I vote as follows:​

ID Author(s) AI Title Pender Pend fee

8024* [1] 2.0 Nomicbots Minigame CuddleBeam 1 Paper
PRESENT, haven't read it
8025* Corona 2.0 EFDoA [2] Corona 1 Paper
FOR
8026* G. 1.0 Zombiception G. 3 sh.
PRESENT

~Corona​

On 00:30, Mar 5, 2018, at 00:30, Aris Merchant 
<thoughtsoflifeandligh...@gmail.com> wrote:
>I hereby distribute each listed proposal, initiating the Agoran
>Decision of whether to adopt it, and removing it from the proposal
>pool. For this decision, the vote collector is the Assessor, the
>quorum is 3.0, the voting method is AI-majority and the valid options
>are FOR and AGAINST (PRESENT is also a valid vote, as are conditional
>votes).
>
>ID     Author(s)    AI   Title                       Pender      Pend
>fee
>---------------------------------------------------------------------------
>8024*  [1]          2.0  Nomicbots Minigame          CuddleBeam  1
>Paper
>8025*  Corona       2.0  EFDoA [2]                   Corona      1
>Paper
>
>The proposal pool currently contains the following proposals:
>
>ID    Author(s)     AI   Title
>---------------------------------------------------------------------------
>pp1   Gaelan, [3]   3.0  PAoaM Patch
>
>[1] CuddleBeam, Gaelan, ATMunn, Trigon, Kenyon
>[2] Ensure fair distribution of assets
>[3] Trigon
>
>Legend: <ID>* : Proposal is pending.
>
>A proposal may be pended for 1 Paper or Without Objection.
>
>The full text of the aforementioned proposals is included below.
>
>//////////////////////////////////////////////////////////////////////
>ID: 8024
>Title: Nomicbots Minigame
>Adoption index: 2.0
>Author: CuddleBeam
>Co-authors: Gaelan, ATMunn, Trigon, Kenyon
>
>
>Create the following rule with Power = 2.0 and title "Nomicbots":
>
>------------------------------------------------------------
>-----------------
>
>Nomicbots are an asset. Each Nomicbot has Instructions, a Name, a
>Banner
>and a Memory Capacity. A Nomicbot's Instructions is a text document
>with
>instructions about its behavior. A Nomicbot's Instructions is blank by
>default. A Nomicbot's name is a string, defaulting to "Nomicbot". A
>Nomicbot's Banner is a switch with values of Risen or Lowered,
>defaulting
>to Lowered. A Nomicbot's Memory Capacity in a numerical switch, which
>defaults to 100.
>
>Any player CAN create a Nomicbot in eir possession by announcement by
>destroying 1 ore. A Player can change their Nomicbot's Name or Banner
>by
>announcement. A Player CAN destroy X of their corn and stone to cause
>modifications to the text of the Instructions of one of their Nomicbots
>which
>involve adding or removing up to X*3 characters (e.g. adding A
>characters
>and removing B characters, where A+B < X), by announcement, unless this
>would cause its Instructions to have more characters than its Memory
>Capacity, in which case its INEFFECTIVE.
>
>A Player CAN destroy 1 of their fabric per 50 Memory Capacity a
>Nomicbot
>they own has, to increase the Memory Capacity of that Nomicbot by 50,
>by
>announcement.
>
>Nomicbots can Battle, and there is a Battle at the Main Arena among all
>eligible Nomicbots at the start of each Month, hosted by the Botmastor
>-
>this is the Monthly Battle. A Nomicbot is eligible if they are the only
>Nomicbot belonging to a player with a Banner with a value of Risen.
>
>If a Nomicbot wins the Monthly Battle, their owner earns 1/Z Merit (a
>non-transferable
>and indestructible asset), where Z is the amount of Nomicbots which won
>that Battle. When a player has 1 Merit, they win the game and lose all
>their Merit.
>
>Nomicbot Battles are games of Nomic, played according to the Arena they
>take place at along:
>- With the players being the Nomicbots
>- All Judge and interpretation requirements specific to the Battle
>defaulting to the Botmastor.
>- If the result of a Nomicbot's Instructions at a situation is not
>unambiguous or determinate, or overly rely on external information,
>that
>Nomicbot crashes at that moment, and is then removed from play from
>that
>Battle.
