Revised proposal pool (effective at the time of my last report):
ID Author(s) AI Title
---------------------------------------------------------------------------
pp1 o 2.0 Faster Auctions
pp2* G. 1.7 Appeals improvements
I hereby distribute each listed proposal, initiating the Agoran
Decision of whether to adopt it, and removing it from the proposal
pool. For this decision, the vote collector is the Assessor, the
quorum is 8.0 and the valid options are FOR and AGAINST (PRESENT is
also a valid vote).
ID Author(s) AI Title Pender Pend fee
---------------------------------------------------------------------------
7930* G. 1.7 Appeals improvements G. 1 sh.
Proposals distributed this week:
ID Author(s) AI Title Pender Pend fee
---------------------------------------------------------------------------
7922* Alexis 3.0 Clarity Act Alexis 1 AP
7923* Gaelan 1.0 Another Economy Fix Attempt Gaelan 1 AP
7924* Aris, [1] 3.0 Contracts v8 Aris 1 sh.
7925* Aris, Alexis 3.0 Safety Regulations v2 Aris 1 AP
7926* Alexis 3.0 Deregulation Alexis 1 AP
7927* V.J. Rada, G. 2.0 Estate Auction Fix V.J. Rada
1 sh.
7928* G. 3.0 no we can't G. 1 AP
7929* V.J. Rada 1.0 Consumerism V.J. Rada
1 sh.
7930* G. 1.7 Appeals improvements G. 1 sh.
Legend: <ID>* : Proposal is pending.
[1] o, G., ais523, Gaelan, 天火狐, CuddleBeam, V.J Rada, Trigon,
Alexis, P.S.S.
A proposal may be pended for 1 AP, or for 1/20th the Floating Value
in shines (see the Secretary's report).
The full text of the aforementioned proposals is included below.
Please note
that, due to its length, Proposal 7924 is listed last.
//////////////////////////////////////////////////////////////////////
ID: 7922
Title: Clarity Act
Adoption index: 3.0
Author: Alexis
Co-authors:
Text in square brackets is not a part of this proposal's substance and
is ignored when it takes effect.
Enact a new power 3 rule entitled Voting Methods, reading as follows:
Each Agoran decision has a voting method, which must be
AI-majority, instant runoff, or first-past-the-post. The voting
method is that specified by the authorizing authority, or
first-past-the-post by default.
Each Agoran decision has a set of valid options (the choices that
the voters are being asked to select from) and valid votes (the
ways in which the voters can express their opinion or lack thereof.
For AI-majority decisions, the valid options are FOR and AGAINST;
for other decisions, the valid options are defined by other rules.
The valid votes on an Agoran decision are:
1. PRESENT;
2. The valid conditional votes, as defined by rules of power at
least that of this rule; and
3. For an instant runoff decision, the ordered lists of entities.
4. For any other decision, the valid options.
[This splits off the portion of 955 that isn't actually related to
resolution. The definition of instant runoff is changed to evaluate
validity of options at the end of the voting period, and avoid
retroactively invalidating votes if an option drops out.]
Amend Rule 955 by replacing the second paragraph and numbered list with
the following and by deleting the second bullet in the unnumbered list.
1. For an AI-majority decision, let F be the total strength of all
valid ballots cast FOR a decision, A be the same for AGAINST,
and AI be the adoption index of the decision. The outcome is
ADOPTED if F/A >= AI and F/A > 1 (or F>0 and A=0), otherwise
REJECTED.
2. For an instant runoff decision, the outcome is whichever option
wins according to the standard definition of instant runoff.
For this purpose, a ballot of strength N is treated as if it
were N distinct ballots expressing the same preferences. In
case multiple valid options tie for the lowest number of votes
at any stage, the vote collector CAN and must, in the
announcement of the decision's resolution, select one such
option to eliminate; if, for M > 1, all eir possible choices in
the next M stages would result in the same set of options being
eliminated, e need not specify the order of elimination. If an
entity that is part of a valid vote is not a valid option at
the end of the voting period, or disqualified by the rule
providing for the decision, then that entity is eliminated
prior to the first round of counting.
