Buzz: I believe your LV is too high to reach MC from Euston.

-twg


‐‐‐‐‐‐‐ Original Message ‐‐‐‐‐‐‐
On Thursday, February 7, 2019 9:49 PM, David Nicol <davidni...@gmail.com> wrote:

> Mornington Crescent!
>
> On Thu, Feb 7, 2019 at 3:47 PM Aris Merchant <
> thoughtsoflifeandligh...@gmail.com> wrote:
>
> > Y’all, come on. Surely you have an opinion?
> > -Aris
> > On Wed, Feb 6, 2019 at 4:56 PM Aris Merchant <
> > thoughtsoflifeandligh...@gmail.com> wrote:
> >
> > > So I was looking at the best ways to handle the illegal win problem,
> > > and I decided to bring back an older set of somewhat more complicated
> > > victory rules. They involve Winning Conditions, Losing Conditions,
> > > Victory Announcements, and Cleanup Procedures. Basically, if you
> > > satisfy a Winning Condition and no Losing Conditions, you can make a
> > > self-ratifying Victory Announcement to that effect. If the
> > > announcement ratifies, you win, and the Cleanup Procedure for the
> > > Winning Condition you satisfied is activated. This seemed a robust set
> > > of generic concepts for dealing with victory, so I thought reenacting
> > > them with some modifications might solve our problems. Here's a proto
> > > that does that. Part 1 consists of the new victory rules, and part 2
> > > consists of assorted modifications to existing rules to make them
> > > compatible. I'd love to hear what you think!
> > > -Aris
> > > P.S. The old rules were R2186 from March 2008 [1] and R2343 from March
> > > 2012 [2]
> > > [1]
> >
> > https://mailman.agoranomic.org/cgi-bin/mailman/private/agora-official/2008-March/004137.html
> >
> > > [2]
> >
> > https://mailman.agoranomic.org/cgi-bin/mailman/private/agora-official/2012-March/009331.html
> >
> > > Title: Conditional Victory
> > > Adoption index: 3.0
> > > Author: Aris
> > > Co-author(s):
> > > Lines beginning with hashmarks ("#") and text in square brackets ("[]")
> > > are comments.
> > >
> > > 1 WINNING REWRITE
> > >
> > > ==================
> > >
> > > Enact a new power 3.0 rule, entitled "Winning: Terms and Conditions",
> > > and reading as follows:
> > > Winning Conditions and Losing Conditions are conditions
> > > explicitly defined as such by the Rules. Such conditions are
> > > generally satisfied instantaneously, not continuously. No such
> > > condition is satisfied unless a rule specifies that it is.
> > > Each Winning Condition should (if needed) specify a Cleanup
> > > Procedure to prevent an arbitrary number of wins arising from
> > > essentially the same circumstances. When one or more persons win
> > > the game by some Winning Condition, for each of those persons who
> > > satisfy
> > > that Winning Condition, its Cleanup Procedure occurs.
> > > If a rule states that a person "achieves victory by X", it is to be
> > > construed as meaning that mean that the specified person satisfies
> > > the Winning Condition of X for a period of one month, beginning
> > > at the specified time, or until e wins the game by X, whichever is
> > > sooner.
> > > The one month period is tolled (suspended) for so long as any CFJ
> > > relating
> > > substantially to the circumstances of the win is open and for one week
> > > after
> > > its closure.
> > > Amend Rule 2449, "Winning the Game", to read as follows:
> > > A Victory Announcement is a published statement, labeled as a
> > > Victory Announcement, that declares clearly that a specified person
> > > or persons satisfy a specified Winning Condition while
> > > not satisfying any Losing Conditions (and explicitly and clearly
> > > states which persons and which Winning Condition). A Victory
> > > Announcement is self-ratifying.
> > > When a Victory Announcement ratifies, or a judgement confirming
> > > the veracity of a victory announcement has been in effect and
> > > unappealed for one week the person(s) Win the Game; specifically they
> > > win the
> > > Round that ends with the indicated win. Agora itself does not end and
> > > the
> > > ruleset remains unchanged. The game CANNOT be won in any other way,
> > > rules to
> > > the contrary notwithstanding.
> > > The Herald SHALL award the Patent Title Champion to any person
