Hi,
* AGI should be scalable - More data just mean the potential for more
accurate results.
* More data can chew up more computation time without a benefit. ie If
all you want to do is identify a bird, it's still a bird at 1 fps and
1000 fps.
* Don't aim for precision, aim for generality. Eg. AGI "KNOWS" 1000
objects. If you test to see if your object is a bird, and it is not, you
still have 999 possible objects. If you test if it is an animal, you can
split your search space in half - you've reduce the possibilities to
500.  Successive generalisation produce accuracy, sometimes referred as
a hierarchical approach.

On Fri, 2010-06-18 at 14:19 -0400, David Jones wrote:
> I just came up with an awesome idea. I just realized that the brain
> takes advantage of high frame rates to reduce uncertainty when it is
> estimating motion. The slower the frame rate, the more uncertainty
> there is because objects may have traveled too far between images to
> match with high certainty using simple techniques. 
> 
> So, this made me think, what if the secret to the brain's ability to
> learn generally stems from this high frame rate trick. What if we made
> a system that could process even high frame rates than the brain can.
> By doing this you can reduce the uncertainty of matches very very low
> (well in my theory so far). If you can do that, then you can learn
> about the objects in a video, how they move together or separately
> with very high certainty. 
> 
> You see, matching is the main barrier when learning about objects. But
> with a very high frame rate, we can use a fast algorithm and could
> potentially reduce the uncertainty to almost nothing. Once we learn
> about objects, matching gets easier because now we have training data
> and experience to take advantage of. 
> 
> In addition, you can also gain knowledge about lighting, color
> variation, noise, etc. With that knowledge, you can then automatically
> create a model of the object with extremely high confidence. You will
> also be able to determine the effects of light and noise on the
> object's appearance, which will help match the object invariantly in
> the future. It allows you to determine what is expected and unexpected
> for the object's appearance with much higher confidence. 
> 
> Pretty cool idea huh?
> 
> Dave
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