3. For a first-past-the-post decision, the outcome is whichever
option received the highest total strength of valid ballots. In
case of a tie, the vote collector CAN and must, in the
announcement of the decision's resolution, select one of the
leaders as the outcome.
[No change here, except for removing the valid votes, and clearly
specifying what happens to options that are no longer valid at the end
of the voting period.]
If the text "The rule providing for an Agoran Decision by instant
runoff
may disqualify one or more options; in such a case, they are eliminated
prior to beginning the first stage of the vote count." appears in Rule
955, delete it.
[Coordinating amendment to the Election Procedure proposal. H.
Assessor,
please resolve that one first.]
Amend Rule 2127 to read as follows:
A conditional vote on an Agoran decision is a vote which indicates
a vote based on some condition(s). A conditional vote is evaluated
at the end of the voting period and, rules to the contrary
notwithstanding, is clearly specified if and only if the value of
the condition(s) is/are determinate at the end of the voting
period. If the conditional is clearly specified, and evaluates to
a valid vote, it is counted as that vote; otherwise, it is counted
as PRESENT.
Any vote which is clearly expressed as a conditional, e.g. "FOR if
<X> is true, AGAINST otherwise", is a valid conditional vote that
evaluates as specified.
A vote endorsing another person is equivalent to a conditional
vote evaluating to the vote specified in that person's valid
ballot on the decision, if any.
For an instant runoff decision, a vote consisting of a list, one
or more entries of which are valid conditional votes, and the
remaining entries of which are valid options, is a valid
conditional vote. Such a vote is evaluated by evaluating each
conditional entry to a list of votes (or an empty list, if it
evaluates to PRESENT either directly or indirectly), and then
concatenating those lists with the specified valid options in the
order they occurred in the original vote.
[New conditional vote rule clearly specifies what conditional votes are
valid, as well as providing for evaluation of conditional lists in
instant runoff in the sensible way.]
Amend Rule 2438 by replacing the paragraph describing Orange
Ribbons with:
Orange (O): When a proposal is adopted via an Agoran Decision on
which no valid ballots were AGAINST (after evaluating
conditionals), its proposer earns an Orange Ribbon.
Award G. a Transparent Ribbon.
[I accept that it's fair that this may not actually be a problem,
but clarifying it and converging gamestate does not hurt.]
//////////////////////////////////////////////////////////////////////
ID: 7923
Title: Another Economy Fix Attempt
Adoption index: 1.0
Author: Gaelan
Co-authors:
Create a power-1 rule titled "Keep it up" with the following text:
===
If an action defined entirely by the rules that would otherwise be
POSSIBLE for a player to perform is IMPOSSIBLE due to Agora having a
low shiny balance, that player may win the game with 2 Days Notice.
Upon doing so, half of all player's shiny balances (rounded down) are
transferred to Agora.
===
//////////////////////////////////////////////////////////////////////
ID: 7925
Title: Safety Regulations v2
Adoption index: 3.0
Author: Aris
Co-author(s): Alexis
Amend Rule 2493, "Regulations", by
* Replacing every instance of the word "instrument" with the words
"textual
entity"; and
* Amending the second paragraph to read in full "A regulation must be
authorized by at least one rule in order for it to exist. A
regulation has
effect on the game (only) insofar as the rule or rules that
authorized it
permit it to have effect. If reasonably possible, a regulation
should be
interpreted so as to defer to other rules. The procedure for
resolving
conflict between regulations is the same as it is for rules (for
the
purposes of resolving conflicts only, a regulation is treated as
if it
had the power of its least powerful parent rule)."
//////////////////////////////////////////////////////////////////////
ID: 7926
Title: Deregulation
Adoption index: 3.0
Author: Alexis
Co-author(s):
Repeal Rule 2493 (Regulations).
Repeal Rule 2494 (The Regkeepor).
Amend Rule 2464 (Tournaments) to read as follows:
A Tournament is a sub-game of Agora specifically sanctioned
to be initiated as a tournament by the Rules. If a winner of a
tournament is determined within 4 weeks of its initiation, that
person or persons win the game, otherwise the tournament
concludes with no winner.
