI systems designed on the Mudfish's home planet; AGI systems that objectively knew that sticky mud is beautiful, large oceans of gooey mud..how enchanting! Pure clean water, now that's fishy!" agi | Archives | Modify Your Subscription ------------------------------------------- agi Archives: https://www.listbox.com/member/archive/303/=now RSS Feed: https://www.listbox.com/member/archive/rss/303/ Modify Your Subscription: https://www.listbox.com/member/?member_id=8660244&id_secret=123753653-47f84b Powered by Listbox: http://www.listbox.com
