Ttttpf
> On Feb 4, 2018, at 5:19 PM, Gaelan Steele <gael...@icloud.com> wrote:
>
> AGAINST 8008. ASCII art is more convenient and doesn’t require rules support.
>
> PRESENT 8009. I like my design (less abstract, larger but sparse map) more,
> but this is a well-written, interesting proposal I don’t feel justified in
> voting down.
>
> Gaelan
>
>> On Feb 4, 2018, at 5:02 PM, Aris Merchant
>> <thoughtsoflifeandligh...@gmail.com> wrote:
>>
>> I hereby distribute each listed proposal, initiating the Agoran
>> Decision of whether to adopt it, and removing it from the proposal
>> pool. For this decision, the vote collector is the Assessor, the
>> quorum is 3.0, the voting method is AI-majority and the valid options
>> are FOR and AGAINST (PRESENT is also a valid vote, as are conditional
>> votes).
>>
>> ID Author(s) AI Title Pender Pend fee
>> ---------------------------------------------------------------------------
>> 8008* CB [1] 1.0 Picto-Nomic CB [1] 3 sh.
>> 8009* Trigon, [2] 2.6 PAoaM v6 [3] Trigon 3 sh.
>>
>> The proposal pool is currently empty.
>>
>>
>> [1] CuddleBeam
>> [2] Aris, ATMunn, G., o, VJ Rada
>> [3] Putting Agora on a Map v6
>>
>> Legend: <ID>* : Proposal is pending.
>>
>> A proposal may be pended for 3 shinies.
>>
>> The full text of the aforementioned proposals is included below.
>>
>> //////////////////////////////////////////////////////////////////////
>> ID: 8008
>> Title: Picto-Nomic
>> Adoption index: 1.0
>> Author: CuddleBeam
>> Co-authors:
>>
>>
>> Create a new rule called "Picto-Nomic" (Power=1.0) with the following text:
>>
>> Rules may have their content be, instead of text, images, or urls to them,
>> with these linked images being considered to be that rule's content for
>> play. These are known as "Picto-rules".
>>
>> //////////////////////////////////////////////////////////////////////
>> ID: 8009
>> Title: Putting Agora on a Map v6
>> Adoption index: 2.6
>> Author: Trigon
>> Co-authors: Aris, ATMunn, G., o, VJ Rada
>>
>>
>> [ PART I: Removing and Changing Stuff ]
>>
>> Repeal rule 2500 "Action Points".
>>
>> Amend rule 2445 "How to Pend a Proposal" by replacing the second
>> paragraph and subsequent list with:
>>
>> Any player CAN flip a specified proposal's imminence to "pending"
>> by announcement by spending 1 paper.
>>
>> Repeal rules 2483 "Economics", 2487 "Shiny Supply Level", and 2497
>> "Floating Value".
>>
>> Re-enact rule 2599 "Welcome Packages" by replacing the second paragraph
>> with:
>>
>> If a player has not received a Welcome Package since e most
>> recently registered, any player CAN cause em to receive one by
>> announcement.
>>
>> When a player receives a Welcome Package, Agora creates the
>> following assets in eir possession:
>>
>> 1. 10 coins
>> 2. 5 lumber
>> 3. 5 stones
>> 4. 10 apples
>> 5. 3 papers
>>
>> Make all players eligable to recieve Welcome Packages.
>>
>> Create a new rule "Paydays" (Power=2) and amend it so that its text
>> reads, in full:
>>
>> Whenever a Payday occurs, the following events happen in order:
>>
>> 1. For each entity possessing shinies, half of eir shinies
>> (rounded up) are destroyed.
>>
>> 2. The following assets are created in the possession of each
>> player:
>> A. 10 coins
>> B. 5 apples
>> C. 3 papers
>>
>> 3. For each office, if a single player held that office for 16 or
>> more days in the previous month and e was not issued any Cards
>> other than Green for eir conduct in that office during that
>> time, the following assets are created in the possession of
>> that player:
>> A. 3 coins
>> B. 1 corn
>>
>> The occurrence of Paydays is secured. At the beginning of each
>> month, a Payday occurs.