In a timely fashion after the start of June 1 of each year,
the Herald SHALL propose a set of Regulations governing a
Birthday Tournament for that year; the Herald CAN also
delegate the responsibility for creating or running the
tournament to another player, with that player's consent.
The Birthday Tournament's regulations SHOULD be such that all
persons who choose to participate have a fair chance of winning
the tournament (according to its regulations), and a winner
SHOULD be expected within 2-3 weeks following the tournament's
initiation.
After adequate time for discussion of the Birthday Tournament's
regulations, the Herald (or delegate) CAN initiate a sanctioned
tournament with a specified, finalized set of regulations,
Without 3 Objections. The initiation SHOULD be timed to
coincide with Agora's Birthday.
Repeal Rule 2495 (The Birthday Tournament).
//////////////////////////////////////////////////////////////////////
ID: 7927
Title: Estate Auction Fix
Adoption index: 2.0
Author: V.J. Rada
Co-author(s): G.
Amend rule 2491 by replacing the text "transfer the auctioned
Estate to the winner by announcement, by paying Agora the amount of
the bid, or by causing the winning Organization" with "transfer the
auctioned Estate to the winner by announcement and by either paying
Agora the amount of the bid or causing the winning Organization"
//////////////////////////////////////////////////////////////////////
ID: 7928
Title: no we can't
Adoption index: 3.0
Author: G.
Co-author(s):
Amend Rule 2125 (Regulated Actions) by replacing:
Restricted Actions CAN only be performed as described by the Rules.
with:
A Restricted Action CAN only be performed as described by the
Rules, and only
using the methods explicitly specified in the Rules for performing
the given
action.
[this over-arching protection means in general, "by announcement"
is NOT implied. I just want to put this in place and absolutely
clarify the ruleset if it passes, and we can add the MMI change later
if desired].
//////////////////////////////////////////////////////////////////////
ID: 7929
Title: Consumerism
Adoption index: 1.0
Author: V.J. Rada
Co-author(s):
Create a new rule called "Spend Spend Spend" with the text
{{Monthly, the Secretary CAN and SHALL transfer the Shinies of any
player who
has not spent any shinies in the previous month to Agora.}}
//////////////////////////////////////////////////////////////////////
ID: 7930/pp2
Title: Appeals improvements
Adoption index: 1.7
Author: G.
Co-authors:
Amend Rule 911 (Motions and Moots) by replacing its first 2 paragraphs
with:
If a judgement has been in effect for less then seven days and
has not been entered into Moot, then:
- The judge of that CFJ CAN self-file a Motion to Reconsider
the case by announcement, if e has not already self-filed
a Motion to Reconsider that CFJ.
- Any Player CAN group-file a Motion to Reconsider the case
with 2 Support, if the CFJ has not had a Motion to
Reconsider group-filed for it at any time while it has
been assigned to its current judge.
When a Motion to Reconsider is so filed, the case is rendered
open again.
If a CFJ has a judgement assigned, a player CAN enter that
judgement into Moot with N+2 support, where N is the number of
weeks since that judgement has been assigned, rounded down. When
this occurs, the CFJ is suspended, and the Arbitor is once
authorized to initiate the Agoran decision to determine public
confidence in the judgement, which e SHALL do in a timely
fashion.
[The judge gets one Motion by announcement, one Motion is allowed
w/2 support (judge can do that one, too). Moot has a practical time
limit but not an absolute one as the difficulty of initiating a Moot
increases with time].
//////////////////////////////////////////////////////////////////////
ID: pp1
Title: Faster Auctions
Adoption index: 2.0
Author: o
Co-author(s):
Amend rule 2491 ("Estate Auctions") by replacing the phrase "At the
start
of each month" with "At the start of each week".
//////////////////////////////////////////////////////////////////////
ID: 7924
Title: Contracts v8
Adoption index: 3.0
Author: Aris
Co-author(s): o, G., ais523, Gaelan, 天火狐, CuddleBeam, V.J Rada,
Trigon,
Alexis, P.S.S.
Lines beginning with hashmarks ("#") and comments in square brackets
("[]")
have no effect on the behavior of this proposal. They are not part
of any rules
created or amended herein, and may be considered for all game
purposes to
have been removed before its resolution.
