On 5 February 2011 05:03, Kerim Aydin <[email protected]> wrote:
> Last couple times we did that we then just sat around for a couple months:
> "whaddaya wanna do?"  "I dunno... whaddaya wanna do?"
>
> The deadwood can take care of itself.  What we need is a new mechanism/
> gameplay that is good enough that it actually intrigues many of us.
>
> -G.

OK: how about once we figure out what would be interesting, we replace
a large portion of the fluff with that?

I guess there's two problems: one, the absolutely ridiculous things
that we want to get rid of (Vladivostok), and two, the accumulating
cruft in lieu of something people actually want to play. The solution
to the first is repealing, but perhaps not to the latter.

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