On Tue, Jul 15, 2008 at 10:57 AM, Elliott Hird
<[EMAIL PROTECTED]> wrote:
> 2008/7/15 Ian Kelly <[EMAIL PROTECTED]>:
>>> The problem is that partnerships aren't people.
>>
>> They are if they're public and have a basis of at least two, which are
>> the only ones that we've decided we want to have interacting with the
>> game (and with good reason).  Unless Goethe is right, in which case
>> the "public" requirement failed to take effect.
>
> But partnerships _aren't people_. I'm saying our current definition is wrong.
>

But you can't un-people them without reducing eir rights.  So even if
its wrong, its something we can't just change.

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