# 1 Cleanup & Miscellaneous
# 1.1 Gamestate Cleanup
Destroy each organization.
Destroy each agency.
For the purposes of this proposal, neither pledges nor rules are
contracts.
Destroy each contract. [Just in case.]
# 1.2 Organization, Secretary, and Economic Cleanup
# 1.2.1 Repeal Organizations
Repeal rule 2459 ("Organizations").
Repeal rule 2461 ("Death and Birth of Organizations").
Repeal rule 2460 ("Organizational Restructuring").
Repeal rule 2457 ("Lockout").
Repeal rule 2458 ("Invoking Lockout").
Repeal rule 2462 ("Bankruptcy").
# 1.2.2 Change Secretary to Treasuror
Amend rule 2456 ("The Secretary") by
* Changing its title to "The Treasuror", then by
* Replacing its text, entirely, with:
{{{
The Treasuror is an office, and the recordkeepor of Shinies.
The Treasuror's weekly report also includes:
1. the current Floating Value, and all derived values
defined by the Rules.
2. the list of all public classes of assets.
}}}
Make o the Treasuror.
Amend the following rules, in order, by replacing the word
"Secretary" with the word "Treasuror" wherever it appears:
* Rule 2487 ("Shiny Supply Level")
* Rule 2498 ("Economic Wins")
* Rule 2497 ("Floating Value")
# 1.2.3 General Economy Fixes/Cleanup
Amend rule 2489 ("Estates") by replacing the first sentence with:
{{{
An Estate is a type of indestructible liquid asset.
}}}
Amend rule 2491 ("Estate Auctions") by replacing its text,
entirely, with:
{{{
At the start of each month, if Agora owns at least one
Estate, the Surveyor CAN and SHALL put one Estate that is
owned by
Agora up for auction by announcement. Each auction ends
seven days after it begins.
During an auction, any player or contract may bid a number of
Shinies
by announcement, provided that the bid is higher than all
previously-placed bids in the same auction.
If, at the end of the auction, there is a single highest bid,
then the player or contract who placed that bid wins the auction.
The winner CAN cause Agora to transfer the auctioned Estate to
emself
by announcement, if e pays Agora the amount of the bid for the
explicit
and sole purpose of fulfilling this requirement. The person who
placed the bid SHALL see to it that this is done in a timely
fashion.
}}}
Amend rule 2483 ("Economics") by replacing its text, entirely, with:
{{{
Shinies (singular "shiny", abbreviated "sh.") are an
indestructible liquid currency, and the official currency
of Agora. The Treasuror is the recordkeepor for shinies.
}}}
# 1.3 Agency Cleanup
Repeal Rule 2467 ("Agencies")
Repeal Rule 2468 ("Superintendent")
# 1.4 Define Extricability
[Note that I do not believe this section makes any substantive
changes on its
own. Because of the volume of concerns raised about restricting by
announcement
conditionals, this section only contains definitions.]
Create a new power 3.0 rule entitled "Conditionals and
Extricability", with the
following text:
A conditional is any textual structure that attempts to make a
statement (the
substrate) affecting any part or aspect of the gamestate, or the
permissibility, possibility, or effect of any action affecting
such a part or
aspect, dependent on the truth value or other state of a textual
structure
(the condition). The condition is said to be "affixed" to the
substrate
(inverse "to be conditional upon").
A condition is inextricable if it is unclear, ambiguous, circular,
inconsistent, paradoxical, depends on information that is
indeterminate, or
is impossible or unreasonably difficult to determine, or otherwise
requires an
unreasonable effort to resolve; otherwise it is extricable. A
conditional is
inextricable if its condition is inextricable; otherwise it is
extricable. A
player SHOULD NOT use an inextricable conditional for any purpose.
An action is said to be "subject to" a conditional if its
possibility,
permissibility, or effect (depending on context) is determined by the
conditional. A value is said to be subject to a conditional of the
state
of the value is determined by the conditional.
Create a new power 3.0 rule entitled "Determinacy", with the
following text:
If a value CANNOT be reasonably determined (without circularity or
paradox)
from information reasonably available, or if it alternates
indefinitely
between values, then the value is considered to be indeterminate,
otherwise
it is determinate.
