proto: Marks (yay nostalgia)

Create a new Rule (Power=2) entitled "Marks":

      Marks are a currency restricted to players.  After a person
      registers, e gains 6 Marks.  Marks in the possession of a player
      CANNOT be destroyed.

      The Banker is an office; its holder is responsible for keeping
      track of the possession of Marks.  The Banker's report includes
      the total number of Marks in existence and the number in the
      Lost and Found Department's possession, and e SHALL privately
      inform a player the number of Marks in eir possession as soon as
      possible after receiving from em a request to do so, but the
      Banker SHALL NOT otherwise disclose the number of Marks in any
      entity's possession.

      If the owner of a Mark CAN transfer it to another player, or to the
      Lost and Found Department, by informing the Banker e does so.

      When one entity earns a number of Marks from another entity (the
      grantor, by default the Lost and Found Department), that number
      of Marks is transferred from the grantor to em, unless the
      grantor does not own enough Marks, in which case all of the
      grantor's Marks are transferred to em.

      The Banker, or a person who was the Banker at any time in the
      last seven days, CANNOT perform any action that would cause em
      to lose Marks.

      The maximum FINE amount for Marks is 5.

Create a new Rule (Power=2) entitled "Mark actions":

      A player CAN lock the Mark account of a specified player (the
      target) by transferring 1 Mark to the Lost and Found Department
      for the sole stated purpose of doing so.  Within four days after
      this occurs, the Banker SHALL notify the target that eir account
      has been locked (but not who has locked it); for a period of
      five days after e has been so notified, the target CANNOT
      perform any action that would cause em to lose Marks.

      A player CAN make a specified Agoran decision Insane by
      transferring 3 Marks to the Lost and Found Department for the
      sole stated purpose of doing so.  An Insane decision CANNOT be
      made democratic except by the following mechanism:

      A player CAN change an ordinary, Insane decision in its voting
      period to be Democratic by transferring 3 Marks to the Lost and
      Found Department for the sole stated purpose of doing so.

Repeal Rule 2289 (Capacitors).

Amend Rule 2282 (Energy) so that the itemized list reads as follows:

       (a) All ergs are destroyed.
       (b) For each player, that player is awarded 6 ergs if e is the
           Captain, 5 ergs if e is a Pilot, 3 ergs if e is a Marine,
           and 4 ergs otherwise; then
       (c) For each player, that player is awarded one erg for every
           four Marks in eir possession.
       (d) For each office, its holder is awarded a number of ergs
           equal to the interest index of that office.

Amend Rule 2284 (Fee-based actions) by replacing:

      - A player CAN award emself a capacitor for a charge of 3 ergs.

with:

      - A player CAN earn 1 Mark for a fee of 3 ergs.

Amend Rule 2295 (Rewards) to read:

      Whenever a player judges a case on time, e earns an number of
      Marks equal to its interest index.

      Whenever a proposal is adopted, its author earns a number of
      Marks equal to its interest index, plus 2 Marks if the proposal
      was adopted unanimously.

      Whenever a person becomes the Speaker or wins the game, e earns
      3 Marks.

      Whenever a NoV becomes Closed and a certain number of Rests are
      created in the Accused's possession, the person who published
      the NoV earns an equal number of Marks.


Create a new Rule (Power=2) entitled "Punishments":

      Whenever a proposal fails, and its voting index is less than
      half of its adoption index, the Lost and Found Department earns
      2 Marks from the proposer.

Create 10 Marks in the possession of the Lost and Found Department.

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