PRESENT on 8024. I'm not sure about it, but it could turn out to be fun and don't want to vote it down. FOR 8025.
-Aris On Sat, Mar 10, 2018 at 1:17 PM Reuben Staley <reuben.sta...@gmail.com> wrote: > I never voted on these, did I? > > FOR both. > > On 3/4/2018 5:29 PM, Aris Merchant wrote: > > I hereby distribute each listed proposal, initiating the Agoran > > Decision of whether to adopt it, and removing it from the proposal > > pool. For this decision, the vote collector is the Assessor, the > > quorum is 3.0, the voting method is AI-majority and the valid options > > are FOR and AGAINST (PRESENT is also a valid vote, as are conditional > > votes). > > > > ID Author(s) AI Title Pender Pend fee > > > --------------------------------------------------------------------------- > > 8024* [1] 2.0 Nomicbots Minigame CuddleBeam 1 Paper > > 8025* Corona 2.0 EFDoA [2] Corona 1 Paper > > > > The proposal pool currently contains the following proposals: > > > > ID Author(s) AI Title > > > --------------------------------------------------------------------------- > > pp1 Gaelan, [3] 3.0 PAoaM Patch > > > > [1] CuddleBeam, Gaelan, ATMunn, Trigon, Kenyon > > [2] Ensure fair distribution of assets > > [3] Trigon > > > > Legend: <ID>* : Proposal is pending. > > > > A proposal may be pended for 1 Paper or Without Objection. > > > > The full text of the aforementioned proposals is included below. > > > > ////////////////////////////////////////////////////////////////////// > > ID: 8024 > > Title: Nomicbots Minigame > > Adoption index: 2.0 > > Author: CuddleBeam > > Co-authors: Gaelan, ATMunn, Trigon, Kenyon > > > > > > Create the following rule with Power = 2.0 and title "Nomicbots": > > > > ------------------------------------------------------------ > > ----------------- > > > > Nomicbots are an asset. Each Nomicbot has Instructions, a Name, a Banner > > and a Memory Capacity. A Nomicbot's Instructions is a text document with > > instructions about its behavior. A Nomicbot's Instructions is blank by > > default. A Nomicbot's name is a string, defaulting to "Nomicbot". A > > Nomicbot's Banner is a switch with values of Risen or Lowered, defaulting > > to Lowered. A Nomicbot's Memory Capacity in a numerical switch, which > > defaults to 100. > > > > Any player CAN create a Nomicbot in eir possession by announcement by > > destroying 1 ore. A Player can change their Nomicbot's Name or Banner by > > announcement. A Player CAN destroy X of their corn and stone to cause > > modifications to the text of the Instructions of one of their Nomicbots > which > > involve adding or removing up to X*3 characters (e.g. adding A characters > > and removing B characters, where A+B < X), by announcement, unless this > > would cause its Instructions to have more characters than its Memory > > Capacity, in which case its INEFFECTIVE. > > > > A Player CAN destroy 1 of their fabric per 50 Memory Capacity a Nomicbot > > they own has, to increase the Memory Capacity of that Nomicbot by 50, by > > announcement. > > > > Nomicbots can Battle, and there is a Battle at the Main Arena among all > > eligible Nomicbots at the start of each Month, hosted by the Botmastor - > > this is the Monthly Battle. A Nomicbot is eligible if they are the only > > Nomicbot belonging to a player with a Banner with a value of Risen. > > > > If a Nomicbot wins the Monthly Battle, their owner earns 1/Z Merit (a > > non-transferable > > and indestructible asset), where Z is the amount of Nomicbots which won > > that Battle. When a player has 1 Merit, they win the game and lose all > > their Merit. > > > > Nomicbot Battles are games of Nomic, played according to the Arena they > > take place at along: > > - With the players being the Nomicbots > > - All Judge and interpretation requirements specific to the Battle > > defaulting to the Botmastor. > > - If the result of a Nomicbot's Instructions at a situation is not > > unambiguous or determinate, or overly rely on external information, that > > Nomicbot crashes at that moment, and is then removed from play from that > > Battle. > > - If the Battle would never end, it instead ends with nobody as the > winner. > > > > Arenas are rulesets of Nomic, tracked by the Botmastor, and Arenas have a > > Status switch of Main or Secondary (defaulting to Secondary). The > Botmastor CAN > > add or remove a Secondary Arena with 2 Agoran Consent. The Botmastor CAN > > set the Status of an Arena to Main with 2 Agoran Consent. Doing this