Amend Rule 1023, "Common Definitions", by (please note that these
actions
are severable):
* removing the third item of the top level list;
* renumbering appropriately; and
* changing its title to "Agoran Time"
# 1.5 General-purpose Rules
Reenact Rule 1586, "Definition and Continuity of Entities" (Power =
2), with
the text:
If multiple rules attempt to define an entity with the same name,
then they
refer to the same entity. A rule-defined entity's name CANNOT be
changed to
be the same as another rule-defined entity's name.
A rule, contract, or regulation that refers to an entity by name
refers to the
entity that had that name when the rule first came to include that
reference,
even if the entity's name has since changed.
If the entity that defines another entity is amended such that it
no longer
defines the second entity, then the second entity and its
attributes cease to
exist.
If the entity that defines another entity is amended such that it
defines
the second entity both before and after the amendment, but with
different
attributes, then the second entity and its attributes continue to
exist to
whatever extent is possible under the new definitions.
[Note to the Rulekeepor:
Created by Proposal 2481, Feb. 16 1996
Amended(1) by Proposal 2795 (Andre), Jan. 30 1997, substantial
Amended(2) by Proposal 3999 (harvel), May 2 2000
Power changed from 1 to 2 by Proposal 3999 (harvel), May 2 2000
Amended(3) by Proposal 5077 (Murphy), 18 July 2007
Amended(4) by Proposal 5723 (Murphy), 7 October 2008
Amended(5) by Proposal 5836 (Murphy), 12 October 2008
Amended(6) by cleaning (comex), 26 January 2009
Amended(7) by Proposal 6650 (coppro), 10 March 2010
Amended(8) by Proposal 6981 (Murphy, omd), 10 April 2011
Repealed by Proposal 7614 (G., omd), 13 January 2014
]
Create a new power 3 rule entitled "Consent", with the following text:
A person gives consent (syn. consents) to an action when e, acting
as emself,
publicly states that e agrees to the action. This agreement may be
implied,
but only if it is reasonably clear from context that the person
wanted the
agreement to take place.
# 1.6 Random Amendments
Amend Rule 869, "How to Join and Leave Agora", by changing its last
paragraph to
read:
The Rules CANNOT compel non-players to act without their express
or reasonably
implied consent. The rules CANNOT compel players to unduly harass
non-players.
A non-person CANNOT be a player, rules to the contrary
notwithstanding.
Amend Rule 2139, "The Registrar", by changing the sentence "The
Registrar is
also responsible for tracking any switches that would otherwise lack
an officer
to track them, unless the switch is defined as untracked." to read "The
Registrar is also responsible for tracking any switches, defined in
a rule,
that would otherwise lack an officer to track them, unless the
switch is defined
as untracked."
Amend Rule 2466, "Acting on Behalf", by changing it to read in full:
When a rule allows one person (the agent) to act on behalf of another
(the principal) to perform an action, that agent CAN perform the
action if it
is POSSIBLE for the principal to do so, taking into account any
prerequisites
for the action. If the enabling rule does not specify the
mechanism by which
the agent may do so, then the agent CAN perform the action in the
same manner
in which the principal CAN do so, with the additional requirement
that the
agent must, in the message in which the action is performed,
uniquely identify
the principal and that the action is being taken on behalf of that
person.
A person SHALL NOT act on behalf of another person if doing so
causes the
second person to violate the rules. A person CANNOT act on behalf
of another
person to do anything except perform a game action; in particular,
a person
CANNOT act on behalf of another person to send a message, only to
perform
specific actions that might be taken within a message.
When an action is performed on behalf of a principal, then the
action is considered for all game purposes to have been performed
by the
principal, unless a rule specifically states that it is treated
differently
for some purpose, in which case it is treated as described by that
rule.
Allowing a person to act on behalf of another person is secured at
power 2.0.
This rule takes precedence over any rule that would prohibit a
person from
taking an action, except that it defers to any rule that imposes
limitations
specifically on actions taken on behalf of another person.