>>
>> [PART II: Making Land]
>>
>> Re-enact rule 1993/1 (Power=2) "The Land of Arcadia" with the text:
>>
>> Arcadia is a land entirely defined by the Arcadian Map (the Map).
>> The Map is the term for the set of all Land Units.
>>
>> The Map divides Arcadia into a finite, discrete number of Units of
>> Land, or simply Land. Each Unit of Land is an indestructible asset
>> specified by an ordered pair of integers known as its Latitude and
>> Longitude.
>>
>> Every unique ordered pair of integers within the limits defined in
>> the Rules for Latitude and Longitude signifies an existent Unit of
>> Land. No other Units of Land exist. Units of Land CAN only be
>> created or destroyed by changing the limits of Latitude and
>> Longitude defined in the Rules.
>>
>> All values for Latitude and Longitude MUST lie between -9 and +9,
>> inclusive.
>>
>> The Total Land Area of Arcadia is the number of existent Units of
>> Land defined by permissible Latitude and Longitude pairs.
>>
>> Re-enact rule 1994/0 (Power=2) "Ownership of Land" with the text:
>>
>> Any existent Land for which ownership has not been explicitly
>> changed belongs to Agora.
>>
>> Land belonging to Agora is called Public Land. Land belonging to
>> a contract is called Communal Land. Land belonging to any other
>> entity is called Private Land. Together, Communal Land and Private
>> Land are called Proprietary Land.
>>
>> Re-enact rule 1995/0 (Power=2) "Land Types" with the text:
>>
>> Each Unit of Land has a Land Type switch, tracked by the
>> Cartographor, whose values are "Black", "White", and "Aether" (the
>> default). Changes to Land Type switches are secured. To "change
>> the type" of, or to "transform" a Unit of Land is to flip its Type
>> switch. A “Unit of X” is a Unit of Land whose Land Type switch has
>> the value X.
>>
>> When existent Land has not had its Type changed as explicitly
>> permitted by the Rules, or has a Type that is not currently
>> defined by the Rules, it is considered to have the Land Type of
>> Aether. Rules to the contrary nonwithstanding, Units of Aether
>> CANNOT be transferred from Agora, or owned by any entity other
>> than Agora. If Proprietary Land becomes Aether, the Cartographor
>> SHALL transfer it to Agora in a timely fashion.
>>
>> Type is a singleton switch with the values of Black and White,
>> defaulting to Black. When an act specifies that an alternating
>> land type is to be used, the current value of the Alternating Land
>> Type switch is used, and the switch is set to the next value of
>> the switch.
>>
>> Re-enact rule 1996/3 (Power=1), renaming it to "The Cartographor" with
>> the text:
>>
>> The Cartographor is an office; its holder is recordkeepor for the
>> Land of Arcadia.
>>
>> The Cartographor's Weekly Report shall include:
>>
>> 1. the ownership and land type of all existing land;
>> 2. all changes in the ownership and land type of existing land
>> since the most recent report;
>> 3. the location for the previous week and the current week of each
>> entity with a defined location;
>> 4. the next alternating land type;
>> 5. all facilities and their parent land units; and
>> 6. a list of all preserved land units.
>>
>> Re-enact rule 1998/2 (Power=1) "Land Topology" with the text:
>>
>> Two Units of Land are Adjacent if they have the same Latitude, and
>> their Longitudes differ by exactly one; or they have the same
>> Longitude, and their Latitudes differ by exactly one.
>>
>> Land Unit A is said to be connected to Land Unit B if it is
>> possible, to reach B by moving only to adjacent Land Units of the
>> same color, starting from A.
>>
>> Re-enact rule 1999/0 (Power=1) "Entity Location" with the text:
>>
>> Location is a player switch, tracked by the Cartographer, whose
>> values are ordered pairs of integers where the first value is a
>> valid Latitude, and the second is a valid Longitude. The default
>> Location is (0, 0).
>>
>> To "move" a player is to flip that player’s Location switch to the
>> Latitude and Longitude of the destination.
