This update is mostly based on Aris' comments. I also changed some spots to
use "earn" and "grant". I'm confident that the core mechanics of this version
are sound now, and anything that's not quite right can be fixed by later
proposals. So I'm declaring this the final version unless someone finds a
serious, game damaging, issue. Thanks for all the feedback everyone!
I submit the following proposal:
{
Title: Sets v1.2
Author: nch
Co-Authors: Trigon, Falsifian, PSS, Jason, Aris
AI: 3
Enact a new Power=1 rule titled "Cards & Sets" with the text:
Cards are a type of asset with a corresponding Product. Products are
also assets. The types of Cards and their corresponding Products are:
* Victory Cards and Victory Points.
* Justice Cards and Blot-B-Gones
* Legislative Cards and Pendants
* Voting Cards and Extra Votes
A player CAN pay a 'set' of X Cards of the same type to earn Y
corresponding Products. The value of X determines the value of Y in the
following ways:
* 1 Card = 1 Product
* 2 Cards = 3 Products
* 3 Cards = 6 Products
* 4 Cards = 10 Products
A player CANNOT pay more than 4 Cards as one 'set'.
Cards and Products are tracked by the Treasuror.
For each player that is not a zombie, grant em 1 card of each type.
[The core of this proposal. Collect cards to make the other assets.]
Amend rule 2499 "Welcome Packages" by replacing:
When a player receives a Welcome Package, e earns 10 coins.
with:
When a player receives a Welcome Package, e earns 10 coins and one of
each type of Card defined in the rules.
[Simple Welcome package addition]
Amend rule 2483 "Economics" by removing the following line:
A player CAN win the game by paying a fee of 1,000 Coins.
[Ultimately counter to an economy where we want constant trading and asset
movement.]
Enact a new Power=1 rule titled "VP Wins" with the following text:
If a player has at least 20 more Victory Points than any other player, e
CAN win by announcement. When a player wins this way, destroy all Cards
and their corresponding products. Then, for each non-zombie player,
grant em 1 card of each type.
[Exactly what it says on the tin.]
Amend rule 2555 "Blots" by replacing the following paragraph:
If a person (the penitent) has neither gained blots nor had more
than 2 blots expunged from emself in the current Agoran week, then
any player (the confessor) who has not, by this mechanism,
expunged any blots in the current Agoran week CAN expunge 1 blot
from the penitent, by announcement.
with:
Any player CAN, by announcement, expunge a blot from a specified person
(or emself if no one is specified) by paying a fee of one Blot-B-Gone.
[Pretty straightforward, now you need to use Blot-B-Gones to get rid of Blots
(except for the fugitive decay, I left that in).]
Amend rule 2350 "Proposals" by replacing:
Creating a proposal adds it to the Proposal Pool. Once a proposal
is created, neither its text nor any of the aforementioned
attributes can be changed. The author (syn. proposer) of a
proposal is the person who submitted it.
with:
If a proposal was created in the last week and has not been added to the
proposal pool, any player CAN add it to the Proposal Pool by paying one
Pendant. When a player who is not the author or a co-author of a
proposal adds it to the Proposal Pool by this method, e is added to the
list of co-authors.
Once a proposal is created, neither its text nor any of the
aforementioned attributes can be changed, except by the mechanisms in
this rule. The author (syn. proposer) of a proposal is the person who
submitted it.
The Promotor CAN, once a week and with 2 support, add a proposal to the
Proposal Pool. E SHOULD NOT do so if the author of the proposal has at
least one Pendant or Legislative Card.
[Make Pendants do the pending thing. Making the pender a co-author ties into
lime ribbons/glitter. Add a safeguard to let the promotor pend proposals when
it's otherwise not possible.]
Amend rule 2422 "Voting Strength" by adding:
A player can Buy Strength by paying 1 Extra Vote and specifing a current
Agoran decision on which e is a voter. For each time a player has Bought
Strength on a decision, eir voting strength is 1 greater on that
decision. A player CANNOT Buy Strength for the same decision more than 3
times.
[This makes proxies pretty flexible actually, maybe too much? But I think it's
fun and can at most double your base power.]
Create a new Power=1 rule titled "VP Auctions" with the following text:
Once a week the Treasuror CAN and SHOULD initiate an auction. The
auction has the following lots:
* one Victory Card, created in the possession of Agora when the auction
is initiated AND
* all of any single type of asset currently own by the Lost and Found
Department, if any.
The Treasuror is the auctioneer for this auction, and may order the lots
as e chooses. The minimum bid for this auction is 1 coin.
[This is the primary way for Victory Cards to be created. Also adds a more
interesting way to put lost assets back into circulation.]
Create a new Power=1 rule titled "Popular Proposal Proposer Privilege" with
the following text:
The player who proposed the proposal with the greatest F/A, as defined in
rule 955, among all proposals assessed in the last 7 days CAN once earn
one Legislative Card. If there is a tie, all authors of the tied
proposals may do so once each.
[This introduces 4 (or more!) Legislative Cards per month. My math says that
this, along with the 6 that can be created by officers should be enough. But
time will tell for sure.]
Create a new Power=1 rule titled "Card Administration" with the following
text:
Justice Cards are associated with the Ministry of Justice. Legislative
Cards are associated with the Ministry of Legislation. Voting Cards are
associated with the ministry of Participation.
Officers CAN, once per month and by announcement, grant another player a
specified type of card under the following conditions:
* the officer holds at least one office with the Card's associated
ministry in its interests,
* the player receiving the Card does not hold an office with the Card's
associated ministry in its interests, AND
* the player receiving the Card is not a zombie.
[I like this system a lot but I note the PM and Speaker can't receive cards
this way. I'm open to patches but I think they'll likely be able to trade the
cards they can create for the ones they need, so I'm not immediately
concerned.]
}
--
nch