>- If the Battle would never end, it instead ends with nobody as the
>winner.
>
>Arenas are rulesets of Nomic, tracked by the Botmastor, and Arenas have
>a
>Status switch of Main or Secondary (defaulting to Secondary). The
>Botmastor CAN
>add or remove a Secondary Arena with 2 Agoran Consent. The Botmastor
>CAN
>set the Status of an Arena to Main with 2 Agoran Consent. Doing this
>sets
>the Status of all other Arenas to Secondary .
>
>The Botmastor is an Office. The Botmastor shall publish a report within
>the
>first week of each month with:
>- The results of the Monthly Battle and their processing of it (and CAN
>and
>SHALL do this manual processing).
>- The Instructions, Name, Banner, Memory Capacity and owner of each
>Nomicbot.
>
>------------------------------------------------------------
>-----------------
>
>Then, add Peter Suber's original Nomic Initial Ruleset as a Main Arena.
>
>//////////////////////////////////////////////////////////////////////
>ID: 8025
>Title: Ensure fair distribution of assets
>Adoption index: 2.0
>Author: Corona
>Co-authors:
>
>
>Amend rule "Asset generation with facilities" by replacing the first
>item on
>the list with the following two items, renumbering the other items
>appropriately:
>
>  1. if the facility is built on unconserved Public Land, none.
>
>2. if the facility is built on preserved Public Land and less than four
>days
>have passed since assets were created in the facility most recently, e
>must
>not have taken any assets from the inventory of another facility
>located on
>  a preserved Land Unit within this Agoran week.
>
>//////////////////////////////////////////////////////////////////////
>ID: pp1
>Title: PAoaM Patch
>Adoption index: 3.0
>Author: Gaelan
>Co-authors:
>
>
>In Rule 105 “Rule Changes,” replace
>
>  "If the reenacting proposal provides new text for the rule, the rule
>  must have materially the same purpose as did the repealed version;
>  otherwise, the attempt to reenact the rule is null and void.”
>
>with
>
>  “If the reenacting proposal provides new text for the rule, the
>rule SHOULD have materially the same purpose as did the repealed
>version."
>
>The Rulekeepor MAY list historical annotations for changes made by the
>following portion of this proposal (until the text “END CLEANUP”)
>however e
>wishes, including incorrectly or not at all.
>
>If rule 2599 is not currently enacted, re-enact it with the following
>text; if it is enacted but does not have the following text, amend it
>to have the following text: {
>
> If a player has not received a Welcome Package since e most
>  recently registered, any player CAN cause em to receive one by
>  announcement.
>
>  When a player receives a Welcome Package, Agora creates the
>  following assets in eir possession:
>
>  1. 10 coins
>  2. 5 lumber
>  3. 5 stones
>  4. 10 apples
>  5. 3 papers
>}
>
>If no rule titled “Paydays” exists, create it at power 2 with the
>following
>text; if it exists but does not have the following text, amend it to
>have the
>following text: {
>
>  Whenever a Payday occurs, the following events happen in order:
>
>  1. The following assets are created in the possession of each
>     player:
>     A. 10 coins
>     B. 5 apples
>     C. 2 papers
>
>  2. For each office, if a single player held that office for 16 or
>     more days in the previous month and e was not issued any Cards
>     other than Green for eir conduct in that office during that
>     time, the following assets are created in the possession of
>     that player:
>     A. 5 coins
>     B. 1 corn
>
>  The occurrence of Paydays is secured.  At the beginning of each
>  month, a Payday occurs.
>}
>
>If Rule 1993 is not currently enacted, re-enact it with the following
>text;
>if it is enacted but does not have the following text, amend it to have
>the
>following text: {
>
>  Arcadia is a land entirely defined by the Arcadian Map (the Map).
>  The Map is the term for the set of all Land Units.
>
>  The Map divides Arcadia into a finite, discrete number of Units of
>  Land, or simply Land. Each Unit of Land is an indestructible asset
>  specified by an ordered pair of integers known as its Latitude and
>  Longitude.
