On Wed, 2011-01-26 at 16:39 -0800, Kerim Aydin wrote: > Ah, very interesting. I admit I didn't pay much attention to the CFJ so > I was part of the apathy. I think I side with you - if you're saying that > history itself - in the sense that it's part of the gamestate - can > be retroactively set. I think given that at power-3.2 saying "that > previous message was never sent" means that that previous message was > never sent! Hard to get around any game custom at that power. > > After all, in standard legal fiction: "As of this message, set the legal > fiction that X happened a week ago" doesn't set the legal fiction that > X happened upon this message, it sets the fiction for *all* legal purposes > (e.g. the gamestate) that X happened a week ago. Now of course, in the > meta-gamestate, X happened upon the message, but the meta gamestate isn't > part of the gamestart... or... er... hmm.
The ruling wasn't about whether a high-power rule can change history. It was about whether a high-power rule that merely set "gamestate" would also set the history of the gamestate as well. -- ais523