# 2 Contracts
# 2.1 Core Contract Features
Create a new power 2.5 rule, entitled "Contracts", with the
following text:
A contract is a ruleset-defined entity embodied in text. An entity
can only
become a contract through the appropriate ruleset defined
procedures. Changes
to the contract's text by rule defined mechanisms (including those
delegated
to the contract itself) do not change the identity of the contract.
If any change to a contract's text, internal state, or other
properties would
cause them to become indeterminate and remain so for any
non-infinitesimal
amount of time, the change is canceled and does not occur.
The following changes are secured at power 2.1: creating or
modifying a
contract or causing an entity to become a contract. [Note that,
as a precaution, causing an entity to cease being a contract is
not secured.]
The properties of contracts, as defined by other rules, include the
following:
- Parties, persons who agree to be bound by and assume powers under
the contract.
- The ability to be amended or destroyed.
- The ability to compel actions by their parties.
- The ability to allow persons to take actions on the part of
their parties.
- The ability to define arbitrary classes of asset.
- The ability to possess and control assets.
Create a new power 2.5 rule, entitled "Parties to Contracts", with
the following
text:
Each contract has an associated set of persons, known as the
parties. The
person who creates a contract is automatically a party. Other
persons CAN
become parties to a contract by announcement if the contract's
text permits
them to do so. Parties can leave a contract by announcement,
ceasing being
parties, if the contract's text permits them to do so. A contract
CAN expel a
party or group of parties by announcement, causing them to cease
being
parties.
It is IMPOSSIBLE, by any means, for a person to become a party to
a contract,
for an contract to be created with a person as a party, or for an
entity to
become a contract with a person as a party, without that person's
consent.
This rule takes precedence over any rule that might make such a
change
possible.
Create a power 2.5 rule entitled "Contract Lifecycle", with the
following text:
A person CAN create a contract by announcement by transferring 1
shiny to
Agora, specifying the contract's text. A person SHALL NOT create
more than
X (where X is the contract limit) contracts per week by this
method, and the
Notary CAN destroy any excess (i.e. beyond the X permitted)
contracts by
announcement within 7 days of the contract's formation, but only
if the
contract(s) were excess at the time of their creation.
The contract limit is an untracked singleton switch, defaulting to
3, with
possible values of any integer between 3 and 7. The contract limit
can be
set to any valid value in a regulation promulgated by the Notary.
The amendment limit is an untracked singleton switch, with
possible values
of integers greater than or equal to 5, or positive infinity
(default).
The amendment limit can be set in a regulation promulgated by the
Notary.
The person or persons who create a contract CAN and SHOULD also
specify a
name for the contract; if e does not do so, the Notary CAN and
SHALL assign a name in a timely fashion.
A contract CAN amend, destroy, or retitle itself by announcement.
A player
CAN amend, destroy, or retitle a contract without objection, even
if its
text denies em the ability to do so. Players SHOULD only use this
mechanism
to recover from situations where the contract is underspecified or
has
unintended effects.
The Notary CAN by regulation stop the same contract from
amending or retitling itself more than Y times (where Y is the
amendment limit
limit) combined times per Agoran day; e CANNOT stop a contract
from being
destroyed, or from being retitled or amended by any other means.
If a contract has fulfilled its purpose, does not specify any
gamestate
affecting statements, or otherwise seems unlikely to be used, the
Notary
CAN and SHOULD destroy it with Agoran Consent. Any player CAN
destroy a
contract with 2 Agoran Consent. Players SHOULD NOT use the methods
in this
paragraph to further their private interests.
If the possibility of any action defined by this rule is
indeterminate, or
is subject to a inextricable conditional, it is impossible.
# 2.2 Powers of Contracts
Create a new power 2.4 rule, entitled "Contracts as Agreements",
with the
following text:
The text of a contract can specify obligations upon its parties.
Parties to
a contract SHALL abide by its terms, breaching them neither
negligently nor
deliberately. The fact that the action described by the contract
is in
violation of the rules is not a defense if the violative nature is
reasonably clear from its text. If whether an action is permitted
or forbidden
by a contract is indeterminate or subject to an inextricable
conditional,
it is presumptively permitted.
