The organisation of the proposal rules doesn't quite feel right to me. Proto:
{{ Re-jiggery (AI 3)
[ Removes the pool report and reorganises Rules 106, 1607 and 1950
into four Rules: Proposals, Distribution, Adoption, and Decisions with
Adoption Indices. ]
Retitle Rule 106 to "Proposals".
Retitle Rule 1607 to "Distribution", and change its Power to 3.
Replace the entire text of Rule 106 with:
A proposal is a fixed body of text which has been made into a
proposal using a process specifically described in the Rules.
When a person creates a proposal, e SHOULD ensure that it
specifies one or more changes to the gamestate. Except as
prohibited by other rules, a proposal that takes effect CAN, as
part of its effect, apply the changes that it specifies. If the
proposal cannot make some such changes, this does not preclude
the other changes from taking place.
A player CAN create a proposal by publishing ("submitting") a
body of text and an associated title with a clear indication
that it is intended to become a proposal, which places the
proposal in the Proposal Pool. The author (syn. proposer) of a
proposal is the player who submitted it. A player CAN remove
(syn. retract, withdraw) a proposal e authored from the Proposal
Pool by announcement.
A co-author of a proposal is a person (other than its author)
unambiguously identified as such by its author when it was
submitted.
Replace the entire text of Rule 1607 with:
The Promotor is an office; its holder is responsible for
receiving and distributing proposals.
A player specifically permitted by the Rules to distribute a
Proposal CAN distribute the proposal by publishing it with the
clear intent of distributing it. When a proposal is
distributed, it is removed from the Proposal Pool. The
distribution of a proposal initiates the Agoran decision of
whether to adopt the proposal, as described elsewhere. Removing
a proposal from the Pool by a means other than initiating an
Agoran Decision to adopt it is secured.
The Promotor CAN distribute a proposal which is in the Proposal
Pool at any time. In a given Agoran week, the Promotor SHALL,
as part of eir weekly duties, distribute all proposals in the
Proposal Pool that were in the Pool at the beginning of that
week.
Distributed proposals have ID numbers, to be assigned by the
Promotor.
If there is a Proposal in the Pool that it would otherwise be
IMPOSSIBLE for any active player to distribute, then any player
CAN distribute that Proposal Without 3 Objections.
Replace the entire text of Rule 1950 with:
Determining whether to adopt a proposal is an Agoran decision.
By default, this decision has an adoption index of 1.0 and is
Ordinary; if the proposer specified valid, non-"none" values for
the adoption index and/or Chamber when submitting the proposal,
those values are set at the initiation of the decision. Changing
either value is secured with a power threshold of 2. The vote
collector for this decision is the Assessor.
Adoption index is a switch possessed by Agoran decisions, whose
value is either "none" (default) or an integral multiple of 0.1
from 1.0 to 9.9.
Chamber is a switch possessed by Agoran decisions with adoption
indices, with values Ordinary (default) and Democratic.
An Agoran decision with an adoption index has the following
essential parameters:
a) Its adoption index.
b) Its author (and co-authors, if any).
c) Its Chamber.
For any Agoran decision with an adoption index, the available
options are FOR and AGAINST.
The eligible voters on a decision with an adoption index are
those entities that were active first-class players at the start
of its voting period. Setting or changing an entity's voting
limit on such a decision is secured with a power threshold of 2
if the decision is Ordinary, or 3 otherwise.
Enact a new Power 3 Rule entitled "Adoption" with the following text:
If the option selected by Agora on this decision is ADOPTED,
then the proposal is adopted, and unless other rules prevent it
from taking effect, its power is set to the minimum of four and
its adoption index, and then it takes effect.
A proposal with a decision on which the option selected by Agora
is not ADOPTED does not take effect, rules to the contrary
notwithstanding.
Preventing a proposal from taking effect is a secured change;
this does not apply to generally preventing changes to specified
areas of the gamestate, nor to a proposal preventing itself from
taking effect (its no-effect clause is generally interpreted as
applying only to the rest of the proposal).
}}
--
Charles Walker