On 06/05/2011 02:28 AM, Kerim Aydin wrote:
On Sun, 5 Jun 2011, Elliott Hird wrote:
On 5 June 2011 02:08,<[email protected]> wrote:
Incidentally, apathy is the only thing turning the
points+promises economy from a combination of well-tested and
innovative gameplay into degeneracy. Do we really have to toss
it out already?
We are the game's worst enemy.
Rule 1: A battle plan never survives contact with the enemy.
> Rule 2: We're our own worst enemy.
From this I deduce: never introduce a new idea bit-by-bit so it can
be corrupted before it's in place; introduce it all at once so that
it can fail spectacularly.
Rule 1 doesn't mean you lose when you meet the enemy, it means you have
to replan. I think a better conclusion would be to make things up as you
go, rather than planning ahead.