>
>  Every unique ordered pair of integers within the limits defined in
>  the Rules for Latitude and Longitude signifies an existent Unit of
>  Land. No other Units of Land exist. Units of Land CAN only be
>  created or destroyed by changing the limits of Latitude and
>  Longitude defined in the Rules.
>
>  All values for Latitude and Longitude MUST lie between -6 and +6,
>  inclusive.
>
>  The Total Land Area of Arcadia is the number of existent Units of
>  Land defined by permissible Latitude and Longitude pairs.
>}
>
>If Rule 1994 is not currently enacted, re-enact it with the following
>text;
>if it is enacted but does not have the following text, amend it to have
>the
>following text: {
>
>  Any existent Land for which ownership has not been explicitly
>  changed belongs to Agora.
>
>  Land belonging to Agora is called Public Land. Land belonging to
>  a contract is called Communal Land. Land belonging to any other
>  entity is called Private Land. Together, Communal Land and Private
>  Land are called Proprietary Land.
>}
>
>If Rule 1995 is not currently enacted, re-enact it with the following
>text;
>if it is enacted but does not have the following text, amend it to have
>the
>following text: {
>
>  Each Unit of Land has a Land Type switch, tracked by the
>  Cartographor, whose values are "Black", "White", and "Aether" (the
>  default). Changes to Land Type switches are secured. To "change
>  the type" of, or to "transform" a Unit of Land is to flip its Type
>  switch. A “Unit of X” is a Unit of Land whose Land Type switch has
>  the value X.
>
>  When existent Land has not had its Type changed as explicitly
>  permitted by the Rules, or has a Type that is not currently
>  defined by the Rules, it is considered to have the Land Type of
>  Aether. Rules to the contrary nonwithstanding, Units of Aether
>  CANNOT be transferred from Agora, or owned by any entity other
>  than Agora.
>
>  If Proprietary Land becomes Aether, the Cartographor SHALL
>  transfer it to Agora in a timely fashion, destroy any facilities
>  on the Land Unit, and set all other switches to their default
>  values.
>
>  Type is a singleton switch with the values of Black and White,
>  defaulting to Black. When an act specifies that an alternating
>  land type is to be used, the current value of the Alternating Land
>  Type switch is used, and the switch is set to the next value of
>  the switch.
>}
>
>If Rule 1996 is not currently enacted, re-enact it with the following
>text;
>if it is enacted but does not have the following text, amend it to have
>the
>following text: {
>
>  The Cartographor is an office; its holder is recordkeepor for the
>  Land of Arcadia.
>
>  The Cartographor's Weekly Report shall include:
>
>  1. the ownership and land type of all existing land;
>  2. all changes in the ownership and land type of existing land
>     since the most recent report;
>  3. the location for the previous week and the current week of each
>     entity with a defined location;
>  4. the next alternating land type;
>  5. all facilities and their parent land units; and
>  6. a list of all preserved land units.
>}
>
>If Rule 1996 is not titled “The Cartographor”, retitle it “The
>Cartographor”.
>
>If Rule 1998 is not currently enacted, re-enact it with the following
>text;
>if it is enacted but does not have the following text, amend it to have
>the
>following text: {
>
>  Two Units of Land are Adjacent if they have the same Latitude, and
>  their Longitudes differ by exactly one; or they have the same
>  Longitude, and their Latitudes differ by exactly one.
>
>  Land Unit A is said to be connected to Land Unit B if it is
>  possible to reach B by moving only to adjacent Land Units of the
>  same color, starting from A.
>}
>
>If Rule 1999 is not currently enacted, re-enact it with the following
>text;
>if it is enacted but does not have the following text, amend it to have
>the
>following text: {
>
>  Location is a player switch, tracked by the Cartographer, whose
>  values are ordered pairs of integers where the first value is a
>  valid Latitude, and the second is a valid Longitude. The default
>  Location is (0, 0).
>
>  To "move" a player is to flip that player’s Location switch to the
>  Latitude and Longitude of the destination.
>
>  No other Entity can have a location unless it is defined in a rule
>  other than this one. Changes to the Location of an Entity are
>  secured. If an Entity is specified by this Rule as having a
>  defined Location, but its Location has not been explicitly set or
>  changed, its Location is set to (0, 0).