sets > > the Status of all other Arenas to Secondary . > > > > The Botmastor is an Office. The Botmastor shall publish a report within > the > > first week of each month with: > > - The results of the Monthly Battle and their processing of it (and CAN > and > > SHALL do this manual processing). > > - The Instructions, Name, Banner, Memory Capacity and owner of each > > Nomicbot. > > > > ------------------------------------------------------------ > > ----------------- > > > > Then, add Peter Suber's original Nomic Initial Ruleset as a Main Arena. > > > > ////////////////////////////////////////////////////////////////////// > > ID: 8025 > > Title: Ensure fair distribution of assets > > Adoption index: 2.0 > > Author: Corona > > Co-authors: > > > > > > Amend rule "Asset generation with facilities" by replacing the first > item on > > the list with the following two items, renumbering the other items > > appropriately: > > > > 1. if the facility is built on unconserved Public Land, none. > > > > 2. if the facility is built on preserved Public Land and less than > four days > > have passed since assets were created in the facility most recently, > e must > > not have taken any assets from the inventory of another facility > located on > > a preserved Land Unit within this Agoran week. > > > > ////////////////////////////////////////////////////////////////////// > > ID: pp1 > > Title: PAoaM Patch > > Adoption index: 3.0 > > Author: Gaelan > > Co-authors: > > > > > > In Rule 105 “Rule Changes,” replace > > > > "If the reenacting proposal provides new text for the rule, the rule > > must have materially the same purpose as did the repealed version; > > otherwise, the attempt to reenact the rule is null and void.” > > > > with > > > > “If the reenacting proposal provides new text for the rule, the > > rule SHOULD have materially the same purpose as did the repealed > version." > > > > The Rulekeepor MAY list historical annotations for changes made by the > > following portion of this proposal (until the text “END CLEANUP”) > however e > > wishes, including incorrectly or not at all. > > > > If rule 2599 is not currently enacted, re-enact it with the following > > text; if it is enacted but does not have the following text, amend it > > to have the following text: { > > > > If a player has not received a Welcome Package since e most > > recently registered, any player CAN cause em to receive one by > > announcement. > > > > When a player receives a Welcome Package, Agora creates the > > following assets in eir possession: > > > > 1. 10 coins > > 2. 5 lumber > > 3. 5 stones > > 4. 10 apples > > 5. 3 papers > > } > > > > If no rule titled “Paydays” exists, create it at power 2 with the > following > > text; if it exists but does not have the following text, amend it to > have the > > following text: { > > > > Whenever a Payday occurs, the following events happen in order: > > > > 1. The following assets are created in the possession of each > > player: > > A. 10 coins > > B. 5 apples > > C. 2 papers > > > > 2. For each office, if a single player held that office for 16 or > > more days in the previous month and e was not issued any Cards > > other than Green for eir conduct in that office during that > > time, the following assets are created in the possession of > > that player: > > A. 5 coins > > B. 1 corn > > > > The occurrence of Paydays is secured. At the beginning of each > > month, a Payday occurs. > > } > > > > If Rule 1993 is not currently enacted, re-enact it with the following > text; > > if it is enacted but does not have the following text, amend it to have > the > > following text: { > > > > Arcadia is a land entirely defined by the Arcadian Map (the Map). > > The Map is the term for the set of all Land Units. > > > > The Map divides Arcadia into a finite, discrete number of Units of > > Land, or simply Land. Each Unit of Land is an indestructible asset > > specified by an ordered pair of integers known as its Latitude and > > Longitude. > > > > Every unique ordered pair of integers within the limits defined in > > the Rules for Latitude and Longitude signifies an existent Unit of > > Land. No other Units of Land exist. Units of Land CAN only be > > created or destroyed by changing the limits of Latitude and > > Longitude defined in the Rules. > > > > All values for Latitude and Longitude MUST lie between -6 and +6, > > inclusive. > > > > The Total Land Area of Arcadia is the number of existent Units of > > Land defined by permissible Latitude and Longitude pairs. > > } > > > > If Rule 1994 is not currently enacted, re-enact it with the following > text; > > if it is enacted but does not have the following text, amend it to have > the > > following text: { > > > > Any existent Land for which ownership has not been explicitly > > changed belongs to Agora. > > > > Land belonging to Agora is called Public Land. Land belonging to > > a contract is called Communal Land. Land belonging to any other > > entity is called Private Land. Together, Communal Land and Private > > Land are called Proprietary Land. > > } > > > > If Rule 1995 is not currently enacted, re-enact it with the following > text; > > if it is enacted but does not have the following text, amend it to have > the > > following text: { > > > > Each Unit of Land has a Land Type switch, tracked by the > > Cartographor, whose values are "Black", "White", and "Aether" (the > > default). Changes to Land Type switches are secured. To "change > > the type" of, or to "transform" a Unit of Land is to flip its Type > > switch. A “Unit of X” is a Unit of Land whose Land Type switch has > > the value X. > > > > When existent Land has not had its Type changed as explicitly > > permitted by the Rules, or has a Type that is not currently > > defined by the Rules, it is considered to have the Land Type of > > Aether. Rules to the contrary nonwithstanding, Units of Aether > > CANNOT be transferred from Agora, or owned by any entity other > > than Agora. > > > > If Proprietary Land becomes Aether, the Cartographor SHALL > > transfer it to Agora in a timely fashion, destroy any facilities > > on the Land Unit, and set all other switches to their default > > values. > > > > Type is a singleton switch with the values of Black and White, > > defaulting to Black. When an act specifies that an alternating > > land type is to be used, the current value of the Alternating Land > > Type switch is used, and the switch is set to the next value of > > the switch. > > } > > > > If Rule 1996 is not currently enacted, re-enact it with the following > text; > > if it is enacted but does not have the following text, amend it to have > the > > following text: { > > > > The Cartographor is an office; its holder is recordkeepor for the > > Land of Arcadia. > > > > The Cartographor's Weekly Report shall include: > > > > 1. the ownership and land type of all existing land; > > 2. all changes in the ownership and land type of existing land > > since the most recent report; > > 3. the location for the previous week and the current week of each > > entity with a defined location; > > 4. the next alternating land type; > > 5. all facilities and their parent land units; and > > 6. a list of all preserved land units. > > } > > > > If Rule 1996 is not titled “The Cartographor”, retitle it “The > Cartographor”. > > > > If Rule 1998 is not currently enacted, re-enact it with the following > text; > > if it is enacted but does not have the following text, amend it to have > the > > following text: { > > > > Two Units of Land are Adjacent if they have the same Latitude, and > > their Longitudes differ by exactly one; or they have the same > > Longitude, and their Latitudes differ by exactly one. > > > > Land Unit A is said to be connected to Land Unit B if it is > > possible to reach B by moving only to adjacent Land Units of the > > same color, starting from A. > > } > > > > If Rule 1999 is not currently enacted, re-enact it with the following > text; > > if it is enacted but does not have the following text, amend it to have > the > > following text: { > > > > Location is a player switch, tracked by the Cartographer, whose > > values are ordered pairs of integers where the first value is a > > valid Latitude, and the second is a valid Longitude. The default > > Location is (0, 0). > > > > To "move" a player is to flip that player’s Location switch to the > > Latitude and Longitude of the destination. > > > > No other Entity can have a location unless it is defined in a rule > > other than this one. Changes to the Location of an Entity are > > secured. If an Entity is specified by this Rule as having a > > defined Location, but its Location has not been explicitly set or > > changed, its Location is set to (0, 0). > > } > > > > If Rule 2003 is not currently enacted, re-enact it with the following > text; > > if it is enacted but does not have the following text, amend it to have > the > > following text: { > > > > Players CAN destroy: > > > > 1. 