> > > who wins the game, in a timely fashion the win. The
> > > Herald SHOULD note the method of winning in eir report.
> > > Retitle Rule 2449 to "Winning: Apply Here".
> > > Enact a new power 3.0 rule, entitled "Winning: Exemptions and
> > > Exclusions",
> > > with the following text:
> > > Any person who is included in an attempt to win the game, for the
> > > purpose
> > > of which attempt that person has either knowingly violated a rule, or
> > > willingly and knowingly been a party to a rules violation, where that
> > > violation is directly and materially responsible for circumstances
> > > necessary
> > > for or beneficial to that attempt, commits the Class-6 Crime of
> > > Poor Sportsmanship, and furthermore satisfies the Losing Condition of
> > > Bad Form
> > > with respect the attempted victory.
> > > Any person, having already been listed as winning in a correct Victory
> > > Announcement, who is again listed to win in Victory Announcement,
> > > published
> > > within 30 days of the first one, where the circumstances of the
> > > attempted
> > > victory are substantially unchanged, satisfies the Losing Condition of
> > > Excessive Repetition with respect to the later attempt.
> > >
> > > 2 TECHNICAL AND CONFORMING AMENDMENTS
> > >
> > > ======================================
> > >
> > > 2.1 THE ONE AND ONLY OLD LOSING CONDITION
> > >
> > > ==========================================
> > >
> > > Amend Rule 2556, Penalties, by changing the first paragraph of that rule
> > > to read as follows:
> > > Every impure person satisfies the Losing Condition of Disrepute.
> > >
> > > 2.1 WINNING CONDITIONS
> > >
> > > =======================
> > >
> > > Amend Rule 2594, Fame, by changing the paragraph beginning
> > > "Any player whose Fame"
> > > to read
> > > "Any player whose Fame has been either 10 or -10 for at least 2 days
> > > satisfies the Winning Condition of Stellar Domination. Cleanup
> > > Procedure:
> > > The Victor's fame is reset to 0."
> > > [The following isn't phrased as a Cleanup condition since that would
> > > allow
> > > the person to dispose of the coins in the intervening period.]
> > > Amend Rule 2483, "Economics", by changing the text
> > > "A player CAN win the game by paying a fee of 1,000 Coins."
> > > to read
> > > "A player CAN achieve victory by Wealth by paying a fee of 1,000
> > > Coins."
> > > Amend Rule 2465, "Victory by Apathy", by changing the text "win the game"
> > > to read "achieve victory by Apathy".
> > > Amend Rule 2537, "Balloons", by changing the text
> > > "A player CAN, by announcement, spend Balloons equal to the sum of
> > > the Ranks of all Posts in order to win the game. Upon doing so,
> > > all eir Influence switches are set to 0."
> > > to read
> > > "A player CAN pay a fee of Balloons equal in number to the sum of
> > > the Ranks of all Posts in order to achieve victory by Politics.
> > > Cleanup Condition: All of the Victor's Influence switches are set to
> > > 0."
> > > Amend Rule 2553, "Win by Paradox", by changing its first paragraph to
> > > read
> > > as
> > > follows:
> > > Whenever a CFJ about the legality or possibility of a game action has
> > > been assigned a judgment of PARADOXICAL continuously for at least
> > > 7 days, the case's initiator achieves victory by Paradox.
> > > Retitle Rule 2553 to "Victory by Paradox".
> > > Amend Rule 2438, "Ribbons", by changing the text
> > > "While a person owns all types of Ribbon, that person can Raise a
> > > Banner by announcement. This causes that person to win the game.
> > > That person's Ribbon Ownership becomes the empty set."
> > > to read
> > > "While a person owns all types of Ribbon, that person satisfies the
> > > Winning Condition of Renaissance. Cleanup Procedure: The Victor's
> > > ribbon ownership becomes the empty set."
> > > Amend Rule 2464, "Tournaments", by changing the text "win the game" to
> > > "achieve victory by Contest".
>
> --
>
> "I don't know about that, as it is outside of my area of expertise." --
> competent specialized practitioners, all the time


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