On Wed, 2011-01-26 at 16:39 -0800, Kerim Aydin wrote:
> Ah, very interesting.  I admit I didn't pay much attention to the CFJ so
> I was part of the apathy.  I think I side with you - if you're saying that
> history itself - in the sense that it's part of the gamestate - can
> be retroactively set.  I think given that at power-3.2 saying "that 
> previous message was never sent" means that that previous message was 
> never sent!  Hard to get around any game custom at that power.
> 
> After all, in standard legal fiction:  "As of this message, set the legal 
> fiction that X happened a week ago" doesn't set the legal fiction that
> X happened upon this message, it sets the fiction for *all* legal purposes 
> (e.g. the gamestate) that X happened a week ago.  Now of course, in the
> meta-gamestate, X happened upon the message, but the meta gamestate isn't
> part of the gamestart... or... er... hmm.

The ruling wasn't about whether a high-power rule can change history. It
was about whether a high-power rule that merely set "gamestate" would
also set the history of the gamestate as well.

-- 
ais523

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