I object to all deregistration intentions because procrastinating the issue
is k

On Sat, Oct 21, 2017 at 3:42 AM, VJ Rada <vijar...@gmail.com> wrote:

> Ienpw III and Bayushi have both previously objected before and may do
> so again. I believe some people have coded scripts to check for this
> sort of thing which automatically object. Has it already been a month
> since ProofTechnique posted? Time flies.
>
> The other inactives are, I think, Murphy and omd, whose
> deregistrations will always draw objections (Murphy is our longest
> continual player and omd owns the lists)
>
> On Sat, Oct 21, 2017 at 12:39 PM, Telnaior <j...@iinet.net.au> wrote:
> > I intend to deregister Ienpw III without objection.
> > I intend to deregister Bayushi without objection.
> > I intend to deregister ProofTechnique without objection.
> >
> > Shall we find out?
> > (No harm meant if any of you are around, I probably won't even go through
> > with this I'm more just curious)
> > (Everyone else seems to be active from my check, so...)
> >
> >
> > On 2017-10-21 10:09, Aris Merchant wrote:
> >>
> >> The inactivity tax is necessary because we have several players who
> >> cannot be deregistered due to objections, and because it serves a
> >> different purpose than the wealth tax. The wealth tax is primarily to
> >> disincentivse hoarding, and will only bring in really huge amounts of
> >> money if the secretary increases it as an emergency measure. Inactive
> >> players don't hoard because they think it makes economic sense, they
> >> hoard because they're not paying attention. Having them keep large
> >> amounts of money means that it isn't actively moving through the
> >> economy, which means it's not doing anyone any good. I might consider
> >> setting untaxed amount to be derived from the floating value, but I
> >> rather like the simplicity of it depending on as few variables as
> >> possible.
> >>
> >> -Aris
> >>
> >> On Fri, Oct 20, 2017 at 3:58 PM, Madeline <j...@iinet.net.au> wrote:
> >>>
> >>> Is the inactivity tax really necessary? Shinies of deregistered players
> >>> already don't count towards the supply limit. I'm alright with the idea
> >>> of a
> >>> wealth tax, but you might want to tie your shiny values to the supply
> >>> limit
> >>> rather than hardcoding them so that it's futureproof. (Something like
> >>> supply
> >>> limit / two times the playercount as the minimum should work?)
> >>>
> >>>
> >>>
> >>> On 2017-10-21 09:53, Aris Merchant wrote:
> >>>>
> >>>> Our economic troubles have gone on long enough. Printing money has
> >>>> been rejected, despite it being what we had intended to use if we ever
> >>>> run out. If we don't want to print money, we _need_ taxes. I intend to
> >>>> write a tax proposal, but first we need to decide on the  tax rates.
> >>>> Income taxes won't really work, as they would incentivize hoarding. I
> >>>> propose the following two taxes.
> >>>>
> >>>> 1. Wealth tax. Every month, X% percent of a persons wealth, rounded up
> >>>> (where X is a value between 0 and 25 set in a regulation by the
> >>>> Secretary/Treasuror, and defaults to 10, although these values could
> >>>> be adjusted) is transferred to Agora. This incentivizes spending
> >>>> because hoarded money can go away very quickly, but not without
> >>>> warning. I suggest that the percent be applied only to the portion of
> >>>> a persons wealth above 10 shinies, and that if contracts are adopted,
> >>>> the tax should apply to all contracts not exempt from sustenance
> >>>> payments.
> >>>>
> >>>> 2. Inactivity tax. If a person has neither claimed a reward nor spent
> >>>> money (to limit our measures of activity to things the
> >>>> Secretary/Treasuror already tracks) in the last month, the
> >>>> Secretary/Treasuror CAN and SHALL take 80 percent (that number can
> >>>> change if people don't like it) of all shinies past the first 10 for
> >>>> Agora with notice.
> >>>>
> >>>> Let the debates begin.
> >>>>
> >>>> -Aris
> >
> >
> >
>
>
>
> --
> From V.J. Rada
>

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