Taral: Ah. Gotcha.

On Mon, Apr 14, 2008 at 11:38 PM, Iammars <[EMAIL PROTECTED]> wrote:

>
>
> Current proto-text:
>
> 1 - Contractness
>     The name of this contract is "The Fight Arena". This is a public
> contract.
> 2 - Referee
>     The Referee is responsible for maintaining this contract. If this
> contract is a contest, the Referee is its contestmaster.
> 3 - Basic Contract Stuff
>     Any player may become party to this contract by announcement. Parties
> to this agreement who aren't the Referee are known as Fighters. Any Fighter
> may cease to be a party to this agreement by announcement.
> 4 - Status
>     Status is a player switch with values of Won, Lost, Hosting and
> Competing (default). A player's Status may only be flipped as specified by
> this contract. The Referee may flip anyone's Status by announcement. The
> Referee may be the only player whose Status is set to Hosting.
> 5 - Motion
>     Motion is a player switch with values of Fighting and Fawning
> (default). A player's Motion may only be flipped as specified by this
> contract. The Referee may flip anyone's Motion by announcement.
> 6 - Experience Points
>     Experience Points (hereafter XP) are a type of currency. Ownership of
> XP is restricted to Fighters. The Referee is the recordkeeper of XP.
> 7 - Challenges
>     Any Fawning Fighter may challenge any other Fawning Fighter by
> announcement. Upon doing so, each of the involved Fighters becomes Fighting.
> Within four days, the two fighters SHALL send the Referee a Weapon. A Weapon
> is a phrase containing up to three words. The Referee SHALL determine the
> winner of the challenge by the secret rule as soon as possible and announce
> it along with the Weapons each Fighter submitted. If the winner has more Xp
> than the loser, the winner gains one XP. Else if the winner has less XP than
> the loser, the winner gains three XP. Else if the winner and the loser have
> the same number of XP, then the winner gains two XP. The loser loses one
> FAP, no matter the amount of XP the winner and the loser has. After this is
> all done, each involved Fighter becomes Fawning.
> 8 - The Secret Rule
>     When the Referee becomes the Referee, he SHALL create a secret rule,
> known only to emself. E SHALL NOT change this rule as long as e is the
> Referee.
> 9 - Awarding Points
>     At the beginning of each month, the Fighter with the most XP gains
> points equal to the maximum number of points that a contest CAN award per
> week per contestant. If there is a tie, the points are split up among each
> tied Fighter, rounded down.
> 10 - Final Challenge
>
>     If there is no valid Final Challenge posted, the contestmaster SHALL
> post a Final Challenge as soon as possible. The Final Challenge contains 4
> Weapons, one of which is not allowed in the Arena. Any Fawning Fighter may
> attempt the Final Challenge by announcement. The announcement SHALL contain,
> for each Weapon:
>         a. Whether or not the Weapon is allowed in the Arena.
>         b. If the Weapon is allowed in the arena, a Weapon that e believes
> beats it.
>     Upon posting such an announcement, the current valid Final Challenge
> becomes invalid. If all the information is correct, and each of the three
> Weapons e posts beats the Weapon posted by the Referee that the Fighter
> selects, that Fighter has eir Status switched to Won and gains points equal
> to twice the maximum number of points that a contest CAN award per week per
> contestant. Otherwise, that Fighter has eir Status switched to Lost and
> loses points equal to the maximum number of points that a contest CAN award
> per week per contestant.
>     [Example: The Referee posts a Final Challenge of:
>         Google
>         AgoraNomic.org
>         Wikipedia
>         AskJeeves
>     A Fawning Fighter posts the following announcement:
>         Google - Allowed in the arena; Yahoo
>         AgoraNomic.org - Allowed in the arena; magicthegathering.com
>         Wikipedia - Allowed in the arena; Uncyclopedia
>         AskJeeves - Not allowed in the arena]
> <http://www.jmcteague.com>
>



-- 
-----Iammars
www.jmcteague.com

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