Zefram wrote:
> We can currently have rules modified by rules, so no problem there.
> We've previously had subgames involving non-proposed rule changes,
> of course, most notably the Frankenstein Monster.

I didn't say it was impossible (or even difficult) in theory,
it's just a question of elegance.  If you're going to say "this
subclass of rules is modifiable by new mechanism X", you then
have to define the subclass, regulate how rules become a member
of that subclass (e.g. so the Rulekeepor can't move R101 into
that subclass), etc.  Especially if you want text within that
subclass to follow a differing precedence or numbering system,
or have different functional units.  (Individual "cards" could be
moved at will within a defining block, equivalent to moving
paragraphs within a Rule, which shouldn't be allowed in the main
ruleset).

A simple, elegant way is a single rule: "Whole Document Y is
changeable by mechanism X, and has the force of this defining
Rule."  Whole document Y can even be maintained by the Rulekeepor,
and published in the same post as the Rulesets, if you like.

Of course, it raises a philosophical issue of delegation of
authority, but we've been through that somewhat.

-Goethe


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