This has been fluctuating from serious to non-serious, which is where a
rule should be.... seems there's a little more support now than before, and
I've made some changes.
Overall, I'm going to let this sit for review for a bit, but I'd rather add
co-authors than to become a co-author on this one (seeing as it is
substantial, and apparently there are players that want me to have the
office it creates).
TLDR (this is what is intended, at least):
- each crystal represents uniquely one rule.
- each crystal grows as it is amended/repealed or stays repealed.
- each crystal will eventually be transferred if it gets amended too much
by the non-owner
- get enough total crystal to win.
Changes from last time (when it wasn't poetry):
- removed size decreases (added quarterly size increase for repealed rules
instead)
- Added instability (instead of transferring immediately after amending it
once, need to amend it a few times to have it transfer automatically)
- force all crystallized players to win (not just some crystallized players)
{
The Geologist is the office that tracks crystals.
Each crystal is a liquid asset.
Each crystal has three secured natural integer switches,
one of which is the size, the second is its identity,
and the third is the instability.
The default size of a crystal is 1.
The default instability of a crystal is 0.
Each Quarter, the size is increased by 1 of all crystals with
identifiers that don't match any rule number in the current ruleset.
Whenever a proposal amends or repeals a rule:
- If a crystal with an identity equal to the number of that rule
exists, combine that proposal with that crystal.
- Otherwise, grant the author of the proposal a crystal with the
identity equal to the number of that rule.
Whenever a proposal and a crystal combine:
- Increase the size of the crystal by 1.
- If the proposal's author doesn't own the crystal,
increase the instability of the crystal by 2.
- If the instability is equal to or larger than the size of the
crystal, transfer the crystal to the author of the proposal, and
reduce the instability of the crystal by 3.
A player CAN, by announcement, Shatter the System, and attempting to
specify all crystallized players, provided that no player has won the
game by doing so in the past 30 days. An player is crystallized if
it owns crystals with a total size greater than or equal to the
number of rules in the current ruleset.
When the System is Shattered, all crystallized players win the game.
If a player won the game in this manner 4 or more days ago, any
player CAN repeal this rule by announcement.
}