ehird wrote:

> 2009/5/27 Ed Murphy <emurph...@socal.rr.com>:
>> Would someone please explain "Min. to Win"? Â I'm sure I could work it
>> out, but I have enough other things on my plate as it is.
> 
> Minimum points to win?

PROTIP:  Begin by assuming I am not a complete idiot.  Has this been
evaluated as minimum(dx,dy), where dx is the minimum x-point gain that
would cause the player to win even if e gained no y-points, and vice
versa for dy?  If so, then add a boilerplate footnote to that effect.

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