PRESENT on 8024. I'm not sure about it, but it could turn out to be fun and
don't want to vote it down. FOR 8025.

-Aris

On Sat, Mar 10, 2018 at 1:17 PM Reuben Staley <reuben.sta...@gmail.com>
wrote:

> I never voted on these, did I?
>
> FOR both.
>
> On 3/4/2018 5:29 PM, Aris Merchant wrote:
> > I hereby distribute each listed proposal, initiating the Agoran
> > Decision of whether to adopt it, and removing it from the proposal
> > pool. For this decision, the vote collector is the Assessor, the
> > quorum is 3.0, the voting method is AI-majority and the valid options
> > are FOR and AGAINST (PRESENT is also a valid vote, as are conditional
> > votes).
> >
> > ID     Author(s)    AI   Title                       Pender      Pend fee
> >
> ---------------------------------------------------------------------------
> > 8024*  [1]          2.0  Nomicbots Minigame          CuddleBeam  1 Paper
> > 8025*  Corona       2.0  EFDoA [2]                   Corona      1 Paper
> >
> > The proposal pool currently contains the following proposals:
> >
> > ID    Author(s)     AI   Title
> >
> ---------------------------------------------------------------------------
> > pp1   Gaelan, [3]   3.0  PAoaM Patch
> >
> > [1] CuddleBeam, Gaelan, ATMunn, Trigon, Kenyon
> > [2] Ensure fair distribution of assets
> > [3] Trigon
> >
> > Legend: <ID>* : Proposal is pending.
> >
> > A proposal may be pended for 1 Paper or Without Objection.
> >
> > The full text of the aforementioned proposals is included below.
> >
> > //////////////////////////////////////////////////////////////////////
> > ID: 8024
> > Title: Nomicbots Minigame
> > Adoption index: 2.0
> > Author: CuddleBeam
> > Co-authors: Gaelan, ATMunn, Trigon, Kenyon
> >
> >
> > Create the following rule with Power = 2.0 and title "Nomicbots":
> >
> > ------------------------------------------------------------
> > -----------------
> >
> > Nomicbots are an asset. Each Nomicbot has Instructions, a Name, a Banner
> > and a Memory Capacity. A Nomicbot's Instructions is a text document with
> > instructions about its behavior. A Nomicbot's Instructions is blank by
> > default. A Nomicbot's name is a string, defaulting to "Nomicbot". A
> > Nomicbot's Banner is a switch with values of Risen or Lowered, defaulting
> > to Lowered. A Nomicbot's Memory Capacity in a numerical switch, which
> > defaults to 100.
> >
> > Any player CAN create a Nomicbot in eir possession by announcement by
> > destroying 1 ore. A Player can change their Nomicbot's Name or Banner by
> > announcement. A Player CAN destroy X of their corn and stone to cause
> > modifications to the text of the Instructions of one of their Nomicbots
> which
> > involve adding or removing up to X*3 characters (e.g. adding A characters
> > and removing B characters, where A+B < X), by announcement, unless this
> > would cause its Instructions to have more characters than its Memory
> > Capacity, in which case its INEFFECTIVE.
> >
> > A Player CAN destroy 1 of their fabric per 50 Memory Capacity a Nomicbot
> > they own has, to increase the Memory Capacity of that Nomicbot by 50, by
> > announcement.
> >
> > Nomicbots can Battle, and there is a Battle at the Main Arena among all
> > eligible Nomicbots at the start of each Month, hosted by the Botmastor -
> > this is the Monthly Battle. A Nomicbot is eligible if they are the only
> > Nomicbot belonging to a player with a Banner with a value of Risen.
> >
> > If a Nomicbot wins the Monthly Battle, their owner earns 1/Z Merit (a
> > non-transferable
> > and indestructible asset), where Z is the amount of Nomicbots which won
> > that Battle. When a player has 1 Merit, they win the game and lose all
> > their Merit.
> >
> > Nomicbot Battles are games of Nomic, played according to the Arena they
> > take place at along:
> > - With the players being the Nomicbots
> > - All Judge and interpretation requirements specific to the Battle
> > defaulting to the Botmastor.
> > - If the result of a Nomicbot's Instructions at a situation is not
> > unambiguous or determinate, or overly rely on external information, that
> > Nomicbot crashes at that moment, and is then removed from play from that
> > Battle.
> > - If the Battle would never end, it instead ends with nobody as the
> winner.