>}
>
>If Rule 2003 is not currently enacted, re-enact it with the following
>text;
>if it is enacted but does not have the following text, amend it to have
>the
>following text: {
>
>  Players CAN destroy:
>
>  1. 1 apple to move from one Land Unit to an adjacent Unit if their
>     Land Types are the same and the destination is not Aether;
>
>  2. 2 apples to move from one Land Unit to an adjacent Unit if
>     their Land Types differ and the destination is not Aether;
>
>  3. 2 apples to set Land Type of a Land Unit which e owns to any
>     Land Type other than Aether, whether or not e is located at
>     that Land Unit.
>
>  4. 3 apples to set the Land Type of a Land Unit that is adjacent
>     to the Entity's current location, is of type Aether, and is
>     owned by Agora, to an alternating Land Type.
>
>  5. 4 apples to set the Land Type of a Land Unit that is adjacent
>     to the Entity's current location, is of type Aether, and is
>     owned by Agora, to a Land Type of eir choice.
>
>  6. 6 apples to set the Land Type of a Land Unit that is of type
>     Aether, and is owned by Agora, to an alternating Land Type.
>
>  Players CAN, while performing the above actions, substitute 3
>  apples for 1 corn.
>}
>
>If rule 2004 is not currently enacted, re-enact it with the following
>text;
>if it is enacted but does not have the following text, amend it to have
>the
>following text: {
>
>  Every Agoran Week, if the number of units of Private Land is less
>  than one half the total number of units of Land, an auction SHALL
>  be initiated. For this auction, the announcer is the Cartographor,
>  the auctioneer is the Cartographor, the lots are chosen as such:
>
>  1. if there exist at least 5 Units of non-Aether Land in the
>     possession of Agora with the preservation switch set to False:
>     any 5 such Units of Land, to be chosen by the Cartographor,
>     each Land Unit in a separate lot;
>
>  2. if there exist fewer than 5 Units of non-Aether Land in the
>     possession of Agora: all such Units, each land unit in a
>     separate lot;
>
>  and the minimum bid is 1 coin.
>}
>
>If Rule 2022 is not currently enacted, re-enact it with the following
>text;
>if it is enacted but does not have the following text, amend it to have
>the
>following text: {
>
>  During the second Eastman week of each Agoran Month, the
>  Cartographor SHALL perform the following actions in sequence, and
>  report these changes:
>
>  1. Every Land Unit, with a preservation switch of False
>     that is not directly connected to a unit of Aether, or is not
>     connected by its own type to a unit of Aether, shall be
>     transformed to Aether.
>
>  2. Any entities whose locations are on land units so transformed
>     shall have their locations set to (0, 0).
>
>  3. If any land unit so transformed is not property of Agora, it
>     becomes property of Agora.
>}
>
>If Rule 2022 is not titled “Land Transfiguration”, retitle it
>“Land Transfiguration”.
>
>END CLEANUP
>
>Amend rule 2166 by replacing “shiny” with “unit of Agora’s official
>currency”
>in both instances.
>
>Amend rule 1995 by replacing “all other switches” with
>“all other switches on the Land Unit”.
>
>Amend Rule 2004 “Land Auctions” by replacing "the auctioneer is the
>Cartographor” with "the auctioneer is the Agora”.
>
>Amend the rule titled “Facilities” by making the following changes: {
>
>Replace the last paragraph with "Facilities always have the same owner
>as
>their parent land unit. If the owner of a facility is ever not the same
>as
>that of its parent land unit, it is transferred to the owner of its
>parent
>  land unit.”
>
>Append the following to the second paragraph: “Facilities on private
>land can
>be destroyed by the owner by announcement. Facilities on communal land
>can be
>destroyed by the owning contract by announcement. Facilities on public
>land
>  can be destroyed Without Objection.”
>}
>
>Amend rule 2022 “Land Transfiguration” by replacing the first paragraph
>with
>
>“Once during the second or third Eastman weeks of each Agoran Month,
>the
>Cartographor CAN perform the following actions in sequence, and report
>these
>  changes:”
>
>and by appending
>
>  “The Cartographor SHALL do so in the second Eastman week of each
>  Agoran Month.”
>
>at the end in a new paragraph.
>
>//////////////////////////////////////////////////////////////////////

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