>>
>> No other Entity can have a location unless it is defined in a rule
>> other than this one. Changes to the Location of an Entity are
>> secured. If an Entity is specified by this Rule as having a
>> defined Location, but its Location has not been explicitly set or
>> changed, its Location is set to (0, 0).
>>
>> Re-enact rule 2003/11 (Power=1) "Actions in Arcadia" with the text:
>>
>> Players CAN destroy:
>>
>> 1. 1 apple to move from one Land Unit to an adjacent Unit if their
>> Land Types are the same and the destination is not Aether;
>>
>> 2. 2 apples to move from one Land Unit to an adjacent Unit if
>> their Land Types differ and the destination is not Aether;
>>
>> 3. 2 apples to set Land Type of a Land Unit which e owns to any
>> Land Type other than Aether, whether or not e is located at
>> that Land Unit.
>>
>> 4. 3 apples to set the Land Type of a Land Unit that is adjacent
>> to the Entity's current location, is of type Aether, and is
>> owned by Agora, to an alternating Land Type.
>>
>> 5. 4 apples to set the Land Type of a Land Unit that is adjacent
>> to the Entity's current location, is of type Aether, and is
>> owned by Agora, to a Land Type of eir choice.
>>
>> 6. 6 apples to set the Land Type of a Land Unit that is of type
>> Aether, and is owned by Agora, to an alternating Land Type.
>>
>> Players CAN, while performing the above actions, substitute 3
>> apples for 1 corn.
>>
>> Re-enact rule 2004/3 (Power=1) "Land Auctions" with the text:
>>
>> Every Agoran Week, if the number of units of Private Land is less
>> than one half the total number of units of Land, an auction SHALL
>> be initiated. For this auction, the announcer is the Cartographor,
>> the auctioneer is the Cartographor, the lots are chosen as such:
>>
>> 1. if there exist at least 3 Units of non-Aether Land in the
>> possession of Agora: any 3 such Units of Land, to be chosen by
>> the Cartographor, each Land Unit in a separate lot;
>>
>> 2. if there exist fewer than 3 Units of non-Aether Land in the
>> possession of Agora: all such Units, each land unit in a
>> separate lot;
>>
>> and the minimum bid is 1 coin.
>>
>> Re-enact rule 2022/5 (Power=1), renaming it "Land Transfiguration" with
>> the text:
>>
>> During the second Eastman week of each Agoran Month, the
>> Cartographor SHALL perform the following actions in sequence, and
>> report these changes:
>>
>> 1. Every Land Unit, excluding (0, 0) that is not directly
>> connected to a unit of Aether, or is not connected by its own
>> type to a unit of Aether, shall be transformed to Aether.
>>
>> 2. Any entities whose locations are on land units so transformed
>> shall have their locations set to (0, 0).
>>
>> 3. If any land unit so transformed is not property of Agora, it
>> becomes property of Agora.
>>
>> [PART III: Creating Facilities]
>>
>> Create a new rule (Power=2) "Facilities" with the text:
>>
>> Facilities are liquid assets tracked by the Cartographor. In order
>> for a facility to exist, it MUST be built on a Land Unit. Only one
>> facility is allowed per Land Unit. The Land Unit on which a
>> Facility is built is considered its Parent Land Unit.
>>
>> A player CAN create a facility by announcement on the land unit e
>> is on by specifying which type of facility e intends to build and
>> destroying the build cost.
>>
>> If a player owns any facilities with upkeep costs, e must pay them
>> before the first day of the next Agoran month. Failing to do this
>> destroys the facility. In the second to last Eastman week of the
>> Agoran Month, the Cartographor SHOULD issue a humiliating public
>> reminder to all those who have not paid upkeep fees on any of eir
>> facilities.
>>
>> If the ownership of the Parent Land Unit of a Facilty is changed,
>> that facility is transferred along with it.
>>
>> Create a new rule (Power=2) "Asset Generation with Facilities" with the
>> text:
>>
>> When facilities create assets, the assets are added to the
>> facility's possession. The rule that creates a facility CAN
>> specify a carrying capacity for assets. If, at any time, the
>> amount of an asset in the possession of a facility exceeds that
>> asset's carrying capacity, an amount of that asset is destroyed
>> until the amount of that asset in the possession of the facility
>> is equal to its carrying capacity.