> >
> > Arenas are rulesets of Nomic, tracked by the Botmastor, and Arenas have a
> > Status switch of Main or Secondary (defaulting to Secondary). The
> Botmastor CAN
> > add or remove a Secondary Arena with 2 Agoran Consent. The Botmastor CAN
> > set the Status of an Arena to Main with 2 Agoran Consent. Doing this sets
> > the Status of all other Arenas to Secondary .
> >
> > The Botmastor is an Office. The Botmastor shall publish a report within
> the
> > first week of each month with:
> > - The results of the Monthly Battle and their processing of it (and CAN
> and
> > SHALL do this manual processing).
> > - The Instructions, Name, Banner, Memory Capacity and owner of each
> > Nomicbot.
> >
> > ------------------------------------------------------------
> > -----------------
> >
> > Then, add Peter Suber's original Nomic Initial Ruleset as a Main Arena.
> >
> > //////////////////////////////////////////////////////////////////////
> > ID: 8025
> > Title: Ensure fair distribution of assets
> > Adoption index: 2.0
> > Author: Corona
> > Co-authors:
> >
> >
> > Amend rule "Asset generation with facilities" by replacing the first
> item on
> > the list with the following two items, renumbering the other items
> > appropriately:
> >
> >    1. if the facility is built on unconserved Public Land, none.
> >
> >    2. if the facility is built on preserved Public Land and less than
> four days
> >    have passed since assets were created in the facility most recently,
> e must
> >    not have taken any assets from the inventory of another facility
> located on
> >    a preserved Land Unit within this Agoran week.
> >
> > //////////////////////////////////////////////////////////////////////
> > ID: pp1
> > Title: PAoaM Patch
> > Adoption index: 3.0
> > Author: Gaelan
> > Co-authors:
> >
> >
> > In Rule 105 “Rule Changes,” replace
> >
> >    "If the reenacting proposal provides new text for the rule, the rule
> >    must have materially the same purpose as did the repealed version;
> >    otherwise, the attempt to reenact the rule is null and void.”
> >
> > with
> >
> >    “If the reenacting proposal provides new text for the rule, the
> >    rule SHOULD have materially the same purpose as did the repealed
> version."
> >
> > The Rulekeepor MAY list historical annotations for changes made by the
> > following portion of this proposal (until the text “END CLEANUP”)
> however e
> > wishes, including incorrectly or not at all.
> >
> > If rule 2599 is not currently enacted, re-enact it with the following
> > text; if it is enacted but does not have the following text, amend it
> > to have the following text: {
> >
> >   If a player has not received a Welcome Package since e most
> >    recently registered, any player CAN cause em to receive one by
> >    announcement.
> >
> >    When a player receives a Welcome Package, Agora creates the
> >    following assets in eir possession:
> >
> >    1. 10 coins
> >    2. 5 lumber
> >    3. 5 stones
> >    4. 10 apples
> >    5. 3 papers
> > }
> >
> > If no rule titled “Paydays” exists, create it at power 2 with the
> following
> > text; if it exists but does not have the following text, amend it to
> have the
> > following text: {
> >
> >    Whenever a Payday occurs, the following events happen in order:
> >
> >    1. The following assets are created in the possession of each
> >       player:
> >       A. 10 coins
> >       B. 5 apples
> >       C. 2 papers
> >
> >    2. For each office, if a single player held that office for 16 or
> >       more days in the previous month and e was not issued any Cards
> >       other than Green for eir conduct in that office during that
> >       time, the following assets are created in the possession of
> >       that player:
> >       A. 5 coins
> >       B. 1 corn
> >
> >    The occurrence of Paydays is secured.  At the beginning of each
> >    month, a Payday occurs.
> > }
> >
> > If Rule 1993 is not currently enacted, re-enact it with the following
> text;
> > if it is enacted but does not have the following text, amend it to have
> the
> > following text: {
> >
> >    Arcadia is a land entirely defined by the Arcadian Map (the Map).
> >    The Map is the term for the set of all Land Units.
> >
> >    The Map divides Arcadia into a finite, discrete number of Units of
> >    Land, or simply Land. Each Unit of Land is an indestructible asset
> >    specified by an ordered pair of integers known as its Latitude and
> >    Longitude.
> >
> >    Every unique ordered pair of integers within the limits defined in
> >    the Rules for Latitude and Longitude signifies an existent Unit of
> >    Land. No other Units of Land exist. Units of Land CAN only be
> >    created or destroyed by changing the limits of Latitude and
> >    Longitude defined in the Rules.
