root wrote:

> On Thu, Jul 10, 2008 at 4:31 PM, Ed Murphy <[EMAIL PROTECTED]> wrote:
>> Note the following excerpt from the judgement of 1774:
>>
>>> If the effort is an obvious or apparent scam or abuse of other
>>> player's time and efforts, and the scam wholly depends on ISIDTID
>>> to absolve the scammer of any comparative effort (e.g. the effort
>>> of actually doing would be a significant practical barrier for
>>> the scammer), we should treat ISIDTID as a fallacy for that case.
>>>
>>> Note that requiring the scammer to repeat the message 10,000
>>> times is not that much of a technical or time effort; eg. 5 minutes
>>> and a perl script.  It does present a cultural/social barrier
>>> which is a de facto effort to break.
>> "I initiate 10,000 inquiry cases" is blocked by this test, even if the
>> drudge work of recordkeeping its effect were largely automated (someone
>> would have to spend time and effort formulating the automation).  "I
>> become inactive and active 999 times" is arguably not blocked, as the
>> relevant recordkeeping would simply consist of adding "(above pair of
>> events repeated 999 times)" to the list of recent events.
> 
> In the first case, the relevant recordkeeping would also just consist
> of adding "(above pair of events repeated 10,000 times)".  If the
> block is entirely cultural/social, then I would argue that 999 is
> still enough to activate it.

The precedent's "abuse of other player's time and efforts" clause is not
limited to mandatory recordkeeping.  Anyone who's followed the game for
a while will notice the role of the CotC DB.

Note that IIRC this precedent was written while we lacked a clause for
nullifying excess cases.  Announcing "I initiate 10,000 inquiry cases"
now would arguably be no worse than comex's latest batch.

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