ehird wrote: > 2009/5/27 Ed Murphy <emurph...@socal.rr.com>: >> Would someone please explain "Min. to Win"? Â I'm sure I could work it >> out, but I have enough other things on my plate as it is. > > Minimum points to win?
PROTIP: Begin by assuming I am not a complete idiot. Has this been evaluated as minimum(dx,dy), where dx is the minimum x-point gain that would cause the player to win even if e gained no y-points, and vice versa for dy? If so, then add a boilerplate footnote to that effect.