As an exception to the provisions of the previous paragraph and the
circumstances in which cards would ordinarily be appropriate, a
person
awarding a card under this rule MAY and CAN validly consider the
equitable
interests of justice and interests of the game, including the
importance of
the observation of contracts, as a mitigating or aggravating
circumstances
when awarding a card. Such a person MAY, CAN validly, and SHOULD
also consider
the instructions of the contract or contracts in question when
issuing a card.
Create a new power 2.4 rule, entitled "Acting on Behalf via
Contract", with
the following text:
If a rule says that a contract CAN do something by announcement,
it is
equivalent to saying that that any person CAN take that action by
announcement
if the contract's text says that e CAN do so under the
circumstances; if
whether the contract enables the person to do so is indeterminate,
or is the
subject of an inextricable conditional, the action is IMPOSSIBLE.
A person
SHALL NOT cause a contract to violate a rule using this method.
If a rule specifies that a contract SHALL or SHALL NOT do
something, each
party to the contract SHALL ensure that the contract respectively
does
or does not do that thing.
The text of a contract can permit persons to act on behalf of a
party or
group of parties. To do so, it must specify:
a. Which of its parties can be acted on behalf of;
b. What actions can be taken;
c. Who can take the actions; and
d. Any conditions or limitations upon the actions. If any such
limitations or conditions are inextricable, the actions
CANNOT be used.
# 2.3 Contract Interpretation and Maintenance
Create a new power 2.6 rule, entitled "Interpreting Contracts",
with the following text:
A contract should generally be interpreted according to its text,
including
any clauses giving directions for its interpretation or construction.
Additionally, justice, the intent of the contract's parties, and the
principles
governing rule interpretation should be reasonably applied when
interpreting
a contract.
A contract is subservient to the rules. Although a contract may
specify
obligations or powers beyond those created by the rules, a
contract may not
override the rules: in particular, any provision of a contract
that would
unreasonably violate an inalienable right of players and/or
persons or
cause any rule defined statement about the gamestate, or about the
possibility
of an action, to become false is void and without effect insofar
as it does
so.
The following are protected actions:
1. Registering and deregistering;
2. Submitting, pending, or voting freely on a proposal, but only
if the sole
effect the proposal would have if adopted is to create, modify,
or destroy
a contract or group of contracts, or to cause an entity or
group of
entities to become or cease to be a contract or group of
contracts;
3. Creating, destroying, or amending a contract, intending to do
so, and
supporting, objecting to, or resolving such an intent, except
where the
mechanism for destruction or amendment is created by the contract
itself;
4. Making true statements about a contract;
5. Calling, judging, assigning, or freely discussing a CFJ;
6. Lawfully performing an official duty;
7. Objecting to or supporting an intent to perform an action while
Speaker;
8. Using an executive order;
9. Making, amending, revoking or calling in a pledge; and
10. Any action affecting the status of a festival.
Rules to the contrary notwithstanding, a contract CANNOT compel,
forbid,
or in any significant way alter, tamper with, or modify the
performance of
a protected action. A contract CANNOT punish a player for
performing or
failing protected action, or for doing so in a particular manner,
except
where it would otherwise be ILLEGAL. A contract also CANNOT enable
a person to
do any of the things prohibited to the contract by this paragraph.
Insofar as
a contract or a provision or clause of a contract contravenes the
letter or
clear intent of this rule, it is void and without effect.
Create a new power 2.4 rule, entitled "Sustenance Payments", with
following
text:
The Notary CAN, once a month, cause each contract that owns at least
one shiny to transfer one shiny to Agora. E SHALL do so in the
first week
of every month. If a contract does not own at least one shiny, and is
thus unable to make said payment, the Notary CAN and SHALL destroy
it With Notice. If a contract becomes and remains able to pay
before its
destruction, the Notary CANNOT destroy it, and CAN and SHALL instead
collect the shiny.
The Notary CAN, by regulation, exempt a contract from the
preceding paragraph.
E SHALL NOT do so unless the contract seems to be in the public
interest of
Agora.