1 apple to move from one Land Unit to an adjacent Unit if their > > Land Types are the same and the destination is not Aether; > > > > 2. 2 apples to move from one Land Unit to an adjacent Unit if > > their Land Types differ and the destination is not Aether; > > > > 3. 2 apples to set Land Type of a Land Unit which e owns to any > > Land Type other than Aether, whether or not e is located at > > that Land Unit. > > > > 4. 3 apples to set the Land Type of a Land Unit that is adjacent > > to the Entity's current location, is of type Aether, and is > > owned by Agora, to an alternating Land Type. > > > > 5. 4 apples to set the Land Type of a Land Unit that is adjacent > > to the Entity's current location, is of type Aether, and is > > owned by Agora, to a Land Type of eir choice. > > > > 6. 6 apples to set the Land Type of a Land Unit that is of type > > Aether, and is owned by Agora, to an alternating Land Type. > > > > Players CAN, while performing the above actions, substitute 3 > > apples for 1 corn. > > } > > > > If rule 2004 is not currently enacted, re-enact it with the following > text; > > if it is enacted but does not have the following text, amend it to have > the > > following text: { > > > > Every Agoran Week, if the number of units of Private Land is less > > than one half the total number of units of Land, an auction SHALL > > be initiated. For this auction, the announcer is the Cartographor, > > the auctioneer is the Cartographor, the lots are chosen as such: > > > > 1. if there exist at least 5 Units of non-Aether Land in the > > possession of Agora with the preservation switch set to False: > > any 5 such Units of Land, to be chosen by the Cartographor, > > each Land Unit in a separate lot; > > > > 2. if there exist fewer than 5 Units of non-Aether Land in the > > possession of Agora: all such Units, each land unit in a > > separate lot; > > > > and the minimum bid is 1 coin. > > } > > > > If Rule 2022 is not currently enacted, re-enact it with the following > text; > > if it is enacted but does not have the following text, amend it to have > the > > following text: { > > > > During the second Eastman week of each Agoran Month, the > > Cartographor SHALL perform the following actions in sequence, and > > report these changes: > > > > 1. Every Land Unit, with a preservation switch of False > > that is not directly connected to a unit of Aether, or is not > > connected by its own type to a unit of Aether, shall be > > transformed to Aether. > > > > 2. Any entities whose locations are on land units so transformed > > shall have their locations set to (0, 0). > > > > 3. If any land unit so transformed is not property of Agora, it > > becomes property of Agora. > > } > > > > If Rule 2022 is not titled “Land Transfiguration”, retitle it > > “Land Transfiguration”. > > > > END CLEANUP > > > > Amend rule 2166 by replacing “shiny” with “unit of Agora’s official > currency” > > in both instances. > > > > Amend rule 1995 by replacing “all other switches” with > > “all other switches on the Land Unit”. > > > > Amend Rule 2004 “Land Auctions” by replacing "the auctioneer is the > > Cartographor” with "the auctioneer is the Agora”. > > > > Amend the rule titled “Facilities” by making the following changes: { > > > > Replace the last paragraph with "Facilities always have the same > owner as > > their parent land unit. If the owner of a facility is ever not the > same as > > that of its parent land unit, it is transferred to the owner of its > parent > > land unit.” > > > > Append the following to the second paragraph: “Facilities on private > land can > > be destroyed by the owner by announcement. Facilities on communal > land can be > > destroyed by the owning contract by announcement. Facilities on > public land > > can be destroyed Without Objection.” > > } > > > > Amend rule 2022 “Land Transfiguration” by replacing the first paragraph > with > > > > “Once during the second or third Eastman weeks of each Agoran Month, > the > > Cartographor CAN perform the following actions in sequence, and > report these > > changes:” > > > > and by appending > > > > “The Cartographor SHALL do so in the second Eastman week of each > > Agoran Month.” > > > > at the end in a new paragraph. > > > > ////////////////////////////////////////////////////////////////////// > > > > --- > > This email has been checked for viruses by AVG. > > http://www.avg.com > > > > -- > Trigon >