> >
> >    All values for Latitude and Longitude MUST lie between -6 and +6,
> >    inclusive.
> >
> >    The Total Land Area of Arcadia is the number of existent Units of
> >    Land defined by permissible Latitude and Longitude pairs.
> > }
> >
> > If Rule 1994 is not currently enacted, re-enact it with the following
> text;
> > if it is enacted but does not have the following text, amend it to have
> the
> > following text: {
> >
> >    Any existent Land for which ownership has not been explicitly
> >    changed belongs to Agora.
> >
> >    Land belonging to Agora is called Public Land. Land belonging to
> >    a contract is called Communal Land. Land belonging to any other
> >    entity is called Private Land. Together, Communal Land and Private
> >    Land are called Proprietary Land.
> > }
> >
> > If Rule 1995 is not currently enacted, re-enact it with the following
> text;
> > if it is enacted but does not have the following text, amend it to have
> the
> > following text: {
> >
> >    Each Unit of Land has a Land Type switch, tracked by the
> >    Cartographor, whose values are "Black", "White", and "Aether" (the
> >    default). Changes to Land Type switches are secured. To "change
> >    the type" of, or to "transform" a Unit of Land is to flip its Type
> >    switch. A “Unit of X” is a Unit of Land whose Land Type switch has
> >    the value X.
> >
> >    When existent Land has not had its Type changed as explicitly
> >    permitted by the Rules, or has a Type that is not currently
> >    defined by the Rules, it is considered to have the Land Type of
> >    Aether. Rules to the contrary nonwithstanding, Units of Aether
> >    CANNOT be transferred from Agora, or owned by any entity other
> >    than Agora.
> >
> >    If Proprietary Land becomes Aether, the Cartographor SHALL
> >    transfer it to Agora in a timely fashion, destroy any facilities
> >    on the Land Unit, and set all other switches to their default
> >    values.
> >
> >    Type is a singleton switch with the values of Black and White,
> >    defaulting to Black. When an act specifies that an alternating
> >    land type is to be used, the current value of the Alternating Land
> >    Type switch is used, and the switch is set to the next value of
> >    the switch.
> > }
> >
> > If Rule 1996 is not currently enacted, re-enact it with the following
> text;
> > if it is enacted but does not have the following text, amend it to have
> the
> > following text: {
> >
> >    The Cartographor is an office; its holder is recordkeepor for the
> >    Land of Arcadia.
> >
> >    The Cartographor's Weekly Report shall include:
> >
> >    1. the ownership and land type of all existing land;
> >    2. all changes in the ownership and land type of existing land
> >       since the most recent report;
> >    3. the location for the previous week and the current week of each
> >       entity with a defined location;
> >    4. the next alternating land type;
> >    5. all facilities and their parent land units; and
> >    6. a list of all preserved land units.
> > }
> >
> > If Rule 1996 is not titled “The Cartographor”, retitle it “The
> Cartographor”.
> >
> > If Rule 1998 is not currently enacted, re-enact it with the following
> text;
> > if it is enacted but does not have the following text, amend it to have
> the
> > following text: {
> >
> >    Two Units of Land are Adjacent if they have the same Latitude, and
> >    their Longitudes differ by exactly one; or they have the same
> >    Longitude, and their Latitudes differ by exactly one.
> >
> >    Land Unit A is said to be connected to Land Unit B if it is
> >    possible to reach B by moving only to adjacent Land Units of the
> >    same color, starting from A.
> > }
> >
> > If Rule 1999 is not currently enacted, re-enact it with the following
> text;
> > if it is enacted but does not have the following text, amend it to have
> the
> > following text: {
> >
> >    Location is a player switch, tracked by the Cartographer, whose
> >    values are ordered pairs of integers where the first value is a
> >    valid Latitude, and the second is a valid Longitude. The default
> >    Location is (0, 0).
> >
> >    To "move" a player is to flip that player’s Location switch to the
> >    Latitude and Longitude of the destination.
> >
> >    No other Entity can have a location unless it is defined in a rule
> >    other than this one. Changes to the Location of an Entity are
> >    secured. If an Entity is specified by this Rule as having a
> >    defined Location, but its Location has not been explicitly set or
> >    changed, its Location is set to (0, 0).