>>
>> Each facility is either a production facility or processing
>> facility, to be specified in the rule that creates them. At the
>> end of every Agoran Week, Agora creates a number of assets in a
>> production facility specified by the rule which creates the
>> facility.
>>
>> At the end of every Agoran Week, Agora destroys any refinable
>> assets in the possession of each processing facility that that
>> facility can change into refinable assets and replaces them with a
>> corresponding number of refined assets to be specified by the rule
>> that creates the facility.
>>
>> A player can take a number of assets from a facility's inventory
>> by announcement if eir location is the same as the facility's and
>> the following criteria are met:
>>
>> 1. if the facility is built on Public Land, none.
>>
>> 2. if the facility is built on Communal Land, e must be a party to
>> that contract and the text of the contract must permit em to do
>> so.
>>
>> 3. if the facility is built on Private Land, e must own the
>> facility, or the owner must have consented.
>>
>> Create a new rule (Power=2) "Facility Ranks" with the text:
>>
>> Rank is a facility switch tracked by the Cartographor defaulting
>> to 1. Its possible values include all integers between 1 and 5,
>> inclusive.
>>
>> A player CAN increase the rank of a facility e owns that is at eir
>> location by exactly 1 by announcement by paying any upgrade costs
>> of the facility for that specific rank.
>>
>> Create a new rule (Power=2) "Production Facilities" with the text:
>>
>> For the purposes of this rule, the variable n is equivalent to the
>> rank of the facility.
>>
>> The following facilities are defined as production facilities:
>>
>> 1. Mines
>> - Build Cost: 5 lumber
>> - Upkeep Cost: 2n-2 lumber
>> - Production Details: 3n stones and 2n ore
>> - Upgrade Costs:
>> - Rank 2: 3 coins, 2 lumber
>> - Rank 3: 4 coins, 4 lumber
>> - Rank 4: 5 coins, 4 lumber, 3 stones
>> - Rank 5: 6 coins, 6 lumber, 6 stones, 2 fabric
>>
>> 2. Orchards
>> - Build Cost: 5 stones
>> - Upkeep Cost: 2n-2 stones
>> - Production Details: 3n apples and 3n lumber
>> - Upgrade Costs:
>> - Rank 2: 3 coins, 2 stones
>> - Rank 3: 4 coins, 4 stones
>> - Rank 4: 5 coins, 4 stones, 3 lumber
>> - Rank 5: 6 coins, 6 stones, 6 lumber, 2 fabric
>>
>> 3. Farms
>> - Build Cost: 3 lumber and 4 stones
>> - Upkeep Cost: n-1 lumber and n-1 stones
>> - Production Details: 3n corn and 3n cotton
>> - Upgrade Costs:
>> - Rank 2: 3 coins, 1 lumber, 1 stones
>> - Rank 3: 4 coins, 2 lumber, 2 stones
>> - Rank 4: 5 coins, 4 lumber, 4 stones, 1 fabric
>> - Rank 5: 6 coins, 6 lumber, 6 stones, 3 fabric
>>
>> Create a new rule (Power=2) "Processing Facilities" with the text:
>>
>> For the purposes of this rule, the variable n is equivalent to the
>> rank of the facility.
