No CFJs yet, but some problems with Space Alert:

  1) Only objects In Space should be warped and disappear due to
     invalid position.

  2) The Shuttle shouldn't always exist, it should be created at the
     start of a journey after all objects In Space are destroyed.

  3) The Reload buttons should be defined as shutting off when "either
     the Engine Room has zero charges or the <other room> has four
     charges".

Consider this map:  @-->*---@

  4) If a threat fails to enter play at position 4 because it's
     occupied, does it instead enter play at 1 or 5?

  5) If the shuttle moves 2 to the right and the object simultaneously
     moves 1 to the right, and they have identical HP and explosion
     value and survive the 2-damage-each, then which way does each move?

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