> > }
> >
> > If Rule 2003 is not currently enacted, re-enact it with the following
> text;
> > if it is enacted but does not have the following text, amend it to have
> the
> > following text: {
> >
> >    Players CAN destroy:
> >
> >    1. 1 apple to move from one Land Unit to an adjacent Unit if their
> >       Land Types are the same and the destination is not Aether;
> >
> >    2. 2 apples to move from one Land Unit to an adjacent Unit if
> >       their Land Types differ and the destination is not Aether;
> >
> >    3. 2 apples to set Land Type of a Land Unit which e owns to any
> >       Land Type other than Aether, whether or not e is located at
> >       that Land Unit.
> >
> >    4. 3 apples to set the Land Type of a Land Unit that is adjacent
> >       to the Entity's current location, is of type Aether, and is
> >       owned by Agora, to an alternating Land Type.
> >
> >    5. 4 apples to set the Land Type of a Land Unit that is adjacent
> >       to the Entity's current location, is of type Aether, and is
> >       owned by Agora, to a Land Type of eir choice.
> >
> >    6. 6 apples to set the Land Type of a Land Unit that is of type
> >       Aether, and is owned by Agora, to an alternating Land Type.
> >
> >    Players CAN, while performing the above actions, substitute 3
> >    apples for 1 corn.
> > }
> >
> > If rule 2004 is not currently enacted, re-enact it with the following
> text;
> > if it is enacted but does not have the following text, amend it to have
> the
> > following text: {
> >
> >    Every Agoran Week, if the number of units of Private Land is less
> >    than one half the total number of units of Land, an auction SHALL
> >    be initiated. For this auction, the announcer is the Cartographor,
> >    the auctioneer is the Cartographor, the lots are chosen as such:
> >
> >    1. if there exist at least 5 Units of non-Aether Land in the
> >       possession of Agora with the preservation switch set to False:
> >       any 5 such Units of Land, to be chosen by the Cartographor,
> >       each Land Unit in a separate lot;
> >
> >    2. if there exist fewer than 5 Units of non-Aether Land in the
> >       possession of Agora: all such Units, each land unit in a
> >       separate lot;
> >
> >    and the minimum bid is 1 coin.
> > }
> >
> > If Rule 2022 is not currently enacted, re-enact it with the following
> text;
> > if it is enacted but does not have the following text, amend it to have
> the
> > following text: {
> >
> >    During the second Eastman week of each Agoran Month, the
> >    Cartographor SHALL perform the following actions in sequence, and
> >    report these changes:
> >
> >    1. Every Land Unit, with a preservation switch of False
> >       that is not directly connected to a unit of Aether, or is not
> >       connected by its own type to a unit of Aether, shall be
> >       transformed to Aether.
> >
> >    2. Any entities whose locations are on land units so transformed
> >       shall have their locations set to (0, 0).
> >
> >    3. If any land unit so transformed is not property of Agora, it
> >       becomes property of Agora.
> > }
> >
> > If Rule 2022 is not titled “Land Transfiguration”, retitle it
> > “Land Transfiguration”.
> >
> > END CLEANUP
> >
> > Amend rule 2166 by replacing “shiny” with “unit of Agora’s official
> currency”
> > in both instances.
> >
> > Amend rule 1995 by replacing “all other switches” with
> > “all other switches on the Land Unit”.
> >
> > Amend Rule 2004 “Land Auctions” by replacing "the auctioneer is the
> > Cartographor” with "the auctioneer is the Agora”.
> >
> > Amend the rule titled “Facilities” by making the following changes: {
> >
> >    Replace the last paragraph with "Facilities always have the same
> owner as
> >    their parent land unit. If the owner of a facility is ever not the
> same as
> >    that of its parent land unit, it is transferred to the owner of its
> parent
> >    land unit.”
> >
> >    Append the following to the second paragraph: “Facilities on private
> land can
> >    be destroyed by the owner by announcement. Facilities on communal
> land can be
> >    destroyed by the owning contract by announcement. Facilities on
> public land
> >    can be destroyed Without Objection.”
> > }
> >
> > Amend rule 2022 “Land Transfiguration” by replacing the first paragraph
> with
> >
> >    “Once during the second or third Eastman weeks of each Agoran Month,
> the
> >    Cartographor CAN perform the following actions in sequence, and
> report these
> >    changes:”
> >
> > and by appending
> >
> >    “The Cartographor SHALL do so in the second Eastman week of each
> >    Agoran Month.”
> >
> > at the end in a new paragraph.
> >
> > //////////////////////////////////////////////////////////////////////
> >
> > ---
> > This email has been checked for viruses by AVG.
> > http://www.avg.com
> >
>
> --
> Trigon
>

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