Create a new power 1.0 rule, entitled "The Notary", with the
following text:
The Notary is an office, and the recordkeepor of contracts. The
Notary's
weekly report contains all contracts, including their name, text, and
parties. The Notary's weekly report also contains the list of
private classes
of asset. The Notary is ENCOURAGED to list all changes to the
information e
tracks in eir report.
Make o the Notary.
# 3.0 Asset Changes
Amend Rule 2166, "Assets", by changing it to read in full:
An asset is an entity defined as such by a (a) rule, (b) authorized
regulation, (c) group of rules and/or authorized regulations (but
if such
regulations modify a preexisting asset class defined by a rule or
another
title of regulations, they must be authorized specifically to do
so by their
parent rule), or (d) contract (hereafter its backing document),
and existing
solely because its backing document defines its existence. An
asset's backing
document can specify when and how that asset is created,
destroyed, and
transferred.
Each asset has exactly one owner. If an asset would otherwise
lack an owner, it is owned by Agora. If an asset's backing
document restricts
its ownership to a class of entities, then that asset CANNOT be
gained by or
transferred to an entity outside that class, and is destroyed if
it is owned
by an entity outside that class (except if it is owned by Agora,
in which case
any player CAN transfer or destroy it without objection). The
restrictions in
the previous sentence are subject to modification by its backing
document.
Unless modified by an asset's backing document, ownership of an
asset is
restricted to Agora, players, and contracts. As an exception to
the last
sentence, non-player persons are generally able to own assets
defined by
a contract they are a party to, subject to modification by the
contract in
question.
A contract's text can specify whether or not that contract is
willing to receive assets or a class of assets. Generally, a
contract CANNOT
be given assets it is unwilling to receive. If the contract is
silent on the
matter, or if its willingness is indeterminate or the subject of a
inextricable conditional, the procedure to determine its
willingness is as
follows:
1. If the contract appears to anticipate being given assets,
other than for
sustenance (e.g. by authorizing parties to spend the
contract's assets),
then the contract is willing to receive all assets.
2. Otherwise, it is unwilling to receive all assets.
The previous paragraph (including the list) notwithstanding, a
contract
CAN be given 1 shiny a month for its sustenance payment, so long as
it never has more than 1 shiny at a time.
The recordkeepor of a class of assets is the entity (if any)
defined as such by, and bound by, its backing document. That
entity's report includes a list of all instances of that class
and their owners. This portion of that entity's report is
self-ratifying. Rules to the contrary notwithstanding, a contract
CANNOT
oblige a person who isn't a member to record its internal state,
nor is
the default recordkeepor responsible for tracking a contract's
internal state.
For the purposes of this rule, the promulgator of a regulation is
bound by
it.
An asset generally CAN be destroyed by its owner by
announcement, subject to modification by its backing document. An
indestructible asset is one defined as such by it backing
document, and CANNOT
be destroyed except by a rule, other than this one, specifically
addressing
the destruction of indestructible assets or that asset in
particular; any
other asset is destructible. In circumstances where another asset
would be
destroyed, an indestructible asset is generally transferred to
Agora, subject
to modification by its backing document and the intervention of
other rules.
To "lose" an asset is to have it destroyed from one's
possession; to "revoke" an asset from an entity is to destroy it
from that entity's possession.
An asset generally CAN be transferred (syn. paid, given) by
announcement by
its owner to another entity, subject to modification by its
backing document. A fixed asset is one defined as such by its backing
document, and CANNOT be transferred; any other asset is liquid.
When a rule indicates transferring an amount that is not a natural
number,
the specified amount is rounded up to the nearest natural number.
A currency is a class of asset defined as such by its backing
document.
Instances of a currency with the same owner are fungible.
The "x balance of an entity", where x is a currency, is the number
of x that
entity possesses. If a rule, proposal, or other competent
authority attempts
to increase or decrease the balance of an entity without
specifying a source
or destination, then the currency is created or destroyed as needed.
When a player causes one or more balances to change, e is ENCOURAGED
to specify the resulting balance(s). Players SHOULD NOT specify
inaccurate balances.
Where it resolves ambiguity, the asset or currency being referred
to is the
currency designated as "Agora's official currency", if there is one.
An asset or class of assets is private, rather than public, if its
backing document is a contract.
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