>>
>> The following facilities are defined as processing facilities:
>>
>> 1. Refineries
>> - Build Cost: 4 lumber and 8 stones
>> - Upkeep Cost: n^2+2 coins
>> - Processing Details: 1 ore to 2n+3 coins
>> - Upgrade Costs:
>> - Rank 2: 5 coins, 2 lumber, 3 stones
>> - Rank 3: 6 coins, 4 lumber, 4 stones
>> - Rank 4: 7 coins, 4 lumber, 3 stones, 3 fabric
>> - Rank 5: 8 coins, 6 lumber, 6 stones, 4 fabric
>>
>> 2. Mills
>> - Build Cost: 6 lumber and 6 stones
>> - Upkeep Cost: n^2+2 coins
>> - Processing Details: 1 lumber to 2n+3 paper
>> - Upgrade Costs:
>> - Rank 2: 6 coins, 3 lumber, 3 stones
>> - Rank 3: 7 coins, 4 lumber, 5 stones
>> - Rank 4: 8 coins, 5 lumber, 5 stones, 3 fabric
>> - Rank 5: 9 coins, 6 lumber, 7 stones, 5 fabric
>>
>> 3. Looms
>> - Build Cost: 8 lumber and 4 stones
>> - Upkeep Cost: n^2+2 coins
>> - Processing Details: 1 cotton to 2n+3 fabric
>> - Upgrade Costs:
>> - Rank 2: 6 coins, 3 lumber, 2 stones
>> - Rank 3: 7 coins, 4 lumber, 3 stones, 3 fabric
>> - Rank 4: 8 coins, 5 lumber, 4 stones, 5 fabric
>> - Rank 5: 9 coins, 6 lumber, 5 stones, 7 fabric
>>
>> [ All the values in this section are experimental; feel free to contest
>> any or all of my decisions. ]
>>
>> Create a new rule (Power=2) "Economics" with the text:
>>
>> The following currencies are defined, and are tracked by the
>> Treasuror. They can be owned by Agora, players, contracts, and
>> facilities.
>>
>> 1. ore
>> 2. stones
>> 3. lumber
>> 4. apples
>> 5. cotton
>> 6. corn
>> 7. coins
>> 8. papers
>> 9. fabric
>>
>> [ Probably not all of these will be managed by the Treasuror, but it all
>> depends on where the discussion takes us over the next few days.]
>>
>> Stones, apples, and corn are considered unrefinable currencies;
>> ore, lumber, and cotton are considered refinable currencies; and
>> coins, papers, and fabric are considered refined currencies.
>>
>> Coins are the official currency of Agora.
>>
>> Create a new rule (Power=2.6) "Preserved Land" with the text:
>>
>> Preservation is a boolean land switch, defaulting to False. The
>> preservation switch CAN be set in a regulation promulgated by the
>> Cartographor without 2 objections. A Land Unit with its
>> preservation switch set to True is considered a preserved Land
>> Unit. A Land Unit with its preservation switch set to False is
>> considered an unconserved Land Unit.
>>
>> Changes to the Land Type or ownership of a preserved land unit
>> are secured at a power threshold of 2.5.
>>
>> Any Facilities built on a preserved land unit CANNOT have their
>> rank changed or be destroyed, rules to the contrary
>> notwithstanding.
>>
>> [ PART IV: Starting off the Map]
>>
>> Set the land type of all the following land units to White and set their
>> preservation switch to True:
>>
>> (-1, -2), (-1, -1), (-1, 0), (0, -2), (0, -1), (0, 0), and (+1, -2).
>>
>> Set the land type of all the following land units to Black and set their
>> preservation switch to True:
>>
>> (-1, +2), (-1, +1), (0, +2), (0, +1), (+1, +2), (+1, +1), (+1, 0), and
>> (+1, -1).
>>
>> Create the following facilities:
>>
>> - Four mines at (-1, -2), (-1, +2), (+1, -2), and (+1, +2).
>> - Two orchards at (-1, -1) and (+1, +1).
>> - Two farms at (-1, +1) and (+1, -1).
>>
>> [ This would make the landscape look something like this:
>>
>> land type facils.
>> -21012+ -21012+
>> + + + +
>> 1 wbbbb 1 1 MF.OM 1
>> 0 wwwbb 0 0 ..... 0
>> 1 wwwbb 1 1 MO.FM 1
>> - - - -
>> -21012+ -21012+ ]
>>
>> Set the locations of all players to (0, 0).
>>
>> Make Trigon the Cartographor.
>>
>> [ PART V: Replace shinies. ]
>>
>> Replace all occurances of "shiny" and "shinies" in the ruleset in the
>> order they appear with "coin" and "coins" respectively.
>>
>> //////////////////////////////////////////////////////////////////////